Considering the recent complaints: Some stuff about Items.
I figured this should be a decent post about items in TFT and how random drops are. For reference, I've played DAC since around release and have likely 50+ hours in the game, so I'm well-versed in the Auto Chess genre.
First and foremost:
#Yes. You will often get less items than someone else.
One of the most common complaints in not only this but in that you can go entire rounds without getting drops. This has been a constant in DAC as well as the mobile version. It's life. It sucks. Hell, sometimes in DAC you'll get items that only combine into one specific, shitty item that doesn't do anything. (LOOKING AT YOU RING OF REGEN).
Second:
#Riot has already acknowledged that items are a problem.
Sapmagic and co. are already looking into things like normalizing drop rates and changing things up. This is pretty much assuredly in the works as it's one of the most major, core complaints about the game. They're already looking into edits, changes and more about how items are working in the game.
Now, let's get into problems that are actually with items beyond what has already been addressed:
- 1.) Item power has no curve.
Items have curves in DAC. You have to wait until later rounds to get the absolute best things/items. That's how the game is designed and also prevents absurd high rolls like getting a refresher orb on Round 3 thanks to some lucky drops. TFT does NOT have this and as such, getting item drops early can snowball and last you the entire game. Ideally, either certain combinations should be taken out or stronger items require 3-4 items to build. Guinsoos, Shoujin and more would fall under this.
- 2.) Spatula OP
No way around it: Spatula is the most absurdly versatile item in the game. Much like other items, it can easily snowball an advantage early and continue going. However, spatula also lets you get things that you shouldn't be able to do. A good spatula drop can make you get a full build 1-2 champions early or let you dip into a second strategy you wouldn't be able to due to having 9 slots. Spatula either needs to drop later or have more meaningful, harder-to-make combinations.
- 3.) Item Tiers are busted.
Item power levels are busted right now due to how certain items just outclass others by a longshot. Shoujins, Guinsoos and RFC all take precedence over other items. As such, other items get left in the dust other than very specific build circumstances. This would ALSO help with certain items which feel bad to get other than specific circumstances, such as Chainmail (whose combinations feel limited) or Giant's Belt (Which doesn't create many amazing items sans, ironically, Red buff with chainmail).
Personally, if TFT continues, these are things that should be addressed. Once they are, items (even if you get less) will feel better compared to now when 2-3 drops severely outclass 0-1 drops.