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One thing Riot needs to focus on with TFT is clarity

Kuponya··1 votes·764 views

More information is needed in-game. We can't just have players relying on outside sources for info but things that seem likely need to be clarified.

For instance, before they changed hurricane, there was no indication that it did not proc on-hit effects. Of course one would've expected that it did at the time and been building it as so.

There are still currently a reasonable amount of things that need sufficient explanation, warmogs for example is one. Those who read the patch notes know it is based on missing HP, but in-game description isn't clear about that.

5 Comments

NTrumpWeTrust1 votes

"has a high chance to silence"

"Has a chance to disarm"

like ??? wtf is this? Put the fucking % in the tooltip.

RalinAura1 votes

I agree it should definitely be in the tooltip, but FYI just in case you weren't aware, this was in today's patch notes.

Cursed Blade Trigger Effect Chance: 25% ⇒ 20% For the curious, Swordbreaker has a 25% chance and Hush has a 50% chance.

0megon1 votes

{quoted}

I agree it should definitely be in the tooltip, but FYI just in case you weren't aware, this was in today's patch notes.

Cursed Blade Trigger Effect Chance: 25% ⇒ 20% For the curious, Swordbreaker has a 25% chance and Hush has a 50% chance.

Yea, but that should not be just for curious. That should be available in the game for everyone who reads it. Not to mention the fact that the chances to disarm and to shrink were 25% but one was worded ,,small chance" and the other just ,,chance".

hrooza dota 1 votes

they said they will do more to the UI they most likely gonna drop more in the next big patch hopefully

RalinAura1 votes

You're certainly correct that these things need to be cleared up, and I'm confident that most of them will in time. Personally, even more-so than any of that, I would really appreciate more post-game details. We can see the active champs and what star level they were, but being able to see what items each champ had would make post-game analyzing much more effective.

I suppose I could start recording my games and going back to look.. Idk, I just hope that's also something that gets addressed sooner than later.

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