in my opinion...
Now that everyone knows how to play TFT, the ONLY factor in winning is whether you get dealt items that suit your carries, or you dont, and you lose. Kinda lame. But still less RNG based than SR, lol.
Now that everyone knows how to play TFT, the ONLY factor in winning is whether you get dealt items that suit your carries, or you dont, and you lose. Kinda lame. But still less RNG based than SR, lol.
How good for you! You finally admitted you have absolutely no idea how TFT works!
Well heres an example, i have a 6/6 Knights, 6/6 Noble comp.(all 2star) (3star Garen) But no relevant items to support it besides Knight Spatulas.
guy has a 2star Jinx with 2 Giant Slayers and a RFC. 2/4 Gunslinger. 4/6 Bruiser. 4/4 Wild
i get steamrolled. By one unit. That my comp is supposed to counter. Because of item RNG.
Its a thinking game. Requires more then just "me put down garen and win". It requires strategy and forethought.
In 8 units, to keep noble and knights synergies, you can't replace any unit.
The only ADC (attack damage carry) are Vayne, Lucian and Kayle. Late game these 2* carries, without damage/speed items, have poor power.
Anyway if you would put an rageblade on 2* Kayle then she would get enough speed (because of your very strong defence) to perma ulti on Vayne/Lucian and herself and win all the fights. Actually a rageblade can makes Kayle a very powerful unit to win any fight without enough damage.