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Improving Report Feedback

ModThe Djinn··100 votes·20,411 views

One of the things I am not super keen on is how it's become hard to track whether or not your reports have made a difference. I completely get that Riot has toned down the instant feedback, and I think it's valuable, as I think it was often abused to find out how to bait people into punishment, or to taunt/harass punished players.

That said, a significant downside to this is that players no longer have a good indication that the system is working.

As such, I'd like to toss out the following idea (with photoshop hack-job to accompany it):


#Weekly Report Updates Once a week, or perhaps once a patch cycle, you'd get a pop-up telling you the number of punishments your reports contributed to that week. Additionally, a new icon would be added to your profile that tallies your punishment contributions -- either on a seasonal basis, or a net aggregate for all reports on your account.

Here's a mock-up image.


This seems like it has most of the benefits (it loses out on immediate satisfaction) with a significant decrease in abuse potential, and a net decrease in pop-ups, which I understand some players may dislike.

Thoughts?

74 Comments

MegaLobunny33 votes

I think it’s a good idea as it focuses on something a lot of players complain about. The profile flair should be treated like honor and only be visible to the account owner in my opinion. It would feel... I don’t know how to put it... weird to be public?

ModThe Djinn12 votes

{quoted}

I think it’s a good idea as it focuses on something a lot of players complain about. The profile flair should be treated like honor and only be visible to the account owner in my opinion. It would feel... I don’t know how to put it... weird to be public?

A good point. Definitely private.

ModKnightsKemplar9 votes

Ooh, nice idea!

Current system actually makes me feel bad, cause I know when I get the notification, someone else didn't.

DrCyanide5 votes

I think the emphasis should be less on "Yeah, you punished people!" and more on "We're working with those players to help them be better members of the community"

ModThe Djinn5 votes

{quoted}

I think the emphasis should be less on "Yeah, you punished people!" and more on "We're working with those players to help them be better members of the community"

I think that's a bit disingenuous, as Riot doesn't really work with players (understandably -- there are too many to do customized approaches to help improve behavior). Additionally -- and kind of unfortunately -- I think most players don't care about whether or not they're helping someone else reform, but rather whether or not problematic behavior got punished.

afmghost1 votes

[{quoted}](name=The Djinn,realm=NA,application-id=ZGEFLEUQ,discussion-id=2j4NLw62,comment-id=00010000,timestamp=2018-10-06T03:45:15.132+0000)

I think that's a bit disingenuous, as Riot doesn't really work with players (understandably -- there are too many to do customized approaches to help improve behavior). Additionally -- and kind of unfortunately -- I think most players don't care about whether or not they're helping someone else reform, but rather whether or not problematic behavior got punished.

I agree with this problem. I mean people are so trigger happy with the report button that I was afraid that my rehabilitation would take longer than it did. I mean if you're on the wrong side of a matchup and your opponent maxamized and gets fed, you're getting int reports. The problem it this is that you have to watch you say really closely. Swearing in frustration might not be reportable, but the system will think the reporting player could have been offended.

FullmuteAll play5 votes

Good idea, the execution need some work Don't you find that people will be issuing reports just to get this reward ?

Void Reaver1 votes

[Someone correct me if im wrong]

I have always thought that false reporting ends up lowering the impact your reports have.

So those people who report multiple teammates every game for "Intentional Feeding" (having a bad game), end up with reports that carry much less weight than people who only report people that actually deserve a punishment.

If not it this should definitely be introduced along with this improved report feedback system

Sarutobi3 votes

It's not anymore. In the old system I believe this was the case. But when they brought in the new report system (IFS) they did away with the whole dimishing reports in favor for the whole 1 report means review for the person being punished!

Draconic PoweR5 votes

It is my opinion that the whole system needs a change. I am in the group that is convinced that the system is beyond flawed and does not work as it should. There has been so much I've said regarding this in a previous post and my analysis has left me disappointed at the system. Anything that can be done to change my (so far) unyielding position is welcome.

Eleshakai4 votes

I'll be blunt: Riot's addition of the report feedback system has led to me reporting less. There are two reasons for this.

  1. Once I report someone, I never want to think about that occurrence again. I don't get some sick sense of glee out of knowing someone else has been harmed by my actions, even if that person harmed me first. I report because it's a necessary evil to help improve the quality of the community as a whole, not to try to get my jollies off on others' misery. Being reminded of the occurrence just makes me unhappy again.

