Enough of this "lore takes time" bs

BeatinWarDrumz··14 votes·900 views

This works for events.... But guys, let's be real. Riot makes bank out the ass, and it has been an entire year since the recon.... And they haven't taken the time to write the twenty one line background pages in game for champions who's lore is literally nonsensical. If riot wanted it done, it woulda been done... Period. I get that in terms or releases, it takes time and riot mostly works on gameplay, but anyone blindly defending the hurr sure I'm a writer writing 1000 words on 20 champions that can literally be as simple as asking the player about the champ cough cough rammed cough cough is just a fanboy.

16 Comments

UomoAfide4 votes

I believe this is the involvement of Riot as a business company that we wanted, but not the involvement we meant. Big changes to lore these times comes with different things, usually new champions entwined with older ones, and old character's updates, the last one seems to be the chosen path lately, which brings the question for Riot as company "Why should we put out boring weekly lore content to make happy a little fanbase when we could put up a big hyped event with relaunches, skins and incons?" Sadly, i think this is their thought; might be wrong, but this is just the way i feel it.

disregardable3 votes

They've been trying to get a new senior narrative writer for months. It's hard to push the lore forward on its own when you don't have anyone creating a direction for it.

BeatinWarDrumz5 votes

Let's take Jax:

Jax is an enigma to all who encounter him. This highly skilled mercenary wanders the land of Runeterra, fighting with nothing but a lamppost, and yet manages to defeat his enemies at every turn.

Really fucking hard

Malicious Metal1 votes

Nonono. You forgot the part about his Lamppost being an ancient shuriman artefact

GreenLore6 votes

And it tells us literally nothing.

What gain do we have if they fix the lores,but don't manage to add anything meaningful? It'd be like the shurima short lores all over again.(also keep in mind that stuff has to be translated into many languages)

Not to mention that if they don't have a set direction for the champ yet,then whatever they write for them might need to be rewritten again(like what if Jax isn't supposed to be a mercenary anymore?They'd have to rewrite his lore again)

BeatinWarDrumz1 votes

It's better than stuff that literally makes no sense

Jax's lore page atm is literally gibberish - better that it just be deleted than have it confuse new players and detract from ANY sense of ore that this essentially storyless game manages to keep.

Ethereal3111 votes

How about this then?

Jax's complete history is unknown, and probing into it is one of the few things that truly gets on his nerves, alongside stealthy warfare and comments on his fingers. However, there are many things we can say about him. First, from his body structure comes the knowledge that he comes from the Neindaart'haal people, a sparse tribal race who adamantly stood against all opponents for their millennium history. However, their stubbornness was no match for the growing powers of recent decades. The independent tribes was no match for superior numbers and technology, and thus delegated since to naught but a slave race, a dwindling light that few see of. We don't know for sure what tribe he originated as most cultural artifacts were destroyed along with the tribes, but Jax declares that 'it doesn't matter' in an apathetic and monotonous tone. Of course, Jax wouldn't be known just for his enslaved people or his appearance. A combatant with few equals, Jax constantly wanders Runeterra, seeking good fights, drink, and a chance to make someone's day. There may be many other things he seeks when he watches the rising sun, but always quickly dismissing them before setting off once more on his selfish, lonely journey.

That appease you?

Shadowkirby141 votes

Well, let's think about. Suppose you're working on a new lore for Jax and you make that shit right there. You think it's enough to tell much about him. Then another member has some concerns with your newly made lore and offer some changes, better yet, flesh it out even more. Then more came and wanted to tie in with the lore that's NOT retconned and found out there's more to work on that you've anticipated. You don't just make it a wanderlust weaponmaster, it's just too vague. They want you to add more of his specific "purpose" and why he's doing it.

Once you come down with it, that's how the Lore Department is right now. There are people that will think the lore they've created is fine, but there's people that won't agree and wish to change some of it while trying to tie in with other existing lore. Runeterra is a big place, and shit like what you've just wrote down will never cut it. Lore takes a huge amount of time while fleshing out what Jax really is without giving too much or too little away. What is Jax? Why is he the Grandmaster of Arms? Who trained him? What's his purpose? Why only a lamppost? Where did he get it? Where did he "originate" from? Who are his enemies? Who are his allies? His relations with other champions? Why is he wandering around Runeterra?

The important part of telling a lore is by asking yourself a bunch of questions, then as you build from the ground-up, those answers will come later on. It's actually not that easy making lore when there's already existing lore that hasn't been retconned yet to tie in. You have to avoid plot holes and continuity errors to prevent any future confusion.

