Making Elementalist Trait Exciting!

He4rtkiller·9/8/2019, 1:31:52 PM·5 votes·5,180 views

I was thinking about the Elementalist trait and figured it could be much more exciting.

The goal is to make it feel more impactful and add a bit of variance to it making it more fun while keeping the power level pretty much the same.

The idea is to instead of always getting the same golem that is just a big punching bag that absorbs some damage for your team before disappearing you would get a random Elemental Golem (rng yey!). Elemental Golems would still serve the same purpose of being a punching bag for your team but with a twist. When Elemental Golem gets destroyed a special effect occurs. Each Elemental Golem would have a different temporary effect.

For example there could be an Erarth, an Ice and a Fire Golem. Earth Golem's effect could be to make enemies miss % of their auto attacks for a few seconds or use an existing effect like disarm. ice Golem could slow attack and movement speed or silence. Fire Golem could temporarely make enemies vulnerable taking % more damage and add Grievous Wounds.

3 Comments

Pumpedhero9/8/2019, 9:24:54 PM1 votes

oh, so u mean make it more broken than it alrdy is.. nty

MattVGM589/9/2019, 6:55:41 AM1 votes

Yea cuz elementalists arent that interesting because it's just for a golem but it needs more to make it worth building a comp like elementalists