  2. If I report to a business that their employee is doing wrong, I don't get told how discipline was carried out. It's unethical for a company to discuss things like that. I feel the same way here. Nobody should know the status of your account except you and Riot, unless you voluntarily tell others(ie. the 'smitings' that happen on the forums).

So... no, I don't want to know. At all.

ModThe Djinn3 votes

{quoted}

I'll be blunt: Riot's addition of the report feedback system has led to me reporting less. There are two reasons for this.

  1. Once I report someone, I never want to think about that occurrence again. I don't get some sick sense of glee out of knowing someone else has been harmed by my actions, even if that person harmed me first. I report because it's a necessary evil to help improve the quality of the community as a whole, not to try to get my jollies off on others' misery. Being reminded of the occurrence just makes me unhappy again.

  2. If I report to a business that their employee is doing wrong, I don't get told how discipline was carried out. It's unethical for a company to discuss things like that. I feel the same way here. Nobody should know the status of your account except you and Riot, unless you voluntarily tell others(ie. the 'smitings' that happen on the forums).

So... no, I don't want to know. At all.

Totally fair. An opt-out option seems very reasonable.

Telephone Booth1 votes

{quoted}

I'll be blunt: Riot's addition of the report feedback system has led to me reporting less. There are two reasons for this.

  1. Once I report someone, I never want to think about that occurrence again. I don't get some sick sense of glee out of knowing someone else has been harmed by my actions, even if that person harmed me first. I report because it's a necessary evil to help improve the quality of the community as a whole, not to try to get my jollies off on others' misery. Being reminded of the occurrence just makes me unhappy again.

  2. If I report to a business that their employee is doing wrong, I don't get told how discipline was carried out. It's unethical for a company to discuss things like that. I feel the same way here. Nobody should know the status of your account except you and Riot, unless you voluntarily tell others(ie. the 'smitings' that happen on the forums).

So... no, I don't want to know. At all.

That first part is kind of what i was having a hard time with articulating.

Elite4Runner3 votes

Interesting idea.

I was thinking of something similar the other day, but from the opposite perspective.

I have never received any punishment, but I would be astounded if I have never been reported for anything.

There have been times where I might lose my cool in a game. It's rare, and I have improved a lot. And there have been times where I have made a costly mistake and the other players insist that they are going to report me.

I was thinking it would be good for people to know on a regular basis if they have received any reports against them.

I think this would be interesting for my own curiosity, as well as helping to identify if I am even potentially on the brink of receiving actual punishment without finding out by crossing the line, as I hope to never do.

Also, people who have received punishment could use these reports as a guide to show their improvement.

Maybe these reports could be combined?

Silent Gravity2 votes

You can make a support ticket to ask for how many times you've been reported. It will not say how many were validated by the system.

SonicAF1 votes

I requested that data, but what period is it for? Season? Lifetime? Month?

Silent Gravity1 votes

I believe that it is lifetime of the account.

AJStarhiker1 votes

[{quoted}](name=Silent Gravity,realm=NA,application-id=ZGEFLEUQ,discussion-id=2j4NLw62,comment-id=0004000000010000,timestamp=2018-10-06T07:55:18.958+0000)

I believe that it is lifetime of the account.

It covers about 4 months, if I remember correctly the range of the logs I requested: the month of the waiting period plus the previous 3.

Xion The XIV3 votes

I would rather have a nice Tribunal type of thing again. Don't give us Power to ban people, because everyone would spam ban constantly again, but let us read cases that have already been dealt and their punishment. I know I probably wasn't the only one to go to tribunal and vote and just read the entire chat for it. That was some of the funniest things I have read in LoL ever.

AeroWaffle3 votes

I say change it to every X games played instead of weekly report updates to evenly spread out the updates.

ModArticus433 votes

I'll start by saying that I agree the system as a whole needs a re-look and overhaul. However, for this particular suggestion I see two major problems:

  1. It feeds into the vindictive / retaliatory mindset which are both undesirable traits in a fair and unbiased punishment system. This could be equated to giving a trophy to a citizen who reports a legitimate crime. Do citizens get recognized for reporting crimes? Yes, sometimes. However, that is done to encourage people to participate in communication with law enforcement more so than to make reporting a crime some kind of commodity to be earned. You may see social media posts from your local agencies thanking citizens for participating in the justice process, but you're not going to see those agencies tally numbers for those people.

