This ENTIRE MODE needs taking away and reworking.
There are too many hard counters implemented in this game. For a game of chance NOTHING should be a HARDCOUNTER for anything. Teams should be soft counters where you have the ability to build to defend against and become strong against that soft counter.
Right now we have mana burn, this is an outright crippling ability to ability users.
Glacial, puts an ABSOLUTE stop to most compositions, Yordles if the luck is with them can counter this only.
Gunslingers, basically just counters ALL units when stacked with items due to hitting 4 units at once.
Void, just deletes Knights/Nobles/Frontline.
Dragons, immune to magic damage for the most part.
Just pick a unit and their design is poorly done.
Morgana, hard counters assassin teams. Etc
Items also do this, Cursed Blade the ultimate counter to everything once built, yes its been nerfed, but on gunslingers or with certain item pairings its game over.
The game should be built on soft counters not hard counters, for different combinations.