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Rewarding variety (player with rarest units)?! 🤨

Xhaiden··4 votes·3,489 views

If that statement was true the next examples wouldn't be possible, as in...

  • not 2, not 3, not even 4 but 5 players going for same comp (druid/woodland) - and yet... they all found enough units for a lvl 2 and lvl 3 upgrade...

https://imgur.com/a/n3J0QL3 (this is an album with 7 images - covering the board of 7 players from that game / i missed one while taking a screenshot - tho i don't think they were 6 druids/woodland)

  • on the other hand... there's games where only 1 player goes for a specific comp (coincidentally - the upcoming example is also Druid/Woodland) - while the other players don't have a single unit from this comp - and yet... NO DROPS (till stage 3 - 5 half my Woodland/Druid units were lvl 1... while in above screens/examples - there's 5 players going for same comp - and still managed to find enough units for lvl 2 and 3 upgrade).

https://imgur.com/a/LmIg1eR (this is an album with 8 images - one for each player/board in that game)

Above BS got me so pissed that game - that i didn't even care about the outcome anymore (despite of being one of the luckiest games in terms of item drops - with 2 neeko). How can Riot call TFT competitive - when you can't even make a proper strategy based on the given details about the game?!

[sg-lux-2]

The RNG factor seems to stand out even more than before (last season used to be around 70% luck based - now it's close to 90%).

5 Comments

JavelinJoe1 votes

I wonder if each player has a personal pool of champions. Where the amount of them is unique to the player, but secretly influenced by a factor of appearance and rarity (in terms of champion price tier) for psudo-rarity. For example, there could be 24 druid champions (assuming max 9 of each). But only 5 max for purple and higher tier champions. However, every instance of a purple of higher champion being bought (or taken from the carousel) and sold adds one of that champion to the pool for a few others. The amount added likely caps at some lever per tier of champion, or maybe functions slightly differently based on champion tier.

This would explain why up to tier 3 (blue) champions are commonly got to 3 stars. Players are very likely to buy and sell under tier 4, sometimes even tier 4, but it is fairly unlikely. And why I have yet to see a tier 4 champion at 3 stars.

Autrah Fang1 votes

{quoted}

And why I have yet to see a tier 4 champion at 3 stars.

I've gotten an Olaf to 3-star once before. It was pretty dang broken XD Wish I grabbed a screenshot of it D: (It was after I already only needed one more win for 1st place and the game to end though, so the 3-star wasn't really needed. It was fun to watch his ability pop off though)

JavelinJoe1 votes

It should be (and is to an extent already power wise) an instant win given how rare it is.

Xhaiden1 votes

Yep, the system clearly - rewards variety...

https://i.imgur.com/NGQD64x.png[]

Xhaiden1 votes

Around a month latter and nothing changed for better:

https://i.imgur.com/hz1w2V0.png[] (5 people chose the Light comp - 3 went for Vayne and 2x found lvl 2 Vayne + another lvl 2 on bench while the 3rd has lvl 3 - that's all the Vayne units in game).

https://i.imgur.com/1jyIQyV.png[] (I was the only one who went for Light comp and the whole game was stuck with a lvl 1 Vayne / there was another guy with a lvl 1 Vayne but he finished 8th place and still couldn't find any after he left).

As can be seen in above screens, clearly... that part where a Riot official said they encourage diversity by rewarding the players who go for rarest comp - was a blunt lie. The current system proved to be pure RNG: 5 might chose the same comp - and all the available units could spam constantly, or... you might get stuck with a lvl 1 unit - while you're the only with that comp and only one left with that unit.

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