  2. As my last sentence implies, it has the strong ability to turn the system, which should be seen as a "duty", into a "game" where you earn prestige for participating. There is a lot of potential for abuse here and having to mitigate that abuse (false reports) because people are looking to up their numbers pushes this well beyond a simple "quality of life" change.

Punishment systems, at the ideal level, should be impartial and unbiased. We as participants should feel obligated to report bad behavior not because it earns us renown, but because a) the community will benefit from less inappropriate conduct and b) our personal experience will be better because we don't have to deal with undesirables. Will this ever work 100% of the time at 100% effectiveness? No. It has to be as efficient as possible as fairly as possible. The foundation of a system (or a feature of that system, such as this) which rewards some innate desire for personal retribution is, very simply, biased and skewed, period.

If people want to see proof of a system functioning, then perhaps Riot should release recurring statistics on actions taken overall. Maybe a /dev blog post that can be done at intervals. I feel like I've seen this suggestion before somewhere. This would operate similarly to federal crime stats without giving extreme vigilantes their bragging rights.

Xidphel2 votes

Showing how many were for gameplay-related offences (inting, trolling) and chat offences?

Kill and Win2 votes

I don't like this idea, not because I don't like the feedback, but because I don't like to encourage reporting players. This idea feels more like: You unlucky bastard! You faced 20 negative players in your last game who you reported! Maybe you get better teammates next time!!

I agree with someone else who stated to show how many times you got reported instead. Maybe get the number of games in which one of your teammates (and maybe enemies) reported you and including in how many of those games you were unsportsmanlike according to the system. Not all (small) mistakes lead into a direct punishment if I'm right, so that could give you some personal feedback

Xhaiden2 votes

And how is this helpful exactly?

I mean, you spend around two minutes in queue (or less than a minute if you pick support) - cause there's millions of people playing this game. There's so many that you rarely get to met the same people twice. And honestly, now, i don't know about others (i guess you have to be the revengeful type) - but i don't get much satisfaction from from this feed-back poop-ups about some random strangers getting punished cause of my report. And i certainly don't want a counter attached to my account. I want to forget about them and move on - even though, in rare cases i felt compelled to file a ticket report - for someone who wished cancer to my family and such (that's going overboard). The thing is... a lot of this people do get punished - but that doesn't/didn't change anything - cause even the banned ones - got used to making a new account. Thus, even worse case scenario (getting banned) - those people will be back in the game, which brings me to the next big issue: the increased number of smurf accounts.

We need something different, something to prevent or improve the experience with the game from this point of view. Cause it's the game and the system (the way it works right now) - that brings out the worst in people. In a lot of people - who probably never (or rarely) - behave like that in real life. We're Hello Kitty Online a game where you may have a few scums to deal with (their number being quite instinctive to say the least). We need a new system that's customized for this type of game.

And here's what i have in mind:

    • At the end of each game there should be a slider or a scale from 1 to 5 - under each name. And with this scale you can vote/select - the experience you had with each player - where 1 = Very Bad/ 2 = Bad / 3 - Normal / 4 - Good / 5 - Very good.
    • Somehow similar to the honor system - this votes will reflect the type of player you are - which in turn determines with whom you'll play this game. For example: if you have many negative votes - your account gets a negative status and thus - you'll be matched in queues with others alike (only toxic players). If it's a positive status - again, you get to be matched with others alike (other nice players - so to speak). That way, this system will separate the toxic players from the rest - so they can play among each-other. If they improve their way - again with the help of positive votes - they could get back to the nicer side of LoL. Tough, they would have to impress toxic players - to give them a positive vote. And in a way - this could also correct their attitude.
    • As a way to prevent abuse - If you're premade with someone - the votes you give your friend won't count (and viceversa). And when it comes to voting other players - all the votes given by players who are in a premade will count as one (the sum of the two).
    • Also, similar to the current honor system - the players that are part of the positive pool will get their share of reward (for the honorable behavior), while the ones - who have a negative status will get none.

[galio-happy]

ModThe Djinn3 votes

{quoted}And how is this helpful exactly?

I mean, it's not designed to improve the system. That's intentionally out of scope for this suggestion, which aims at a low-effort quality of life increase.

