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i dont like this itteration.

PhearBunny··2 votes·780 views

i cant even tell what these champions are with their flashy skins, its too much. But thats just my opinion.

5 Comments

Heroboy102 votes

I agree, I don't like their flashy skins at all.

Brolando2 votes

I just don't like how they reduced the amount of cards that are available for each unit across multiple tiers, doesn't sound like a very big deal on paper but it's really noticeable when after playing a few matches.

PhearBunny1 votes

{quoted}

I just don't like how they reduced the amount of cards that are available for each unit across multiple tiers, doesn't sound like a very big deal on paper but it's really noticeable when after playing a few matches.

it really feels like too drastic of a change. TFT wasnt stagnating yet, it didnt need a Expansion equivalent update. Doesnt even feel or look like the same game anymore.

Aurelius Maximus3 votes

{quoted}

it really feels like too drastic of a change. TFT wasnt stagnating yet, it didnt need a Expansion equivalent update. Doesnt even feel or look like the same game anymore.

hard disagree. Just read the descriptions. Love the update. Lots more to learn, interactions and board placement feel more strategic. Less guard ur carry in the corner, more meaningful choices.

Brolando1 votes

{quoted}

it really feels like too drastic of a change. TFT wasnt stagnating yet, it didnt need a Expansion equivalent update. Doesnt even feel or look like the same game anymore.

Disagree there, I actually like the idea of new sets, the elemental hex mechanic and bigger board gives you more positioning options. I think I've seen only one person corner clumping in 9 hours of play and that was just because the hex placement allowed for that in that particular match.

But I'm already noticing some balancing issues and the fact that it seems to take longer for people to start dying, both of these things make the change they made to the availability of cards pretty detrimental; because balancing issues means if you can't get the OP stuff, you're more fucked than usual due to more limited availability and people taking longer to start dying means it's taking longer for certain units become available again/it being safe to re-roll again.

But with people taking longer to die I suppose can be linked to the set being new so people don't know what's good yet, so less damage is being done since less units are surviving, in the first set it was pretty common to see a majority of an army survive, especially around mind-game so it did a ton of damage so for now I don't consider it an issue.

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