Veigar's Particles: Please Sell the Ult More

ModThe Djinn··110 votes·21,042 views

Hey guys! Take a moment to view the Veigar particle updates, if you haven't yet: here's a friendly link.

The particles in general look amazing, but I'd like to talk about Veigar's ultimate, which can be found at 0:23 into the video, and again at his full combo immediately afterwards. I'm a bit concerned that, visually, his ultimate has such low impact compared to his other effects. It's an extremely powerful nuke and an important effect to see go out in a fight, so having it be so overshadowed by other abilities makes me a bit concerned that this high-impact spell will be frequently unnoticed.

While the bright flash on Veigar is big help, it feels like either the particle or the impact on an enemy champion should have a bit more visual kick behind it, because it currently doesn't grab the attention as much as such a high-power spell should, especially when it has to pass through the complex visuals created by his stun cage.

Is this just a me thing, or do others find it equally hard to track compared to his other effects?

57 Comments

General Matty22 votes

I agree, i hardly ever notice this ability being cast by him in a large team fight, because its so hard to see.

Drugoth3 votes

Usually I notice it when a large chunk of someone's healthbar suddenly disappears, especially in the middle of a teamfight.

And that's just too late.

Malak1 votes

[{quoted}](name=The Yung Sheets,realm=NA,application-id=3ErqAdtq,discussion-id=i95YQr95,comment-id=00000000,timestamp=2018-09-12T19:13:16.575+0000)

Usually I notice it when a large chunk of someone's healthbar suddenly disappears, especially in the middle of a teamfight.

And that's just too late.

I usually notice it when I fail to zhonyas because I don't see the animation and my deathscreen says I took 1200 damage from veigar ult

Step Sis Lux9 votes

im the only one who has no problem with seeing his R? lol

ModThe Djinn4 votes

[{quoted}](name=Step Sis Lux,realm=EUNE,application-id=3ErqAdtq,discussion-id=i95YQr95,comment-id=0004,timestamp=2018-09-12T15:03:35.361+0000)

im the only one who has no problem with seeing his R? lol

Probably not, which is why I asked.

I don't really have an issue seeing it, but it does have a lower visual hierarchy than his other effects, and I worry it will be easily lost in even a partly complex teamfight.

Hμghes2 votes

You talk about Veigar, but most of the Time i have no clue what killed me or how

Cute Cuban29 votes

It looks less damaging than his auto attack lmfao. Meanwhile Garen's execute is a giant beam of light that is impossible to miss.

ZackTheWaffleMan4 votes

Base Garen's execute is actually the flashiest ability in the entire game lmfao. It distorts the screen

ModThe Djinn14 votes

Counterpoint: DAAAAAAAAAAAAARKNESSSSSSSSSSSSSSSSSSSSS!

ZackTheWaffleMan2 votes

Counter-counterpoint: Nocturne's ult isn't really flashy, per se. Everyone in the game may be forced to see it, but its audiovisual effects consist of a (admittedly cool) quote and a screen filter. Garen's ult has a quote, a cool sound effect, and the most intense visuals in the game.

IcyPepper3 votes

isn't Nocturne's ult the opposite of flashy

Gramps691 votes

idk, I think a well-executed Galio ult is pretty flashy

jocomotion1 votes

How’s his Ult flashy when no one can even see the damn thing?

[slayer-jinx-wink]

Schenix1 votes

Reworked Graves flashing the screen per auto on release was even worse imo

Pika Fox7 votes

His ult size scales with AP, and we cant tell how much AP they had on use, so we dont know how it would realistically look upon hitting level 6.

Malak1 votes

[{quoted}](name=Heckin Support,realm=NA,application-id=3ErqAdtq,discussion-id=i95YQr95,comment-id=000a00000000,timestamp=2018-09-12T19:09:58.481+0000)

That's pretty sad

needs to be like 2x as big at least

Herlgar5 votes

His Q looks much cooler than his R there

KFCeytron4 votes

There was absolutely no need to touch Veigar. The new effects aren't an improvement. Is Santa Veigar supposed to have missing sound effects, or is that a bug? W really needs to make a warning sound before it hits, not just after. Keeping the default sound would've been better.

Altiverse3 votes

I think it's visually fine. I believe it's simply missing its sound effects, and I'd be surprised if it's actually intended. I think they will just add the on-impact SFX back and it will be good.

Dope Solo3 votes

I'm a little underwhelmed by the look. The color scheme is just too space-Odyssey. The E looks about right though.

Felvyne3 votes

Just asking, is keep that the ult grows bigger the more AP you have? Maybe that's the issue

Jinzo Torrance3 votes

It seems that's the effect with a low amount of AP, if you look at the effect of the Christmas Veigar skin you see it's much more wider because it looks like he has more AP (400-ish more damage at around 1:40 seconds)

The Stabby Tabby1 votes

PLEASE let other people see this, I'm sick of people complaining it is too small.

