How about making the items themselves random, but the amount constant

invisiblecat1·6/30/2019, 4:42:02 PM·63 votes·14,279 views

For example, I think it would be beneficial that after each stage with either minions or monsters where currently you only have a chance of getting an item, you are guaranteed to get a popup that let's you choose between 2 random items or some bonus gold.

In this situation, the items you get are still somewhat random, which will maintain item diversity across players, but it gives everyone the opportunity to build items, not just those who got lucky and received 3 at the start. But let's say that one person's pop-up keeps on giving them the same item that they don't need because the system is still random. Then they have the option to choose the bonus gold choice, so it is up to them whether or not they want an advantage in champion tiers, or in item completion.

I feel like this alone, and maybe some changes to how the champion pool works and matchmaking is what TFT really needs to be more enjoyable.

16 Comments

Power Mac6/30/2019, 4:53:08 PM10 votes

It would balance things out and let players focus on strategy instead of praying for the right drop. It's an idea so smart and obvious that anybody would implement it: Riot probably wants the games to be as random as possible. I noticed that I either get a lot of items (5 or more), or very few (3 in a whole match).

JimTheSnail6/30/2019, 4:58:11 PM3 votes

I like that idea. It is kinda like dota underlords system. I love the idea and i believe it gives everyone a fighting chance rather than one person gets one or no items and another gets 5 within the first 3 rounds.

I PT I7/1/2019, 1:29:40 AM2 votes

This is my biggest gripe currently (other than how dumb pyke is with shojin).

The random items you get is fine since it is a tactics based game and it lets you work with what you're given; HOWEVER, it is NOT okay that I get 3 items from the 1st 3 creep rounds, while the enemy I face only has one or none at all. It just feels so demoralizing for the people who get the shaft and have to watch helplessly as the opposition beats them because of item advantage.

Nea1047/1/2019, 12:25:20 PM2 votes

Many people noticed that on Day 1, still nothing...

Paceboy6/30/2019, 7:42:22 PM2 votes

I'm not sure about the gold option, because if you econ right and all in right after rocks, you can have 5 three star units far too easily. I do like and option after a minion wave, though giving a player a chance at a up to (1 item early, or 2-3 from wolves) from the minions in addition could be cool. I like the RNG aspect myself, but it makes the games decided 5 minutes in too often.

As a side note, the armor/health/ and mr items aren't entirely without use and if built into a dragon claw/ PD can turn your frontline into an immortal wall.

x Kuro x6/30/2019, 9:40:22 PM1 votes

great idea... anything to remove RNG would be an improvement.. right now TFT is a slot machine for gamblers not a game.

benderschrecken6/30/2019, 10:39:53 PM1 votes

Honestly, I don't think giving the same amount of items to everybody will solve the problem. Your opponents can still draw rageblade etc while you sit on your belts and stuff...