Can we talk LP gains and losses?

XinZhao2WinNhao·8/7/2019, 5:04:07 PM·11 votes·7,426 views

In above average elo (gold and above), the LP gains are bad compared to the losses (I get +37 per win, idk how much I lose for 8th place because it always takes me down to 0 lp, but I know it's more than 60 since I was at 60 lp last time I got 8th, and I lose about 50 for 7th place).

The queue times I get are about 5 seconds per game in ranked. Sometimes, there are silver and even once a bronze in my game. I am plat 4.

I really don't mind waiting a full minute for players of my rank so that I get fairer LP gains and losses and gain the same amount for a win as I lose for a 8th. I don't think there are so few plat players that this is impossible, this isn't challenger.

I know I'm currently on a lose streak, but my LP gains have nothing to do with this. When I was solidly climbing from silver to plat and only place in the bottom four at like 20% of my games, I had the same terrible LP gains and had to win/top4 double the amount of games I lose/bottom4 in order to climb.

There's the adage that 40% of games are won just because of good rng and 40% are lost because of bad rng, and 20% is determined by your skills. if you can convert more than half of the 20% into a win, you will climb, and if you can't, you will drop. But unfortunately with these LP gains, you can't climb if you only make top 4 let's say 55% of the time.

Also, LP gains and losses should keep in mind that the difference in skill between an Iron 4 and a Silver 4 is different from the skill difference between a Gold 4 and Diamond 4.

Both the Gold 4 and Diamond 4 are probably working on the same meta builds and therefore RNG is a very big factor so a diamond may lose to a gold sometimes, whereas in Iron 4 there's no such thing as meta builds and people just hyperroll to get the 3 star Darius, Khazix and Elise even if they have no synergy while in Silver 4 there might not be a meta but there are synergies in play and some econing and the Silver will almost always beat the Iron.

10 Comments

Lugg8/7/2019, 5:27:16 PM2 votes

My win rate at one point this season was over 65% and I was only getting 4 more more LP for a win than what I got for a loss. This made me climb so slow. I should have skipped several tiers this year, but haven't had that happen yet.

PolkaDotPimp8/7/2019, 5:09:09 PM1 votes

PREACH

twidledidle8/7/2019, 5:47:53 PM1 votes

TFT Ranked DansGame

SheNeverDid8/9/2019, 4:24:47 AM1 votes

I agree. It seems like if you win more than you lose, you should climb. Maybe not quickly, but steadily. Right now, that's not happening, especially when it's hard to play a single game at any level without encountering someone using an exploit, a smurf account, or someone who just got lucky with an early silver Draven and three staatik shivs.

The smurfs really bother me. When they have a name like "xXBootySlayer69XxTFTXx" and are still in placements, it's pretty obvious that they created a new account after learning to play the game on their main so that they could smash through the ranks more easily. They might be playing at Diamond level, but I'm still only gaining 17LP for coming in second because the system reads them as a n00b.

I know there's not much Riot can do about that, but it's still irritating. Poor sportsmanship, IMHO.

Gamod8/9/2019, 3:32:36 PM1 votes

This is the worste part of league of legends... it is like of they are afraid to push people up, they keep people locked in a div or league because this LP system locks it there.. so if you are progressing well during a certain period of time you are punished because the previous periods were not so successful which leads to frustrating moments of having to deal with low LP... So if you cannot play a few games a day you are in disadvantage against someone who spends 12h daily in the game... Because you won't be able to climb with just low gains of LP or it will take you like 4x more Time... Riot shouldn't be afraid to push players when they perform well... What's the fear? I really don't get the logic of this variable LP system linked to a MMR or number of games or win ratios... It should be if you win you get X if you lose you get Z points... Like i said +80points for first place, -60 for last place and 40 for second, 20 for third and 5-10 to 4th