Idea for Health Regen as a component item

Z3SIeeper··1 votes·741 views

item 3801 +20 health regen per second ######This item is equal in value to item 1011 after 5 seconds of regen

This item kind of seems like an overlap with Giant's Belt, but I really liked the potential combinations and changes to existing combinations it could create.

#Regeneration Combinations

  • item 3801 + item 1038 = item 3080 (AD + MR changed to Mercurial Scimitar, see below)
  • item 3801 + item 1043 = item 3091
    • Attacks deal 50 bonus spell damage on hit and steal 3 MR, stacking infinitely (debuff stacking infinitely too).
    • Alternatively: Attacks deal 50 bonus spell damage on hit. While below 50% health, attacks heal for 50 health.
  • item 3801 + item 1058 = item 3174
    • Dealing spell damage heals the weakest ally by 20% of the spell damage dealt. (possibly bonkers on Veigar...)
  • item 3801 + item 3070 = item 3107 (Health + Mana changed to Rod of Ages, see below)
  • item 3801 + item 1031 = item 3190
  • item 3801 + item 1057 = item 3001
    • Surrounding enemies take 25% increased spell damage (stacking these increases the radius rather than amplifying the effect).
  • item 3801 + item 1011 = Red Buff (Health + Armor changed to Sunfire Cape, see below)
  • + Spatula = item 3193
    • This champion deals 20% less damage but takes 40% less damage. (each stack is multiplicative, so 20/36/48.8% and 40/64/78.4%)
  • item 3801 + item 3801 = item 3065
    • +100% increased healing from all sources.


#Changed Combinations

  • item 1038 + item 1057 = item 3139
    • This unit is immune to control impairing effects (CC).
  • item 1058 + item 1031 = item 3157
    • On ability cast, this unit becomes invulnerable and untargetable but unable to move or attack for 2.5 seconds.
  • item 1011 + item 3070 = item 3027
    • On ability cast, heal for 100% of mana spent. Increases mana generation from damage taken by 50%.
  • item 1011 + item 1031 = item 3068
    • Nearby enemies take 40 spell damage each second.

Thoughts?

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