Lore and Community Engagement

CupcakeTrap··35 votes·4,716 views

http://i.imgur.com/HQ2XBo0.png

I'd like to continue the discussion from this thread, which had only started when two factors pushed it out of sight:

  • It probably received a large share of "disagree downvotes" aimed at the Rioter who posted the thread, which dropped it off the front page.
  • it was drowned out by flurry of other Red posts burying it in the Tracker.

There were so many good posts in this thread, and I can't re-post them all, but I invite their original authors to do so in the comments.

To start with, here's my exchange with Tamat and Jaredan, during which I think the thread transitioned from a "redirect removal" thread to a more involved discussion about lore and community engagement:


Tamat
Our biggest motivator to transition to the boards wasn't to silence anyone, it was to make a lot more noise! I want to see the the folks at Riot that work on the story to have a much more active presence here. My biggest piece of feedback for everyone here is that you need to make them feel more welcome, and less like they have to walk into a lions den to talk with you.


CupcakeTrap

My biggest piece of feedback for everyone here is that you need to make them feel more welcome, and less like they have to walk into a lions den to talk with you.

While the rage got shockingly out of hand at one point, and nothing can excuse that incident, most of the standard vitriol is (I think) the result of us not feeling that we have any kind of engagement.

The Riot Norm: Community Engagement As Part Of Design Part of the reason we like Riot so much is that you guys really do engage with the community and talk things out. Sure, you do larger-scale playtesting, and you conduct market research, but I at least get the impression that in most areas you'll also consider feedback from the forum/Boards/Reddit "focus group".

Not So With Lore Lore is the big exception. For literally years, the lore community teemed with ideas. (And not just Urgot/Kassadin fanfic.) Riot would come by and mumble something about how you were "working on something awesome", then vanish. This didn't create excitement: it created fear. That might sound like an excessively strong word: fear, really, about a pretendy story for a video game? But I think it's a suitable word.

** Why Lore Is Personal** People get anxious about their favorite Champions getting nerfed or reworked. People care about their Elo, and their gameplay experiences. I think it's even more acute with lore. This is not just a League phenomenon: look at any community that's gathered around a work of fiction or a universe. The process of experiencing fiction, especially immersive, universe-building fiction, is an affectionate process of familiarization. It taps into our basic social instincts: we get to know characters, we get involved in their stories.

Retcons and reworks are upsetting for this reason, especially if they come out of the blue. For a quirky analogy, consider the fact that one can't really tickle oneself. In a similar way, to the degree that the changing force is alien and "other", the disturbance is perceived as greater, especially when accompanied by a feeling of loss of control.

Why Deleting Summoners And The League Is Extra-Personal Deleting Summoners, and the League, is more jarring still by orders of magnitude, because it strikes right to the heart of immersion. It felt like you were kicking us out of Runeterra — because you were. There are creative and theoretical reasons why people oppose this change, but there's also this very personal element.

Contrast: Community Engagement During Gameplay Changes Versus Lore Changes When the gameplay team sets out to do a gameplay rework of a Champion, there's a big discussion, with top-level decisionmakers actively participating and responding flexibly to feedback, engaging and debating with the community. I think this really sets League apart.

Then Riot went and made massive changes to lore after years of secretive behind-the-scenes plotting, with absolutely no community engagement beyond "gosh, this'll be cool!", worrisome trends (the gradual erasure of Summoner references in voicework), and confusing micro-reveals.

I'm searching for a suitable gameplay analogy. A Champion kit rework is really a poor match: it's too small, by far. Imagine if Riot just decided, I don't know, to rework all melee Champions into pure tanks. There would be a discussion about this. It might all be smoke and mirrors, but if so they're well-deployed, because I really do think based on past experience that this would be a back-and-forth, with community input influencing (perhaps even cancelling) the proposed change.

Here, there was no discussion about what we liked about LoL's lore. Riot says there are tradeoffs between the immersion provided by the League framework and the "freedom" (debatable, but that's a separate topic) found in a League-free setting. Those tradeoffs were not discussed here. Neither the hardcore lore community nor the community in general had input.

Does this help explain the reaction?


Jaredan
Hello all, and you in particular, of course, CupcakeTrap. First up, apologies for my own lack of appearance here on the new shiny Story and Art forum; it's been rather hectic. Still, that's no excuse, and making time to engage with you is always a priority.

Not So With Lore I don't think you are being hyperbolic when you use the word "fear." Fear is a response due to being unsure about something you care profoundly about, and that has arisen because we've done a poor job in communication for some time, for a variety of reasons, and because you hold our Champions and our world dear. We want our communication to improve, and we want your love for Runeterra to continue and grow by leveling up the stories we tell and how we tell them.

Essentially, as we were working on how we were moving forward with the story of Runeterra, it made certain interactions that would be meaningful difficult. I know when I arrived at Riot I would pop on the boards and see where I could play a game of "bat the idea around" with players. As soon as discussion moved towards "...and how did <insert character name here> join the League?" there was an overwhelming urge to throw down a Ninja smoke bomb, shout "Look, over there! It's Elvis!" and run away. We couldn't engage with you fully because we hadn't worked through our direction to the point that we could answer those particular questions. Personally, I didn't want to start conversations that would end in avoiding the questions.

