TFT First Impressions

Aamano·6/26/2019, 6:50:58 PM·1 votes·618 views

Just got done a few rounds of TFT with a friend and just wanted to speak up about some things I definitely think can be improved

all of them can be summed up with the word "Transparency"

We need to know the reasons why things are happening

How much gold we get per round, the reasons why

Item drops could be flashier to get our attention, and extremely less random. I don't know details but it seems very much like one player can get 3 items from a round while another play gets zero, which is plain 100% stupid

Items should absolutely be consistent and fair. Guarantee everyone an item during pve rounds. make the amount of drops consistent for every player. I have no idea how or why making it random chance came off as a good/fair idea.

Give us an order of the Shared Draft instead of making people intuit that their ranking/hp determines it

I know this is a Beta, and my criticism is meant to be constructive,

and I know most of this information is on their TFT website, but its not in game. It AMAZES me how few people even read patch notes, let alone an instruction guide found online. I didn't even read it myself until now, I was only able to pick the game up easily because of the similarities between Dota's version.

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