Beacon Academy2 votes

I think its more that it looks too similar to his Q (other than the bad santa skin)

Votable Jester1 votes

Maybe if the made it shaped more like a spear or something elongated like that (rather than just a larger ball), it would be easier to distinguish.

Beacon Academy1 votes

Just a different, brighter shade with some more sparkles and shit would fix it

Maybe even have a half a second black fire effect on the target or its corpse or something

AmazoX1 votes

[{quoted}](name=Bring Back Jinzo,realm=EUW,application-id=3ErqAdtq,discussion-id=i95YQr95,comment-id=000b,timestamp=2018-09-12T17:23:23.228+0000)

It seems that's the effect with a low amount of AP, if you look at the effect of the Christmas Veigar skin you see it's much more wider because it looks like he has more AP (400-ish more damage at around 1:40 seconds)

https://2.bp.blogspot.com/-jPbzNJUApnM/W5hw8jntY0I/AAAAAAABGgY/JGqOrTa_tywIsAm10TpllqnjGJcjMONngCLcBGAs/s1600/Wf1442b.png

Oleandervine2 votes

I like some of the new particles, but I have some reservations. The Q and R effects are garbled messes, and especially for skins like Bad Santa, you can't see the cookie/present and other particles that the missile is actually supposed to be. The W is also particularly rushed feeling in terms of speed, because the comet comes down incredibly fast and I feel like things like the rainbow trail in Leprechaun could have a slower fade to it. Overall, they're just minor tweaks to improve visibility.

Bob the Toastr2 votes

Doesn't it grow bigger as you get more AP? I know it does with the base skin, but I haven't seen what it looks like with lots of AP with this new skin. It probably looks more impactful as you get AP.

Raiyza2 votes

It's a nice touch, but he needs a full VGU/GPU. This is probably just a patch up for now. Hes not a high priority

Chogath item 3070

Drugoth2 votes

You're absolutely right, the particle either needs to be much larger and noticeable or louder to some extent to make it stick out more.

StarGuardianWeeb2 votes

Idk what you mean when i get hit with a veig ult my entire screen goes grey that seems like a pretty big Visual Effect to me lol [sg-miss-fortune]

Oakleaf Ranger2 votes

I want to see it become more visually obvious but only because it's hard to react let alone try to tell it apart from his Q. If Veigar was ever in the pro scene I could guarantee this would become a immediate issue. Something that isn't a issue on some of his skins like final boss Veigar.

Trying to figure if that one fast moving spell in your direction is his Q or point and click percent missing health ultimate and then deciding how to react is a huge pain in the ass against Veigar in his base skin.

TwitchInMyPants2 votes

The ult is pretty distinct on travel but the sound/visual are both pretty weak

There really needs to be a massive explosion with a big THUNK or something in order to sell it, it's identifiable past the Q but other than that it really does need tuning

sir d wreck1 votes

Most fights when I die from Veigar I usually have to check death recap to see if he actually ulted me. I can barely tell when he ults me while his other abilities are firing off.

The Iceborn1 votes

pay to win, isnt it? :)

Bârd1 votes

I think it's supposed to have a bigger impact the more damage is being dealt, it's just that skin spotlights uses a reskinned training dummy, so they got the "you ulted a full HP galio" VFX.

TeCoolMage1 votes

I think it should be that small at first but as you approach high amounts of stacks (not simply AP, but stacks, to indicate how far ahead of the curve you are) the screen starts distorting like garen ult and there’s a huge explosion

Eleytheria1 votes

I generally notice it pretty easily when I drop dead. :D

HeWasRight1 votes

I straight out prefered the old effects of veigar. Except the cage, it needed an update. But the new one is still not better than the old one. It looks like they rushed it.

Hellmaximus11 votes

Darkmatter warning circle is a nice add.

Solidair31 votes

The interesting thing I saw about his ult, is that when I look at it, I think "dark matter" ... which is not what his ult is. The particle should be more distinct and the impact needs to be bigger.

I love all of his new particles except that one. I'd honestly rather keep the current ult between the new and old. It's just not appropriate given its champion-deleting strength.

FilDaFunk1 votes

It's followed by a grey screen so...

Gramps691 votes

Holy smokes, yea, the ult animation is very poor. I had a tough time being able to tell if it was his Q or R that was going off in that video

Mokuto Bunshi1 votes

yup

WoΘxer1 votes

I dont see difference from old and new veigar lol.

Ulquiorra01231 votes

I mean on the base skin maybe? But anyone who is paying attention will be able to distinguish the difference. Obviously selling it more isn't something I would have an issue with, I just don't think it is necessary, however it might give some Free2Win because the ulti on the base skin is less vivid than other skins.

Phhase1 votes

Riot's particles recently have been pretty lackluster.

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