Always wondered why the HP shard only gives 90 HP, I'd think 18 levels would scale more

LoLsucksTFTisOK·2/15/2020, 11:24:34 PM·38 votes·12,142 views

Like it's a scaling option like the 10% CDR shard isn't it? So why doesnt it actually scale?

You would think a lategame number on a scaling Rune should at the very least rival a component item, but this thing is just a joke that's worth less than half a Ruby crystal.

Maybe look at doubling the amount perhaps?

29 Comments

Saezio2/16/2020, 1:00:58 AM19 votes

For the same reason tanks were shafted in the entire Runes Reforged fiasco.

The one good thing about tanky runes was that you could go resolve+inspiration to gain a pretty solid amount of HP.

Well...that's gone.. But you can have 5hp at level 1 ;)

Riot just doesn't want to see tanks be tanky. They don't want teamfights to last. They don't want another season like all the tank seasons.

I mean, I get it, but I think there would be other ways to make the game more interesting for the kids other than making it's fight duration resemble the one of Unreal tournament. xD

HP Crookshanks2/15/2020, 11:31:20 PM18 votes

I agree. I have never picked that rune.

MrFawknSunshine2/16/2020, 1:00:23 AM12 votes

cant agree more, i think it should give % hp based on bonus hp. kinda like overgrowth.

so its more attractive to tanky champs

iiGazeii2/16/2020, 4:10:42 AM6 votes

I think it should be:

10 + 1% bonus HP

This would make it relatively the same for a squishy champ, but it would be a relevant amount of health on a tank.

ProphetOfDraven2/16/2020, 5:23:02 AM5 votes

I feel like it could definitely use a slight buff. Something like from 15-90 to 20-120. Here is the gold worth of the rune shards.

AD 175 AP 195.75 AS 250 CDR 26.67 -> 266.7 AR 120 MR 144 HEALTH 40.05 -> 240.3

If scaling CDR is converted into AP / AD by Transcendence then it has a value of 435 / 420 at level 18

ShirarezaruEiyuu2/16/2020, 7:50:47 PM1 votes

Cause we used to have more options when Runes reforged first came out but they later removed all of them as they were causing all kinds of "issues" in the pro scene.

As you have probably noticed by now flashy plays and damage sell more.

Velasan2/16/2020, 10:36:17 PM1 votes

Overgrowth is similar in that it's quite underwhelming until you reach a high level of farm really late into the game where your resistances already matter less because of penetration and true damage and percentage health damage.

I think an easy fix would be to have either the Overgrowth rune or the HP stat shard give +50 HP up front (similar to the old "Veteran Scars" mastery) and then have the rest of it scale over the game.

Part of the reason tanks are so weak is because they were always slower in the early game before they have their tanky items. Now the runes also force a weaker early game on them, and at the same time games are much shorter.

Hemulen Magi2/17/2020, 2:39:42 AM1 votes

I wish the shards were something like: Offense: +6 hybrid pen || +10% attack speed || +1-10% CDR (capping at level 10) Flex: +9 adaptive force || +40% base regen (mana+hp) || +6% max health Defense: +8 armor || +10% base health || +10 magic resist

Clockwork Mouse2/17/2020, 4:05:00 PM1 votes

If they gave you more HP that would mess up their super burst meta they been pushing for the last 3 seasons.

DeathBurst2/17/2020, 4:18:19 PM1 votes

Gold efficiency of the CDR shard: from 27g at start of game to 270g at level 18.

Gold efficiency of the HP shard: from 40g at start of game to 240g at level 18.

Conclusion: the HP shard is more effective at game start, and the difference between HP and CDR at level 18 is less than 2 minions. Doubling the amount would make it ridiculously strong compared to the other options.

General Esdeath 2/16/2020, 4:36:59 AM1 votes

Because Riot thinks if the rune gives a fair amount of HP then everyone will take it. And they won't make it % because this company can't innovate unless it involves a new champ that makes flashy plays at the cost of balance

RyzeRework2/16/2020, 11:17:36 AM1 votes

Lol it's actually really good depending on the matchup and a ton of champs take the 10 percent like vlad most supports and most tanks too. It's more useful to have extra health in a matchup that could be a swap as well like say if the enemy picks a rene and a ryze and swap lanes. Well armor wouldnt be good vs ryze and mr wouldnt be good vr rene

Trist mid opop2/16/2020, 12:47:58 PM1 votes

Atm i feel like taking armor vs mages is far better than going hp/lvl. Reduces their auto dmg early is mich better than removing a tick of ignite, if 90hp even is enough for 1 tick

WAZZZUP5002/16/2020, 6:34:50 PM1 votes

The thing is: hp is effective against all sources of damage (physical, magic, and true). So, HP is still pretty good into mixed damage comps. Also HP is way better early, which is why it scales instead of giving a whole 90 at level 1. The effectiveness of resistances scale off of HP, so they already kinda scale with level.

HP shard could be buffed, but I think it still works where it is now.