2 suggestions to potentially improve the Demon Class...
##https://vignette.wikia.nocookie.net/leagueoflegends/images/5/54/Demon_TFT_icon.png/revision/latest/scale-to-width-down/40?cb=20180612203801 Suggestion #1 - Reworking their BONUS entirely...
[Mana Depletion and True Damage] Demons have a chance on-hit to drain a portion of the target's current Health and Revive to the amount that was drained upon being killed.
- 2 Demons: 25% Chance
- 4 Demons: 50% Chance
- 6 Demons: 75% Chance
Health Drain On-Hit: 75
##https://vignette.wikia.nocookie.net/leagueoflegends/images/d/de/World_Ender.png/revision/latest/scale-to-width-down/40?cb=20180612203801 Suggestion #2 - Adding more Champions to the Pool (only 2 Demons can be gained at early levels due to the other ones being really high tier)
FIDDLESTICKS (Tier 2)
Origin: Demon Class: Sorcerer
Special Ability: Crowstorm
- INNATE: After Channeling for 1.5 seconds, Fiddlesticks blinks to the target location with a murder of crows flying wildly around him for 5 seconds, dealing Magic Damage to nearby enemies each second.
Damage: 350 / 550 / 750
. .
THRESH (Tier 2)
Origin: Demon Class: Guardian
Special Ability: Death Sentence
- INNATE: Thresh throws out his scythe to an enemy that is closest to an ally and forms a tether with the first enemy hit, dealing magic damage and stunning them for 2.5 seconds.
Damage: 100 / 400 / 800
. .
SION (Tier 1)
Origin: Demon Class: Knight
Special Ability: Decimating Smash
- INNATE: Sion Channels for up to 2 seconds and then slams his axe down Knocking up all enemies hit for 1.5 seconds and Stuns them for 1.5 seconds.
Damage: 300 / 450 / 600
##Thoughts on these 2 suggestions?