New Varus lore highlights general disconnect between lore and gameplay.

Quepha··3 votes·671 views

This has been a common problem in champion backstories over the years, the lore team writes a backstory that doesn't relate to the gameplay of a champion, or the gameplay side of the champion has little to no relation to the story written for them. Infamous examples would be Lux's old backstory describing her using her light magic to render herself invisible, implying a stealth mechanic in her kit or Aatrox's story describing him as a being who inspired bloodlust in select soldiers who caught his eye (Tryndamere being one of them) yet his actual kit had zero mechanics that brought out anything from his allies, just a simple, selfish diver kit.

Varus's old lore described him as a trained warden for a sacred Ionian temple. From a fortified position he singlehandedly defeated an entire army. Varus's gameplay, whether by intention or not, seems to fit this kind of warrior as he has exceptional range of both his auto attacks and abilities and some of the best waveclear of any adc. While safe under a tower Varus can simultaneously clear waves and harass the enemy team, making him incredibly useful against sieges. His play is efficient and impersonal.

Varus's new lore changes him to a mix of two hunters and a Darkin. The nimble hunters regularly trek through thick wilderness without clear visibility and their success depends on their intimate knowledge of the local flora and fauna. The Darkin is described as a sadistic killer who loves to torment his victims. When you think of a kit for a character that's an almost schizophrenic mix of these three people, you would think of abilities to let you track, trap and assassinate specific targets and mobility to follow them through the twisting paths of the jungle while also staying safe from their allies, maybe a kit like Kindred's or Jhin's. Varus's current kit has none of these elements.

I just think Riot's lore team really needs to consider the gameplay of the champion they're rewriting more often, this feels like the lore of a completely relaunched or new champion but the reality is that it's tacked onto an established and completely unrelated kit.

22 Comments

Rindin143 votes

I would say that the problem with Varus's rework is that they took an established and interesting story and chucked it right out the window.

I find it hard to grasp why a company like Riot would invest in changing an existing lore that worked the way it was rather than working on filling in one of the many other holes in the rest of their lore

Quepha2 votes

I would also say that's the main problem, this is just another problem with the actual content of the new lore, and a persistent problem Riot has had with a lot of their lore.

It also points to the biggest question on everyone's mind, "Why wasn't this just made into a new champion?"

Stars Shaper2 votes

I don't see it this way. Varus looks like some1 who exploits raw power and corruption which is exactly what he does ingame.

Quepha2 votes

[{quoted}](name=Stars Shaper,realm=EUW,application-id=6kFXY1kR,discussion-id=VTVJvBHA,comment-id=0000,timestamp=2017-12-04T20:12:34.963+0000)

exploits raw power and corruption

that's not a gameplay mechanic.

Stars Shaper2 votes

Charging his arrow to deal more damage and go further, blight consumed to deal high damage and a skill with a slow and healing reduction.

I was just saying that the character portrayed didn't look like some1 who would trap and play with his prey, he'd rather shoot them and be done with it.

And if you want "traps" and setting for a kill there is his ultimate.

Quepha2 votes

The charged arrow is great as a siege and waveclear tool, his ult is not a trap as it's clearly telegraphed and used in a direct fashion.

Zezockary2 votes

Originally Lux was going to have her W make people go invisible instead of giving them a shield, but it was removed late in development. Her doing it in the story is kind of a reference to that.

I don't really have an opinion on the rest of it, just thought i would drop some quick info on a small point you made.

Quepha2 votes

Yes, I'm aware, but the reason for that mistake doesn't make it not a mistake. In a similar vein, the fact that this is a lore rewrite to a character with a kit that won't be reworked anytime soon doesn't excuse the fact that they removed a lore that kindof meshed with the kit and replaced it with one that did not.

Tesla Effect2 votes

Read "Dark Kin", it uses gameplay abilities within the story itself.

Quepha3 votes

He vaults to the top of an obelisk when Varus is one of the least mobile champions in the game, then fires an arrow through a target, killing them in a single blow which doesn't seem like he was tormenting the victim at all. The weakest parts of the story are these fanservice cameo-tier uses of Varus's abilities.

Tesla Effect2 votes

{quoted}

He vaults to the top of an obelisk when Varus is one of the least mobile champions in the game, then fires an arrow through a target, killing them in a single blow which doesn't seem like he was tormenting the victim at all. The weakest parts of the story are these fanservice cameo-tier uses of Varus's abilities.

Oh for fuck sakes, there is nothing pleasing you pricks. You complain about no connections between gameplay elements in the lore, and when it happens you freaking complain about how it aint good enough. Sometimes I feel like this is the Sonic community at how much toxic complainers there are.

Quepha2 votes

There should be a connection between what the character does and who the character is. It's not simply about using the same attacks.

Fasmodey1 votes

Xerath doesn't use lightning bolts, mind control, magical vision, sandstorms and other shits he is capable to do.

You can't include everything a character can do into 5 skills. Varus still has good connection with his gameplay and lore.

Quepha2 votes

And that is a tarnish on the quality of Xerath’s character that Riot should avoid making more of.

WOOOOOOOOHOOOOOO2 votes

While the lore and gameplay are officially divorced, I would still rather lore not be forced to slow to the speed of gameplay change. If we had to wait for a champion to get a VGU in order to receive new lore I think I'd die of boredom.

Quepha2 votes

Then consider the gameplay when writing the lore, they clearly didn't.

WOOOOOOOOHOOOOOO3 votes

While ideally they should consider the gameplay, there are limitations with gameplay that I don't think should also be placed on lore.

Quepha2 votes

The lore is for a game. They should be tied together so they are both enhanced by each other. The writers aren't simply writing stories inspired by the characters in League, they're supposed to be writing THE stories for the characters in League.

Kayn does a good job of this because he has both bruiser and assassin elements of his kit, and the player makes a choice to enhance one side of that kit in a pivotal moment that is his major powerspike. Knowledge of the story makes that moment more fun. Knowledge of that moment in the game makes reading his story more interesting.

WOOOOOOOOHOOOOOO1 votes

So this is about the Varus lore? Perhaps he's going to see gameplay updates at some point in the future. I can't really explain where the line is where the lore has to adhere to gameplay, but I think we have very different ideas about that.

Quepha1 votes

Riot has already stated there are no plans for any gameplay updates to Varus.

Fasmodey1 votes

There is actually. Just not a VGU. They plan to update his gameplay a bit in next year. (Also larger update than his last).

Quepha1 votes

Source? All I've seen is Riot saying he's not getting a VGU but he's high priority to get a new VO.

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