Teamfight Tactics: Quality of Life Suggestions
- Allow right-clicking on a champion for sale to see their full details, including health and ability damage.
- Allow holding an unequipped item over another unequipped item to see what item would build out of them (but don't let them be built unless they're on a unit, to prevent mistakes). It's irritating to have to equip an item on a character to see what you can build, especially if you find out it's not something you wanted to build.
- For Blitzcrank / Elementalists (if possible), show the squares the target will be pulled or the square the elemental will be summoned on, or at least mention somewhere how this is determined. Playing "guess where they'll go" can sometimes lose fights.
- Put a special identifier beneath your character during carousals (like the "identifier" circle used in Hexakill), as it can sometimes be a little confusing once everyone is out of their circle.
- Have the circle show a timer, so you have preparation time instead of simply watching constantly to see when the cage vanishes. A partially filling / unfilling circle graphic would be perfect.