If URF comes back, can it have a map like this?

Rew711·10/30/2014, 9:42:34 PM·19 votes·7,655 views

We all know what URF is. You need no mana and some cast times are shortened to allow more competitive play. But if they bring it back, wouldn't it be nice to have it's own map? So, I thought that Zaun would be a fun place to play since it's a place for "no rules".

http://img1.wikia.nocookie.net/__cb20100917001519/leagueoflegends/images/d/db/Zaun.jpg

Zaun is a place for those who want to experiment without restrictions. It is also home to some of our champions.

http://i.imgur.com/aUC9iev.jpg

The map in Zaun will be a little more crazier as it will have a strange new layout to show how carefree they are. It will be a destroy the inhibitor kind of thing again and will be a 5 v 5 just like any other but crazier. Monster's will be scattered in 3 select places and a major monster will be put where the red dot is. There will be 2 turrents on each side in bot lane and 2 for each side in top lane; plus 2 more to guard both Nexus and 2 to guard the Giant Gem.

http://img2.wikia.nocookie.net/__cb20110811125649/leagueoflegends/images/6/69/Ebonmaw.png

or we can keep it original but with this look.

http://img2.wikia.nocookie.net/__cb20110112192037/leagueoflegends/images/b/bc/Leagueoflegends074.jpg

I'd like you to decide below.

Also, give some feedback because it might help. Also up vote so that Riot may put this as a PoTD or just to allow more to see.

Thanks for reading and lets hope that URF does come back.

16 Comments

Nveriyoth10/31/2014, 1:18:36 AM5 votes

IIRC, the top map is literally old Twisted Treeline, which was in Zaun. The red dot is Ebonmaw. Could be nice.

And the bottom map is Magma Chamber, i suppose, which would be pretty interesting, but the problem with objective control on URF (objective control such as altars or control points in general) is that certain champions would be better at capturing a point and then just sitting there for almost the entire game, keeping all the enemies away from it for the entire game.

Voidzilla10/31/2014, 1:08:11 AM3 votes

I do like the idea of URF being on a new map, and Zaun does fit with all its crazy experimentations and lax regulations.

I also like the idea of bringing back to the old Magma Chamber map for it. If edited, it can feel more like a city, with the "jungle" paths being the winding alleyways between buildings and the lanes being the main roads. Plus, it'd be fun to see things like explosive barrels or acidic pools of sludge laying around the map, fitting to Zaun.

SKOBODO10/31/2014, 11:42:56 AM3 votes

What if... URF comes back on Dominion? Last time we had URF, I hosted Custom URF Dominion games, and they were quite popular even with people who normally didn't play Dominion. Having a queue would be sweet, but make sure to include bans.

TheGoodTimes10/30/2014, 10:50:59 PM3 votes

Map 2 Has alot more stratagy imo that can go into it, where as map 1 seems like a re-hash of TT (twisted treeline) i'd like to see map 2 be the Viktor

TenSlashTen10/31/2014, 3:27:57 PM1 votes

no more non 3 lane maps plz.

Ebonmaw Dragon10/31/2014, 5:02:16 PM1 votes

Did someone said... Ebonmaw?

Final Høur11/1/2014, 7:52:50 PM1 votes

map 1 looks like twisted treeline and map 2 looks like summoners rift

jmaishere11/3/2014, 4:24:07 AM1 votes

isn't map 1 the old TT?

GhostCadillac10/31/2014, 1:30:33 AM1 votes

In general, for me anyway, imagining drawn arrows of the direction where the two teams fight in top, mid, and bot, I feel like it could be confusing as there are many obstacles in the way (such as the walls). However, even if there are many paths in Map 2, the direction for top, mid, and bot are clearly defined. Furthermore, I like how the colors, turret and nexus drawings, and the arrows describing the direction of top, mid, and bot give a lot of detail for this map. I'd have to say Map 2 is definitely better than Map 1. That's my 1 cent.

CooLTanG10/31/2014, 2:34:17 AM1 votes

Old Twisted Treeline, I miss you!

TooKorean10/31/2014, 3:05:34 AM1 votes

Excellent! But maybe map two may need some rework and a little more thought into it :)