Damage to Players is Too Damn High

The Yetii Rider·7/5/2019, 10:16:45 PM·1 votes·599 views

I was doing pretty decently, starting to form a bit of a comeback, then I fought against someone pretty far ahead with like 3 3 star units. He basically clean sweeped me, but then he killed my Little Hero from 25 health. I get the idea of protecting characters and doing well should give you more damage, but I think being able to deal 1/4th of the enemy's total health in a single fight is a little nuts, don't you? In general, it feels like the strategies for holding back and getting econ that are present in other games are not viable in TFT because you take SO MUCH DAMAGE from each loss. Riot really needs to cool it and let us actually fight each other without killing each other.

2 Comments

Ratpie7/6/2019, 2:03:59 AM1 votes

I play economy every game, and I win a lot of my games. It just is a little different in this game, but it still is very strong. I will often be down to 40ish and then just wreck everyone. If it punished less then games would take forever, AND there would be no risk to that approach making it the only viable path. I think it is a good balance right now, where some people can win with different strategies, but I still think economy and holding back is the best unless you get REALLy lucky at the start (Looking at the dude I just played that had a Gold Kass on like round 4.)