The buff Knight needs.
In addition to its current workings. -If the battle ends in a draw, Knights win.
In addition to its current workings. -If the battle ends in a draw, Knights win.
knights gonna need a bigger buff that. considering how much they get mauled by crits and magic, can't be worrying about getting draws.
way too niche and they would still be worthless.
Knight Spatula+Negatron/Negatron+Thornmail Braum would like to have words.

Tanks? Please.. THIS is how you tank in TFT
Pshhhh....


I dunno, knights suck.
6 knights isn't even easy to get, yet the bonus is awful.
The whole problem with Knigth is the reward you get for making a team with 6 Knigths is ridiculously underwhelming in comparison with the difficulty of making said team.
For example, 4 Ninjas or even 3 Asassins is considerable more impactful than 6 Knigths.
And let's not forget that the 6 Knigth team requires compulsory Sejuani and Kayle. Good luck getting those two, and even if you get them you won't be able to update them to level 2, losing massively in late.
brawlers want that too...
Right now going for survivabillity over damage is really bad, not only cause damage is overall stronger, but also cause even if your setup is stronger, it still often ends in a draw. i for one wouldn't mind a full 60sec fight duration instead of the current 40(or is it 45?)sec, wouldn't push the total game time to much as most fights end befor the current limit already while helping out tanky comps a bit.
Brawlers don't need it. They have a 3 star hypercarry. Knights have a 5 star "eh" unit.
Brawlers don't need it. They have a 3 star hypercarry. Knights have a 5 star "eh" unit.
Kayle is absolute garbage for a 5 star champion, honestly. One of the reasons why this composition is so bad rigth now.
Outside Noble anyway. Noble synergizes with her high af attack speed. But Knight does jack shit for her.
Once Voli(and/or on-hit items) get the needed nerfs, brawlers will be in a just as bad spot. Haveing one currently broken oiece doesn't make the class good as a whole
The buff Knight needs is removal of 4/6 bonuses so people are no longer baited to gather 6 melee fighters with no other synergies.
Knights need some kind of crit reduction as a semi-counter to assassins, as relying on building a pd is kinda shit
A) Knights don't scale well enough to even come close to draws towards the late game.
B) That's not a fun mechanic to design around, even if it did. Make it so your comp just stalls enough to cause a draw and call it a win? That would not only drag every round out for everyone else, but feel pretty lame at the same time.
A) Knights don't scale well enough to even come close to draws towards the late game.
B) That's not a fun mechanic to design around, even if it did. Make it so your comp just stalls enough to cause a draw and call it a win? That would not only drag every round out for everyone else, but feel pretty lame at the same time.
So tanks should kill things quickly?...
They should be able to kill things within the round time limit, yes. Forcing draws as a strategy would not be a fun mechanic for most people I think.
They should be able to kill things within the round time limit, yes. Forcing draws as a strategy would not be a fun mechanic for most people I think.
Cant give them much for damage, how about... -80 Flat damage from all attacks. -Critical Strike immunity(Not evasion)pre-crit damage still applies. +80 AD. If match ends in a draw, Knights win.
Perhaps give them a bonus to their attacks equal to the amount they resist? Would definitely be much more appealing in my eyes.