It's simply designed to fill a concern it seems many players have: that their reports don't matter, and the system doesn't work. That's all.

Karunamon1 votes

[{quoted}](name=The Djinn,realm=NA,application-id=ZGEFLEUQ,discussion-id=2j4NLw62,comment-id=000f0000,timestamp=2018-10-06T13:24:17.185+0000)

I mean, it's not designed to improve the system. That's intentionally out of scope for this suggestion, which aims at a low-effort quality of life increase.

It's simply designed to fill a concern it seems many players have: that [...] the system doesn't work.

It doesn't work. That is a fact. This game's player base is no less toxic now than it was back in the pre-Lyte era. If anything, it's worse. We're told over and over again, by the numbers, how most players don't get punished, and how those that do usually don't get punished again.

Fine.. but the problem is that there are multiple ways to read that statistic. The implication is that most players clean up their act, go forth, and sin no more after that first 10 game tap on the shoulder.

But that's not what we were told - we were only told the statistic.

I'd instead be willing to bet (and take this for the ass-pull that this implies) that after that 10 game tap on the shoulder that most players simply become more subtle about their raging in ways that the IFS is bad about detecting. In the heat of the moment, you might remember that your anger got you punished last time, but you're still angry, so you still vent and attack, but you don't do it rashly. The people who act rashly are the ones that wind up here crying about their bans and calling us all SJWs.

I'll say one positive thing about the IFS, and that's that the trigger word detection actually works. I've had maybe, maybe two games in my entire history where someone was dropping slurs or 'kys' or something else that leads to an instaban. That message has been received loud and clear. Even if you look at this board, the number of complaints about bans for trigger words seems to have almost completely stopped..

That said, I've had many, many more games with toxicity in them that would be very hard, if not impossible, for a computer to detect. Infuriating passive-aggression towards one's own team (which is almost worse than being called a slur). Intentional feeding in a way that would be indistinguishable from simple error (it doesn't take more than one or two of those to ruin a game for the team).

These two problems lead me to believe that the DOTA approach (prisoner's island) is actually more fruitful in the long run for making the average player experience suck less. Get the trouble makers out of the queue with civilized people and move on already.

Riot's focus on rehab hangs entirely on this data point that most players stop misbehaving after a single punishment. My experience on the rift (especially in low/mid silver where most of the player base is), and the experience of many others, calls the interpretation of that data point into question

Eleshakai1 votes

{quoted}

And how is this helpful exactly?

I mean, you spend around two minutes in queue (or less than a minute if you pick support) - cause there's millions of people playing this game. There's so many that you rarely get to met the same people twice. And honestly, now, i don't know about others (i guess you have to be the revengeful type) - but i don't get much satisfaction from from this feed-back poop-ups about some random strangers getting punished cause of my report. And i certainly don't want a counter attached to my account. I want to forget about them and move on - even though, in rare cases i felt compelled to file a ticket report - for someone who wished cancer to my family and such (that's going overboard). The thing is... a lot of this people do get punished - but that doesn't/didn't change anything - cause even the banned ones - got used to making a new account. Thus, even worse case scenario (getting banned) - those people will be back in the game, which brings me to the next big issue: the increased number of smurf accounts.

We need something different, something to prevent or improve the experience with the game from this point of view. Cause it's the game and the system (the way it works right now) - that brings out the worst in people. In a lot of people - who probably never (or rarely) - behave like that in real life. We're Hello Kitty Online a game where you may have a few scums to deal with (their number being quite instinctive to say the least). We need a new system that's customized for this type of game.

And here's what i have in mind:

    • At the end of each game there should be a slider or a scale from 1 to 5 - under each name. And with this scale you can vote/select - the experience you had with each player - where 1 = Very Bad/ 2 = Bad / 3 - Normal / 4 - Good / 5 - Very good.
    • Somehow similar to the honor system - this votes will reflect the type of player you are - which in turn determines with whom you'll play this game. For example: if you have many negative votes - your account gets a negative status and thus - you'll be matched in queues with others alike (only toxic players). If it's a positive status - again, you get to be matched with others alike (other nice players - so to speak). That way, this system will separate the toxic players from the rest - so they can play among each-other. If they improve their way - again with the help of positive votes - they could get back to the nicer side of LoL. Tough, they would have to impress toxic players - to give them a positive vote. And in a way - this could also correct their attitude.
    • As a way to prevent abuse - If you're premade with someone - the votes you give your friend won't count (and viceversa). And when it comes to voting other players - all the votes given by players who are in a premade will count as one (the sum of the two).
    • Also, similar to the current honor system - the players that are part of the positive pool will get their share of reward (for the honorable behavior), while the ones - who have a negative status will get none.