Legendary Albert1 votes

{quoted}

Well, let's think about. Suppose you're working on a new lore for Jax and you make that shit right there. You think it's enough to tell much about him. Then another member has some concerns with your newly made lore and offer some changes, better yet, flesh it out even more. Then more came and wanted to tie in with the lore that's NOT retconned and found out there's more to work on that you've anticipated. You don't just make it a wanderlust weaponmaster, it's just too vague. They want you to add more of his specific "purpose" and why he's doing it.

Once you come down with it, that's how the Lore Department is right now. There are people that will think the lore they've created is fine, but there's people that won't agree and wish to change some of it while trying to tie in with other existing lore. Runeterra is a big place, and shit like what you've just wrote down will never cut it. Lore takes a huge amount of time while fleshing out what Jax really is without giving too much or too little away. What is Jax? Why is he the Grandmaster of Arms? Who trained him? What's his purpose? Why only a lamppost? Where did he get it? Where did he "originate" from? Who are his enemies? Who are his allies? His relations with other champions? Why is he wandering around Runeterra?

The important part of telling a lore is by asking yourself a bunch of questions, then as you build from the ground-up, those answers will come later on. It's actually not that easy making lore when there's already existing lore that hasn't been retconned yet to tie in. You have to avoid plot holes and continuity errors to prevent any future confusion.

Riot already changed Trundle Lore, they change an entire champion (go ask Karma mains). so this future changes are easy to fix small plot holes. Riot done it once, they will do it again in a heart beat, leaving the lore as it is.. piece of a few words on every champio crap is not helping, "here's Ekko he can control time good bye" come on.. I could make up an entire story which would be better, and overall info about Ekko that won't effect any other champion.

how hard it is to give info about a champion's past?, you don't have to say that Ekko knew Jayce and that's how he got his time "items", you can always add it later. but for now tell us who the hell he is!

Helmight1 votes

[{quoted}](name=Very Toxic Jinx,realm=NA,application-id=6kFXY1kR,discussion-id=Xp6tT0pO,comment-id=0000,timestamp=2015-09-29T09:53:11.825+0000)

They've been trying to get a new senior narrative writer for months. It's hard to push the lore forward on its own when you don't have anyone creating a direction for it.

This, and the fact that Riot wants to make sure that every part of their world fits together into a cohesive whole. I loved old Runeterra, but to be frank, a lot of elements stuck out like sore thumbs as new champions got released. Nailing down exactly what Runeterra is, what its inhabitants are and what can and can't happen all needs to occur before you can really start building concrete lore segments.

It's not that creating lore takes time, but that trying to preserve as much as you can from a previous iteration of the lore while expanding upon it and going in a new direction takes time :P

BeMyFriendPlease1 votes

Quit using logic

If you've played league you know 1) any and all logic is immediately shunned

and 2) We all know riot has billions and we all have NO idea where they spend it, so refer to 1 if you try and decypher that question.

TurquoiseYoshi1 votes

Like Shaco's lore. Just take out the last paragraph and we'll be fine.

IcyPepper1 votes

Ever tried writing?

You want to put quality into it, not just churn it out.

but anyone blindly defending the hurr sure I'm a writer writing 1000 words on 20 champions that can literally be as simple as asking the player about the champ cough cough rammed cough cough is just a fanboy.

Honestly, I'm perfectly fine waiting for lore events because we get some real quality shit. And I'm sure there's more than 20 champions that could use some love on their lore, and I don't want some "herp derp here's a 1000 word summary." Did you read the Kindred tale that came out? That's how it's done. Good shit takes time, you can write crap but it isn't going to be any good.

Niyumi1 votes

See, here's the thing; Riot does not make money from you reading and enjoying the lore, they just don't. When you run an F2P game, you have to create "content" (AKA, skins and other paid crap) to make money off whales who throw money at Riot by the fistful to play dress-up. Lore, however, does not generate any income, but it does cost money to create. So, ask yourself, why would Riot lose money to make their game better - being an F2P company and all, who couldn't care less about quality so long as you throw money at them?

This is just another wonderful side effect of a game being "F2P," and another reason why I hate F2P as a concept and hope it crashes and burns and disappears -- along with DLC in its current form.

Ethereal3111 votes

Thing is that you can generate interest through the writings. That interest has to influence someone, and since there are people who buy items to support content they like, the likelihood of writings generating money is decently high enough to consider investing in it. Whether or not they actually do it well is up in the air though.

Beyond Legends1 votes

First thing first the lore recon anoucement was made by complete accident. Secondly Riot wants to put out their lore through events such as the bildgewater one. They probably have alot of the lore written down however they want to wait to release them everything else. It's a f2p game after all and lore make no money unless pair with skins. Beside Riot are realeasing plenty of intresting ti bits of lore and world building. So you all can stop being salty

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