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This ENTIRE MODE needs taking away and reworking.

Azurereaper··3 votes·953 views

There are too many hard counters implemented in this game. For a game of chance NOTHING should be a HARDCOUNTER for anything. Teams should be soft counters where you have the ability to build to defend against and become strong against that soft counter.

Right now we have mana burn, this is an outright crippling ability to ability users.

Glacial, puts an ABSOLUTE stop to most compositions, Yordles if the luck is with them can counter this only.

Gunslingers, basically just counters ALL units when stacked with items due to hitting 4 units at once.

Void, just deletes Knights/Nobles/Frontline.

Dragons, immune to magic damage for the most part.

Just pick a unit and their design is poorly done.

Morgana, hard counters assassin teams. Etc

Items also do this, Cursed Blade the ultimate counter to everything once built, yes its been nerfed, but on gunslingers or with certain item pairings its game over.

The game should be built on soft counters not hard counters, for different combinations.

9 Comments

Janna Me Fiddle1 votes

{quoted}

There are too many hard counters implemented in this game. For a game of chance NOTHING should be a HARDCOUNTER for anything. Teams should be soft counters where you have the ability to build to defend against and become strong against that soft counter.

Right now we have mana burn, this is an outright crippling ability to ability users.

Glacial, puts an ABSOLUTE stop to most compositions, Yordles if the luck is with them can counter this only.

Gunslingers, basically just counters ALL units when stacked with items due to hitting 4 units at once.

Void, just deletes Knights/Nobles/Frontline.

Dragons, immune to magic damage for the most part.

Just pick a unit and their design is poorly done.

Morgana, hard counters assassin teams. Etc

Items also do this, Cursed Blade the ultimate counter to everything once built, yes its been nerfed, but on gunslingers or with certain item pairings its game over.

The game should be built on soft counters not hard counters, for different combinations.

Let's see.....

Demons are strong, sure, the burn is getting tuned down and in the meantime if they worry you so much, go for a manaless comp which they can't burn.

Glacial is countered not just by Yordles, but by positioning. Their damage output is low compared to other comps so spacing out correctly will mean they can only freeze maybe 1/2 units while you deal with them.

Gunslingers aren't all that great, they get beaten by many other comps because they are squishy, the trick again is positioning/target priority

Void is a bad synergy, so bad that they are reworking it, it's literally worthless because the units it applies to don't do much damage anyway or are too low cost to make a difference when void would be useful.

Dragon is getting nerfed to basically a free Dragonclaw for Shyv and Aurelion, they will still be strong against magic, but not immune.

Morgana can be countered by positioning.

Cursed blade isn't that great, good chance it'll get reworked though as it's either going to be overpowered or underpowered, no inbetween for that item.

The game is built on soft counters, just because you don't know them doesn't mean they don't exist.

Illegi Bill1 votes

yawn You sound like one of those guys who starts every game with a two-star on round one...of course you love it. Some of us would like a mode that involves some skill, not just memorizing tables of champs and position charts.

Janna Me Fiddle1 votes

Strategy and knowledge are skills. Sorry that you can't "outskill" with 3 buttons like you can on SR because Meddlers balancing is so bad he actually got everyone asking for Nerfmaster Sucktown to come back.

I don't get two stars on round one, I'm usually the guy with the worst drops (3g 1 item) and 4 single stars, but because I ain't lazy and use that grey matter, I win.

Illegi Bill1 votes

Lol. The Dunning-Kreuger Effect in action. Don't look it up...you're better off not knowing.

Illegi Bill1 votes

Agreed on every single point. Sure, the mode is still being tested. Sure, it's garbage. Every single point of this mode is RNG besides "match the things that are similar." It's toddler mode for all the little losers who couldn't even make it with the level of RNG in normal League.

Janna Me Fiddle2 votes

[{quoted}](name=Illegi Bill,realm=NA,application-id=RaE1aOE7,discussion-id=4yHbsMql,comment-id=0001,timestamp=2019-07-28T00:16:56.236+0000)

Agreed on every single point. Sure, the mode is still being tested. Sure, it's garbage. Every single point of this mode is RNG besides "match the things that are similar." It's toddler mode for all the little losers who couldn't even make it with the level of RNG in normal League.

Whatever brings you comfort, guess your TFT promos didn't go well so you switched to a smurf account to blame the mechanics because you got no teammates to blame.

Illegi Bill1 votes

Lol. Promos? Ranked match-the-yordles? I'll leave that to shut-ins like you who get their self-esteem from little emoji trophies and unlocked achievements.

TFT Zac3 votes

I legit have 2 accounts already above Plat in TFT. this mode is more skill than luck. yes you can get a lucky game. but if you can adapt and win the unlucky ones is what counts. obviously you can't. read some guides

Illegi Bill1 votes

Yawn. The very fact that you already have two accounts in plat tells me that this mode is nothing but memorization. Of course you think it's skill...the same way everyone in Rift thinks their rank means they're skilled. Fact of the matter is, you read a bunch of guides put together by people who do nothing all day but play TFT...that's not skill. That's rote memorization, and I'll leave that to all you folks who still think that measures something.

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