[galio-happy]

No thank you. This would be a million times worse. You don't reform people by surrounding them with awful people, you just reinforce bad habits. Segregation is not a solution... it's just a way to hide the problem and pretend it doesn't exist.

Xhaiden1 votes

{quoted}

No thank you. This would be a million times worse. You don't reform people by surrounding them with awful people, you just reinforce bad habits. Segregation is not a solution... it's just a way to hide the problem and pretend it doesn't exist.

Where they end-up would be all up to them/you. If you're a toxic person - you get matched with others alike. If you're normal or agreeable, again - you matched with other alike. The system would be auto-mated anyway (just basic math - where the sum of all 5 votes from each game show where you're standing). And thus, you can't blame Riot anymore - cause it's all to you to get matched with the people you deserve.

The only people that wouldn't agree with a system like this - are very toxic themselves - and hate the idea of being matched with others alike (looking in the mirror). It's easier to blame others for your failure - than to take responsibility. The things is - there's lots of people who used to be really agreeable at first (behavior wise) - till they kept getting matched with the toxic sided of LoL. And obviously it was just a matter of time till they would brake - and shows signs of toxicity themselves. As the saying goes (idiom) - "it takes just one rotten apple to spoils the rest". A system like this is the only viable option - so the majority could find this game more enjoyable. And that's the opposite of hiding the problem - "it will bring it out in the open". As reflected by your status (you'd also get a icon than matches that). So hey if you wanna be toxic - keep on playing with others alike. If not, try to get out.

The Spicy Crit1 votes

[deleted]

Xidphel1 votes

Irrelevant.

The Spicy Crit1 votes

[deleted]

Xidphel1 votes

So tell me,

A plat and a bronze state the exact same thing. Who's right? Put some thought into it. Take some Tylenol if you need to.

Ahri Carries All2 votes

While they both might state the same thing, one has to understand that they are not playing the same game of League of Legends. One of those players has a much broader understanding of the game on a macro and micro level. One of them is also more prone to making the most retarded arguments known to man. (Y'all know you've seen/heard a Bronze player arguing with his team - it's complete and utter nonsense. Compare that to a Platinum player who may know what he's talking about but still get into the same nonsensical argument due to clashing egos.) In truth, both can be right but only one of them will know why he is right. The other will say he's right because "i said so", or whatever childish method they choose to employ.

ÈvilMorty1 votes

Last week one of my friends said in all chat stfu stop harassing my friends, gets 2 week ban.....

mlm olo mlm1 votes

I don't think there is anything actually good here.

I report. Riot looks at it.

Riot can punish: Which means someone already ruined that game. Hopefully, deterring the offender. Does nothing for me personally though.

Riot can pardon: Which means I thought someone ruined that game. The accused is encouraged to continue that behavior I found disagreeable.

If I file an intentional "false report", Riot still looks at it. Nothing ever happens to the "false reporter".

Where does the good come in? Here is the abuse case: someone reports everyone, every game. Then counts the punishments at the end of the week to see how high it goes.

wmbkryboy1 votes

Really, Really good idea.

Akali Prime1 votes

you wanna be rewarded for snitching? lol k.

Thegreatxiu1 votes

For me, I don't like this idea. I feel like it'd satisfy a vindictive side of me that I'd personally prefer to not fuel.

Okamikazi1 votes

Good idea, much better than what rito did to improve it, nothing.

Summonah123691 votes

I got a leaverbuster warning the other day because apparently they thought I had intentionally quit. But I would never do that, even if the game is going horribly. I mean like, my internet just randomly dropped out that day and it STAYED out for almost the entire day. Wasn't my fault man. Hell, I didn't even see it coming. My internet is usually great, and my ping was like it normally was. Sure is fun getting warned or punished for your internet randomly dying, RIGHT KIDS!?

demoted to iron1 votes

Honestly, I'd rather get guaranteed instant feedback messages. Getting a track record of how many people you got punished would fuel my bitching about teammates, and it's best to focus on what you can do instead of focusing on your teammates. That's just me though.

