"Violence is a Key Aspect to Warwick's Theme, and We Want to See How Far We Can Push That"
Yes, Riot. That's exactly right. Rengar has already delivered on all the aspects you could want out of a feral hunter type champion. He feels like a skilled, predatory beast and his leap and roar are very animalistic. If you don't find something to really differentiate Warwick from Rengar, this rework is going to fall flat both gameplay-wise and thematically.
So yes, thinking about Warwick, I definitely want to see more of a violent character. The Hyena skin really encompasses what I like most about Warwick. His auto attacks are wild and all over the place, and his running on all fours is perfect to the idea of a werewolf lost in the hunt.
Violence is key, but you should also emphasize that Warwick has no control.
Perhaps this wasn't part of Warwick's original design, but Rengar didn't exist when Warwick came out. Rengar is cold, calculated, and vicious. He has the strength of an animal but the intelligence of a man. Warwick needs to differentiate that by being unable to cling to what's left of his humanity. Playing Wawrick should feel wild and dangerous. The player him/herself should be afraid of the monster they are controlling.
The game is 13+, I think, so you should be able to show some blood, right? Even though you cleaned it off a lot of splash arts, I think this is the champion that needs it the most. You have Darius bleeding his enemies out after all. Warwick needs something similar. Maybe when he has three stacks on an enemy that enemy becomes bloody and scarred for the duration of the passive.
I remember the last time Warwick was up for a rework you were planning to keep the AP ratio on his Q because there was concern that making him AD focused would create similar drain-tank problems to Aatrox. That's understandable, but maybe a better solution is to simply restrict his healing to jungle monsters altogether? You could make Warwick have a higher damage potential if he simply didn't have the extra longevity in his kit against champions, which would make him a much better ganker since he wouldn't be so reliant on his teammates for damage.
And then we get to his W. The skill that is lauded by pro players as providing the most free gold worth of stats to a team in the game. This skill definitely should be scrapped entirely and replaced with something more interesting and impactful. In the previous Warwick rework, we saw that it was a point blank AOE fear similar to Volibear's Majestic Roar except that it could affect champions.
I think this idea could work. To make it better differentiated from Volibear and Rengar, you would need an ear-piercing, haunting howl to accompany it, rather than a roar or a scream. Something that shows a man pining for his true form, something wistful and lonely but also bloodthirsty.
Warwick's proposed rework E was a dash from one location to another and then back again that could go over walls. It was tuned so that when he was at the other point, for a split second, he could W and Smite, so that he could basically contest objectives over walls. This was made significantly easier by his E passive also being changed to show monsters below 50% health as well, so even red and blue buffs could be contested by the Feral Hunter.
This change would make Warwick into an insane control jungler that takes more skill than Nunu or Skarner. I approve of it whole-heartedly.
And finally, his ultimate. This is the skill that really has the most potential for violence. I urge Riot to cast aside the instinct that this is a kid's game and really embrace what video games have become from a graphics perspective. Every claw slash, every rip and tear, should have a serious pain-inducing sound effect, and his claws should swing in broad, unpredictable arcs that show him not slashing, but pulling the skin off his target. Like a beast desperate to get at the enemy's heart.
I am insane and i am in control
's Poison Trail) that gives him bonus MS and / or AS while 'on' it. Maybe they can combine his Blood Scent and Howl into the same ability, letting him reactivate it to howl, slowing nearby enemies, but slowing his prey if he's on their trail regardless of distance.
effect