This ENTIRE MODE needs taking away and reworking.

Azurereaper·7/27/2019, 7:50:33 PM·3 votes·953 views

There are too many hard counters implemented in this game. For a game of chance NOTHING should be a HARDCOUNTER for anything. Teams should be soft counters where you have the ability to build to defend against and become strong against that soft counter.

Right now we have mana burn, this is an outright crippling ability to ability users.

Glacial, puts an ABSOLUTE stop to most compositions, Yordles if the luck is with them can counter this only.

Gunslingers, basically just counters ALL units when stacked with items due to hitting 4 units at once.

Void, just deletes Knights/Nobles/Frontline.

Dragons, immune to magic damage for the most part.

Just pick a unit and their design is poorly done.

Morgana, hard counters assassin teams. Etc

Items also do this, Cursed Blade the ultimate counter to everything once built, yes its been nerfed, but on gunslingers or with certain item pairings its game over.

The game should be built on soft counters not hard counters, for different combinations.

9 Comments

Janna Me Fiddle7/28/2019, 12:08:17 AM1 votes

{quoted}

There are too many hard counters implemented in this game. For a game of chance NOTHING should be a HARDCOUNTER for anything. Teams should be soft counters where you have the ability to build to defend against and become strong against that soft counter.

Right now we have mana burn, this is an outright crippling ability to ability users.

Glacial, puts an ABSOLUTE stop to most compositions, Yordles if the luck is with them can counter this only.

Gunslingers, basically just counters ALL units when stacked with items due to hitting 4 units at once.

Void, just deletes Knights/Nobles/Frontline.

Dragons, immune to magic damage for the most part.

Just pick a unit and their design is poorly done.

Morgana, hard counters assassin teams. Etc

Items also do this, Cursed Blade the ultimate counter to everything once built, yes its been nerfed, but on gunslingers or with certain item pairings its game over.

The game should be built on soft counters not hard counters, for different combinations.

Let's see.....

Demons are strong, sure, the burn is getting tuned down and in the meantime if they worry you so much, go for a manaless comp which they can't burn.

Glacial is countered not just by Yordles, but by positioning. Their damage output is low compared to other comps so spacing out correctly will mean they can only freeze maybe 1/2 units while you deal with them.

Gunslingers aren't all that great, they get beaten by many other comps because they are squishy, the trick again is positioning/target priority

Void is a bad synergy, so bad that they are reworking it, it's literally worthless because the units it applies to don't do much damage anyway or are too low cost to make a difference when void would be useful.

Dragon is getting nerfed to basically a free Dragonclaw for Shyv and Aurelion, they will still be strong against magic, but not immune.

Morgana can be countered by positioning.

Cursed blade isn't that great, good chance it'll get reworked though as it's either going to be overpowered or underpowered, no inbetween for that item.

The game is built on soft counters, just because you don't know them doesn't mean they don't exist.

Illegi Bill7/28/2019, 12:16:56 AM1 votes

Agreed on every single point. Sure, the mode is still being tested. Sure, it's garbage. Every single point of this mode is RNG besides "match the things that are similar." It's toddler mode for all the little losers who couldn't even make it with the level of RNG in normal League.