Nerf druids/woodlands

8Belthazor8·12/21/2019, 3:51:41 PM·7 votes·3,450 views

People tend to only care about how op the late game comps are and ignore how broken early comps can be. Well, druids/woodlands are more broken in early game than any late game comp is in the late game. A bronze Maokai can facetank 3 bronze champions without any chance of dying. That is plain stupid alone yet just the beginning. They also have a bigass shield, high aoe damage, strong cc and one more champion due to the woodland trait. it is literally impossible to defeat them (unless someone is incredibly lucky) and if the player gets silver of them they are totally viable unitl lvl 7.

I am not saying they should be weak since they are meant to be strong in early and weak(er) in late game, however, their early game is way overpowered, They win the round? Fine, but you should have the chance to kill one or two at least, so it shouldn't mean you have to take full damage automatically.

3 Comments

Sire Hippington12/22/2019, 7:06:03 AM2 votes

The main issue is the druid trait, the high flat regen is way to strong early to get through for most comps, while later on it becomes rather trivial, especially with GW added in

Doesn't help that the woodland clone also is earlygame focused and druid/woodland always comes as a package

Get212/23/2019, 10:56:16 PM2 votes

They kinda screwed themselves with that stupid comp. They need to make it all 3 druids for the healing buff, and all 4 pieces for both buffs. Clearly, they set this build up for people who want to spend or save heavy in the early-mid game. But it's still too strong to the point that there's no incentive to remove it for late game and swap.

4 pieces for full buffs. 3 for the healing.

Aikido Panda12/22/2019, 2:32:44 AM1 votes

I think woodland/druids should be reworked to have more balanced power in early and late game.

My suggestion is that druid buff should heal a certain percent of champion maxhealth. If riot make it so, bronze maokai won't be so tanky early, but gold maokai with hp items will be a real tank in lategame, and a player won't be forced to sell him and put all the items into a bronze nauti/malph.

As to woodland bonus, I think it should provide a full copy of one woodland champ with items and trait bonuses. In early game it doesn't change much, cause players don't have many items yet. But in lategame It will give the chance to duplicate the main carry, so woodland won't become that useless.