Rewarding variety (player with rarest units)?! 🤨
If that statement was true the next examples wouldn't be possible, as in...
- not 2, not 3, not even 4 but 5 players going for same comp (druid/woodland) - and yet... they all found enough units for a lvl 2 and lvl 3 upgrade...
https://imgur.com/a/n3J0QL3 (this is an album with 7 images - covering the board of 7 players from that game / i missed one while taking a screenshot - tho i don't think they were 6 druids/woodland)
- on the other hand... there's games where only 1 player goes for a specific comp (coincidentally - the upcoming example is also Druid/Woodland) - while the other players don't have a single unit from this comp - and yet... NO DROPS (till stage 3 - 5 half my Woodland/Druid units were lvl 1... while in above screens/examples - there's 5 players going for same comp - and still managed to find enough units for lvl 2 and 3 upgrade).
https://imgur.com/a/LmIg1eR (this is an album with 8 images - one for each player/board in that game)
Above BS got me so pissed that game - that i didn't even care about the outcome anymore (despite of being one of the luckiest games in terms of item drops - with 2 neeko). How can Riot call TFT competitive - when you can't even make a proper strategy based on the given details about the game?!
[sg-lux-2]
The RNG factor seems to stand out even more than before (last season used to be around 70% luck based - now it's close to 90%).