NURF
(this topic is created in presumption that NURF is real, but wheter or not it is shan't be the part of this dissussion)
So i was thinking about NURF and it's 225 MS reduction and how will it affect slows.
Calculation of slows can be found on wiki page. Basics: Strongest slow of all applied slows has 100% effectivness. Any other slow has 65% effectivnes. Additionally if raw MS is below 220 it is multipled by 50% and added to 110.
In normal environment it means that lowest MS can be theoretically 110.
But in NURF where MS is reduced by 225 by default, these rules does not apply. On the contrary if your speed is under 110 you will get slight MS boost.
Examples:
Ashe's base MS is 325. NURF nerf: 325-225 = 100
Ashe gets slowed by 95% slow.
100*0,05 = 5 This is obviously less than 220, therefore we will multiply it by 50% and we get 2,5 MS and then we will add it to 110. MS is now 112,5.
Slows now can speed up your champion.
But let's not end there. I found that diana has 14% slow. (did not find what is the lowest slow, but this will do) Lets apply it here.
325 - 225 = 100 (NURF buff) 100 * 0,86 = 86 (Diana slow) 86/2 = 43 (50% multiplication) 110+43 = 153 (110 hardcap)
14% slow gives 53 MS boost if your champion has 325 base MS. That is stronger than Nami's passive.
How cool is that?
(feel free to correct me if my thinking/execution is wrong)
Here is my Space potato: http://i.imgur.com/LvGPAWw.png)
EDIT1: 225 NURF reduction will probably be reduced by hardcap, therefore no speeding slows for us :( EDIT2: Updated space potato
(no strong waveclear, needs cooldowns-shield necessary to survive damage with low hp regen, and aa dependent, well, at least she has a stun) a game could last over an hour easily (waiting for minions to ramp up) and even further. It's a war of attrition. Hope the other team surrenders before you do from the sheer exhaustion/mental stress/boredom.
SO. MUCH. FUN. STRATEGERY BOIS.
Oh yeah each team will need a hypercarry not dependent on crit and strong tank busters if you want the game to end faster than 60 minutes. Think-
or
also,
's slow would once again (sorry Kalista, you move to slow for your jumping to be effective) be the ultimate "eff you" to melees, and she has good cc with that 3 minute ult, if she hits it. Gotta use it, wait for it... F**KING STRATEGICALLY.
would be so broken with her resets :)