Vlada Cut1 votes

Yes but people would turn into report writting bots then. Do we really need that too?

plataginnn1 votes

A simple meter on your own home page, (something you would have to click so streamers wouldn't have it shown on streams by default), from green to red would be super beneficial.

It wouldn't tell you who reported you, or how often, but you know that it happened. IF you get into the red area, you immediately lose your ability to chat for x games.

Honors will lower your meter. Staying in the green for X amount of time could lead to a key or a chest or x award.

Staying in the red will get your account banned for 2 weeks if you don't improve.

Perma ban if you hit the red twice.

BestPudgeNA1 votes

[{quoted}](name=The Djinn,realm=NA,application-id=ZGEFLEUQ,discussion-id=2j4NLw62,comment-id=,timestamp=2018-10-06T03:16:33.248+0000)

Thoughts?

It's actually scary that you think it's not just a complete abuse of the report system to be reporting 13 players a week. Like are you the type of person that reports anyone that says GGEZ or pings "too much"

Telephone Booth1 votes

sigh ...probably a good idea... but damn it just seems SO petty to put emphasis on whether or not you got players punished. To put actual time towards a new feature just to show how many people you got punished.. i cant explain it... it just feels petty and like its focusing on something that has nothing to do with the actual game. Social interactions imo, should not be so heavily regulated in the first place, and i know thats a super unpopular opinion, but this is just encouraging a sort of vengeful mentality that i think is wrong. Hard for me to explain really, sorry for that.

Ahri Carries All1 votes

I think it's a nice way of saying "Thanks for contributing to Riot's efforts to remove toxicity" without all the pop-ups (although I always enjoyed logging in after a previous day's game where I had to endure a toxic player only to see the pop-up that said, "Someone you reported got punished! Thanks!" It felt good to know he got his come-uppins).

On a totally unrelated topic, are you actually in Silver? I always thought you were a higher elo... (Not that I think less of you for being silver. I'm silver myself.)

[slayer-pantheon-thumbs]

ModThe Djinn1 votes

{quoted}On a totally unrelated topic, are you actually in Silver? I always thought you were a higher elo... (Not that I think less of you for being silver. I'm silver myself.)

To be honest, I can't really say what my ELO would be if I really put in the effort, because for me League is primarily a social game, and I queue up ranked with friends regardless of their MMR. My highest was mid-Gold a few years back but, again, I didn't take it seriously: we're talking under 30 games a season, which isn't enough to be especially accurate.

So I can't really say. There was a time I could hold my own against Diamond players in normals, but I've definitely gotten rustier and more prone to just chilling in games since then, so I suspect I've lost that ability on all but a select few champions.

Ahri Carries All1 votes

Well, if you were interested, you could use your main account and tryhard for 100 games in Solo Queue as a party of 1 for a period of four months (so we'd be talking less than one game a day where you would be tryharding on your main champs in ranked). You could use Normal games and Flex Queue to play with friends since League is a social thing for you.

If you had multiple accounts you could do this on a smurf. (Same deal: 100 Ranked Games over a period of 4 months, tryharding every time as a party of 1.)

I'd be interested to see where you came out in Season 9! (You may even surprise yourself!)

[slayer-pantheon-thumbs]

ModThe Djinn1 votes

It would be an interesting experiment, yeah. Unfortunately I just don't really have the time these days, as between my job and my personal projects I simply don't have as much time for League as I used to, and I'd prefer to play with my friends during the time I do have. Ultimately I have fun with the game, and that's really enough for me, especially because I'm really not too concerned about what color icon is next to my name. :)

Ahri Carries All1 votes

I totally get that, man. The ideal situation would be to do this in Season 9 after all the ranked changes come out. One game a day for the results seemed fair (as I assumed you weren't one of those guys who live streams and has time to play 10-15 games a day). With Season 9 changing the ranked experience and it being all about climbing and improving in your "off-roles", it could be interesting. You said League is more of a social thing rather than competitive... perhaps you could find yourself a duo partner or three and do the experiment in Season 9. I got a few bucks that says you'd end up in mid-to-high Gold by the end of it...

If you ever decide to do it, post the results here please!

[sg-ahri-2]

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