Damage to Players is Too Damn High
I was doing pretty decently, starting to form a bit of a comeback, then I fought against someone pretty far ahead with like 3 3 star units. He basically clean sweeped me, but then he killed my Little Hero from 25 health. I get the idea of protecting characters and doing well should give you more damage, but I think being able to deal 1/4th of the enemy's total health in a single fight is a little nuts, don't you? In general, it feels like the strategies for holding back and getting econ that are present in other games are not viable in TFT because you take SO MUCH DAMAGE from each loss. Riot really needs to cool it and let us actually fight each other without killing each other.