The buff Knight needs.

PhearBunny·7/23/2019, 9:57:44 PM·8 votes·5,148 views

In addition to its current workings. -If the battle ends in a draw, Knights win.

20 Comments

Louie Kaboom7/23/2019, 10:00:40 PM4 votes

knights gonna need a bigger buff that. considering how much they get mauled by crits and magic, can't be worrying about getting draws.

Toadwart7/24/2019, 4:37:19 AM3 votes

way too niche and they would still be worthless.

Aletheiacracy7/24/2019, 3:37:36 AM2 votes

Kassadin item 3046 item 3072 item 3124

Tanks? Please.. THIS is how you tank in TFT

MorgManBasher7/24/2019, 10:52:32 AM2 votes

I dunno, knights suck.

6 knights isn't even easy to get, yet the bonus is awful.

PhearBunny7/23/2019, 10:03:46 PM2 votes

Knight Spatula+Negatron/Negatron+Thornmail Braum would like to have words.

Thilmer7/24/2019, 1:54:08 PM2 votes

The whole problem with Knigth is the reward you get for making a team with 6 Knigths is ridiculously underwhelming in comparison with the difficulty of making said team.

For example, 4 Ninjas or even 3 Asassins is considerable more impactful than 6 Knigths.

And let's not forget that the 6 Knigth team requires compulsory Sejuani and Kayle. Good luck getting those two, and even if you get them you won't be able to update them to level 2, losing massively in late.

AtheosisX7/29/2019, 4:14:44 PM1 votes

Perhaps give them a bonus to their attacks equal to the amount they resist? Would definitely be much more appealing in my eyes.

Posui Gart7/24/2019, 2:32:41 PM1 votes

The buff Knight needs is removal of 4/6 bonuses so people are no longer baited to gather 6 melee fighters with no other synergies.

BackdoorPrincess7/24/2019, 3:35:09 PM1 votes

Knights need some kind of crit reduction as a semi-counter to assassins, as relying on building a pd is kinda shit

iainB857/25/2019, 12:43:22 AM1 votes

A) Knights don't scale well enough to even come close to draws towards the late game.

B) That's not a fun mechanic to design around, even if it did. Make it so your comp just stalls enough to cause a draw and call it a win? That would not only drag every round out for everyone else, but feel pretty lame at the same time.

Sire Hippington7/24/2019, 3:27:22 AM1 votes

brawlers want that too...

Right now going for survivabillity over damage is really bad, not only cause damage is overall stronger, but also cause even if your setup is stronger, it still often ends in a draw. i for one wouldn't mind a full 60sec fight duration instead of the current 40(or is it 45?)sec, wouldn't push the total game time to much as most fights end befor the current limit already while helping out tanky comps a bit.