What's up with the inconsistency in Veigar's staff?
Hello, I bring this question because after watching some old videos/looking at old pictures, I've realized that Viggy's staff has always been randomly changed for no real reason. I'll start with his first ever look:
His original staff looked like this: https://britthebadger.files.wordpress.com/2013/01/veigar-1.png
In game, it looked quite normal too. https://cdn.discordapp.com/attachments/189899537870094336/433530991295070209/unknown.png
In the splash art, it's also the same. https://cdn.discordapp.com/attachments/189899537870094336/433530863771189248/unknown.png
It seemed to be shaped sort of like a flower, and the crystal was very large too. He also had a different running animation back when it was like this as well, and all of this seemed to be consistent until the Nocturne patch where things because Veigar received a new splash art.
His walking animation changed to what it is today and his staff also changed for some reason too - perhaps to reflect better on the new splash art? It'd seem quite weird that game models would be altered to more closely resemble a splash art.
https://cdn.discordapp.com/attachments/189899537870094336/433536098967486475/unknown.png Is what his "new" look became. His staff seems to have been changed to where the things that surround the crystal got a lot larger, and the crystal a lot smaller. It's also really weird how one side of the spikes on the staff are larger than the other. His splash art's staff isn't fully seen...
However: https://cdn.discordapp.com/attachments/189899537870094336/433530637631356928/unknown.png we can see the bit on the bottom of it that resembles the staff they changed it to. This is the first weird change with the staff.
White Mage Veigar's staff seems to look like a mix of the original one and the updated one. However, this skin was out even before the Nocturne patch, so it could just be different skin art.
ANYWAYS, this is where things really start to get messy. Veigar's splashart had remained the same since March 2011 - changing in (I believe) late 2014 or early 2015? So a good three years or so. In this splash art, they REALLY changed the look of it:
https://cdn.discordapp.com/attachments/189899537870094336/433530512045244417/unknown.png
It's completely different again - more onion shaped, the gap of the spikes being much less bigger, and a lot more menacing looking. The crystal shrunk again, but it seems to also be sort of inside the middle part of it, with a bit being exposed.
However, is in game model retained the 2011 look... until the texture update he received, which for some reason removed the rune marking off of Veigar's staff (for some sad reason... these were so cool!)
https://cdn.discordapp.com/attachments/189899537870094336/433533236313063424/veigarbasecompare.png
And that's what he still looks like today, despite the onion shaped staff being his splash art but his in-game model being the 2011 version. Here's a comparison:
https://cdn.discordapp.com/attachments/189899537870094336/433531518720409600/unknown.png https://cdn.discordapp.com/attachments/189899537870094336/433530512045244417/unknown.png
Also, the new Veigar Crystal icon on PBE seems to also be the same as the 2011 version of Veigar's staff, except for the fact that the crystal is red.
https://cdn.discordapp.com/attachments/421319288612323329/426901134003798023/3383.png
Summary: https://cdn.discordapp.com/attachments/189899537870094336/433530204082667520/unknown.png
So my question here is - why has Veigar's staff been randomly changed for no reason multiple times?
ingame and their splash arts for example. There are often big differences in general design or weapon/armor designs. It's just that while you can always exchange a piece of art like splasharts easily without it affecting anything hugely ingame, you can't just give every one of these champions a visual update ingame to go along with the new splash art or icons, that's just too much work without going after the actual problems (which range from gameplay to generally confusing or outdated art direction that just needs overall changes). As to why the new Summoner Icon features the old design i'm guessing that it's just that it's closer to the current ingame design, which players will be looking at most of the time, making it, as a summoner icon, more recognizeable. But hey that's how I see it. I personally have no idea how Riots artists handle old designs, it's just that I think it would be close to that since old champions generally have a lot of inconsistency when only a fraction of what makes the overall design is updated. When Veigar eventually does get a full blown VGU and he ends up keeping a staff I think we should be getting a clear and consitant design through both art (splashes, icons) and ingame (model).
. The sword in his splash is not the same as the sword in his model, and it's a pretty obvious difference.