Making Elementalist Trait Exciting!
I was thinking about the Elementalist trait and figured it could be much more exciting.
The goal is to make it feel more impactful and add a bit of variance to it making it more fun while keeping the power level pretty much the same.
The idea is to instead of always getting the same golem that is just a big punching bag that absorbs some damage for your team before disappearing you would get a random Elemental Golem (rng yey!). Elemental Golems would still serve the same purpose of being a punching bag for your team but with a twist. When Elemental Golem gets destroyed a special effect occurs. Each Elemental Golem would have a different temporary effect.
For example there could be an Erarth, an Ice and a Fire Golem. Earth Golem's effect could be to make enemies miss % of their auto attacks for a few seconds or use an existing effect like disarm. ice Golem could slow attack and movement speed or silence. Fire Golem could temporarely make enemies vulnerable taking % more damage and add Grievous Wounds.