Riot has stepped up in production in skins.

Electro522·11/7/2017, 1:00:40 AM·8 votes·865 views

This is why we are starting to see champs get more than one skin in one year.

Master Yi got Cosmic Blade and Eternal Sword Blitzcrank got Lancer Rogue/Paragon (at the same time) Vi has gotten Warring Kingdoms and PROJECT Jhin has Blood Moon, PROJECT, and SKT.

Now, some of you might say "This is totally unfair to some of the less popular champs." While, yes, this is true, you do have to realize that this step up in production also means that the champs that have been waiting for skins for so long will be moving up through the line far quicker than they used to.

Awhile back, it would seem like Riot would wait at least 6 months before even starting a skin for a champ that they made one for, and, depending on what quality of skin that was, it would take them anywhere from 3 months to well over a year to make the skin.

Now, however, that 6 month rule is completely thrown out the window, and the amount of time it takes them to make a skin has been reduced dramatically. Before, a 1350 skin would take anywhere from 6 to 8 months to make. Now, it seems they can pump one out in as little as 4 months, if that.

So, consider this a PSA. You will start to see champs get more than one skin in a year. Champs who haven't gotten skins in a very long time will have their wait time reduced dramatically for a skin, so much so, that they might get lucky, and get more than one skin in a year.

How long will Riot keep this up? Who knows. This may just become the new norm.

10 Comments

Garentheon11/7/2017, 1:23:20 AM3 votes

If a champ is getting multiple skins a year then the others wait time doesn’t reduce. That’s on the logic that once a champ gets a skin, everyone else moves up the line. But the whole fact that a champ can get multiple skins in one year throws that whole logic out the window. They basically “skip” the line, so the others are where they started.

FYI this is not me being biased. I personally am not bothered by a champ getting multiple skins.

TerraRising11/7/2017, 1:25:13 AM2 votes

Yep. If the skins team cares about a champion, then they will put their best effort and make it awesome...

However, if it's a champion that they don't care about then they'll just make a half-ass skin to kill any existing memes.

MetaVolca11/7/2017, 1:47:58 AM2 votes

Okay but PROJECT Vi is hot garbage

So were the Deathsworn skins

LunSeiSleidee11/7/2017, 10:54:57 AM1 votes

$$$$$$$$$$$$$$$$$$$$$$$

Jaspers11/7/2017, 12:00:29 PM1 votes

[{quoted}](name=Paleo Electro,realm=NA,application-id=6kFXY1kR,discussion-id=OPf2BmK6,comment-id=,timestamp=2017-11-07T01:00:40.045+0000)

Now, some of you might say "This is totally unfair to some of the less popular champs." While, yes, this is true, you do have to realize that this step up in production also means that the champs that have been waiting for skins for so long will be moving up through the line far quicker than they used to.

I agree with your statement overall, the production of these skins, the work and the quality put in them, it's all good. I just don't think that latter part of the above statement is true. There are 3 skin lines that have appeared this year that Shen would be great for but I question whether his name even came up in the meetings. Shen is played more than Vi, about the same popularity as Yi and hasn't already had 2 skins this year like Jhin did so why didn't he get a Cosmic, Eternal Sword or Project skin? He won't get any of those now as they just (technically) did those skins line. He doesn't have any 1350 skins, Jhin will have 4. :P

Late For Tea11/7/2017, 1:04:14 PM1 votes

Where do you get your information, because this is simply not true. I have gone over the releases of skins by year on the LoL wiki, and they are as follows:

2015 => ~82 skins 2016 => ~60 skins 2017 => ~47 skins (as of the Super Galaxy skins) (These numbers do not include certain event skins, e.g. Lunar Revel or Harrowing, which have the same number of skins each year anyway. Also may be off a few due to miscounting/incomplete data).

If anything, we see a decrease in the number of skins that are being released. Whereas there was a healthy balance of 750rp, 975rp and 1350rp skins back in 2015, 2016 primarily only had 750rp and 1350rp skins. Now in 2017 we have gone even further, and almost exclusively 1350rp skins have been released. So it seems the only 2 things that have been stepped up is the pricing of skins, regardless of quality (because some of the 1350rp skins just really aren't on the same level), and favoratism towards certain champions.

This is also consistent with what Riot has said in the past, that they want to focus more on "high quality" (=1350rp) skins than a lot of "lower quality" (=750rp) skins, moving forward into 2017 (I don't have a reference for this).