[{quoted}](name=Nova Force,realm=EUW,application-id=6kFXY1kR,discussion-id=i1UIr1Wp,comment-id=00000001,timestamp=2016-11-30T03:02:36.499+0000)
I have a question regarding this. Kled has some amazing lines for when he was knocked off of his lizard, but when his enemy knocks him off they don't hear any of them.
They DO however hear the slight sound/music cue. What kind of decisions were made regarding making this the case? How would it be if the enemy heard his dialogue instead? I understand that having too much sound can crowd out the gameplay, but the sound that currently plays for the enemy is unlike anything else in the game.
Yeah I think that would add a TON of clarity for whoever is playing against Kled. Sometimes you I don't hear it (or maybe I missed it?) If he gets knocked off in a bush I'm not in.