Final Boss fight! hide&seek game mode

Saianna··1 votes·270 views

Hey guys :) I was thinking about fun game mode thet would be entertaining and came up with an idea for something cool. It's wall of text, so be prepared! Please give me your thoughts after reading :) Allright: Map: Dominion with turrets (always set in players possession). Teams: 1 human controlled team 3, 5, or more players. Goal(s): 1.) Survive while farming 2.) Defeat final boss

After 3 minutes AI controlled boss spawns in middle of a map. Preferably Veigar with his cool cool skin. His job is to chase players and kill them. Each player has 3 lifes. Once player used all their lives -> game ends for him/her. Death timer fixed at 20s.

Boss abilities: 1.) summon Chibi champions! Their stats/damage everything downgraded to 1/3. Killing them gives same amount of gold as normal kills. Max number of summons 10. 2.) True-damage-thronmail. Activates only when most of damage comes from ranged AA. It has 1.0 return damage ratio. (this is in order to prevent 5x RADCs abusing the game mode) 3.) Death wave. Slow projectile speed. Average width. Kills o touch. Has to recharge 4.) Pure condensed evil (similar to amumus %hp aura). Damages 10->8->6->4->2% current hp every 2 seconds, then with same range explodes dealing additional 10% full hp. At 45 minute mark Range of the skill increases on whole map and turns towers against players. It's job is to prevent 5 melee champions from having fast victory 4.) few hell bot abilities with balanced damage 5.) Rage: passively builds if he cannot catch any player. Gives him increased movement speed for 10 seconds

Boss hp

  • 1-10 mins = 500 000 hp, 90% damage reduction (meant to be unkillable)
  • after each next minute he loses 20 000 hp and 10% dmg reduction. Debuffing stops at 30 000 hp, 0% dmg reduction (debuffing doesnt work on buffing abilities from minions). Also recieves small movement buff
  • after 30 minute mark Boss gains additional 1% dmg every 1 minute. So if players didn't kill him in 20 mins timeframe, then this is their last chance.
  • after 45 minutes turrets become affected by "pure condensed evil". Turrets attack players afterwards.
  • If players didn't win by then, then they won't win at all.

Boss AA 1.) Ranged AA = skillshots (so he won't kill player just by 1 AA) Speed 0.6 2.) Melee AA = Super slow 0.3, hydra like AOE. Damage on both yet to be though trough. It shouldn't 1hit-kill at least after 10 minute mark.

Boss minions: Boss can summon max 10 chibi champions. They can either follow boss (supports), or try to get players alone (other types)

Farming: Like in normal mode only enemy minions spawn. They give 2x more gold, exp. So players can be fully prepared at 10 minute mark.

Turrets job: 1.) weakens normal minions (does not deal damage to them) 2.) Slows Boss. Unless Boss is enraged. 3.) if boss is under range of turret for longer time, turret permamently makes boss voulnerable for 10% damage for a cost of getting destroyed. (in other words players can try to increase their chances of killing boss 5 times)

How about that :)?

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