The Dev Blog that announced the changes was not only to give you a better idea of where we were headed, but to allow us to start speaking about it in a way that wasn't infused with fear. That word again. I was unsure of something I care profoundly about—making the experience of players better, particularly through story. Hence the hesitance.

Why Lore is Personal I couldn't agree more—it's why I work in the field that I do. Story isn't just something we consume, it's a fundamental part of how we live, and it informs who we are. The stories that matter to us stay with us.

Why Deleting Summoners and The League is Extra-Personal I understand that and we're working on telling the stories that will build the world and allow for a deeper understanding of Runeterra, its people, and the unique individuals who protect them—or endanger them. The issue with moving towards creating stories to explore our world, rather than giving a more encyclopaedic overview, is that you don't get all of the information up front. The advantage is that you experience the stories from within their circumstances and through the hearts and minds of the characters.

Biographies are excellent for recounting things and can be written in very entertaining ways. We want Runeterra to live and breathe in a way that means you are experiencing things as they happen. The characters will change because they grow as people do. We made the decision we did in order to make choices on the long term growth of those characters and our overall story.

The Institute of War became an issue because it was created to tell a game rather than tell a story. Its inherent structure to focus Valoran's conflict into specific areas meant we would have to consistently work around it in order to create many of the stories we are passionate about telling. There were a variety of ways that we could have done that, including destroying the IoW (Nashorzilla?). However, that would have left us with aspects of our world that we wanted to improve upon and change, which we would have to explain individually through story. Stories that would essentially be explanations, which was the main issue with the IoW in the first place.

We wanted to form a Runeterra with a foundation that allows us to go wherever we want to. A place to explore anew.

The stories, such as Shurima and the new Sion, are our first steps. Many more will follow.


And it continued from there.

123 Comments

CupcakeTrap9 votes

Champions' stories can't progress with the League of Legends in the way.

I disagree. What do you all think?

I have a GD thread going on this topic, in which I go through the Champions people find most problematic in the League setting and provide examples of how their stories can progress. So far, I've found that the League often actually provides more story options. In any event, though, even if it did require the Narrative team to work a little harder or think a little more creatively, I think keeping a League of Legends in League of Legends would be the way to go. What they've done is really not that far removed from, "Yeah, well, making a story for this game is kinda hard, so instead I've written a new Game of Thrones novel starring Ashe, the Frost Archer!"

IS1c1d21220aa58ffe97d654 votes

I agree with you. The League creates structure for interaction and polarizes the setting.

Diahane8 votes

To all those arguing the IoW was restricting or cheesy in some aspects: item the first, it indeed was meant to be restrictive; item the second, it was cheesy because, well, they didn't really want to put that much effort in those parts of the story and that's one of the main reasons they came to the oh so loved idea of a retcon.

The IoW being restrictive was a cool feature (refer to the Kalamanda arc to see how such a restriction can lead to a genuinely good story), a subtle one which required a good share of work. If you say that's too much to keep up with and that's a good reason for a retcon, you're saying Riot's lore team is lazy and can't figure out the things they are meant to. That's demeaning coming from those who claim to support them. I think Riot's got some professionals and that they could do the job, so I can't take this as a proper excuse or compelling argument, it's just a plain "the other way is the easy road, let's take it even though we need to step on someone to get over there". And, even if it was so necessary to get the IoW out of the way, why not doing it with a piece of story in which said institution crumbles? Too much work again? What do you take Riot's writers for, amateurs? They can definitely come up with a story for this and surely already did when brainstorming and discussing whether to retcon. Then they simply chose the other option, but it's not unfeasible to do this. Saying otherwise is a poor excuse.

Some things do not make sense you say, like Jinx being a criminal and in the League? Well, first things first, they stopped including the League in the bios way before characters such as Jinx or Yasuo came out, so it's just that they didn't even care to justify anything. They just outright ignored the matter (which, by the way, is another example of how bad they dealt with the retcon: they literally gradually shifted the canon hoping no one noticed until it was time to announce it already happened and therefore too late).

I'll go further, summoners could belong to factions as Fiddlesticks' lore reminds us. Zaunites and Noxians summoners, coming from cultures which higly regards the ends more than the means were the ideal explanation of why some beings were summoned at all and admitted into the league. To put it simply, there could be a lobby of power-hungry summoners spending themselves to get questionable individuals such as Shaco into the League. That is actually pretty much Shaco's lore, to be honest.

As to things being static, I partly disagree. They were such because they didn't advance champions' personal stories and decide to keep things suspended, just like the backgrounds of Warhammer (both fantasy and 40K) are so that everyone is still around and kicking. If they wanted to evolve things, they could though. Between a match and the other the real aims of the characters could show up and lead to plot advance, just like it happened in the Kalamanda arc, with Jarvan IV, Katarina and Talon all working together to unveil the true facts behind it all.

Lastly, the IoW provided an infinite amount of possible interactions between the champions. They were all cramped in a place, they all knew each other, they all interacted. Now, tell me, why should Lulu or Veigar matter to anyone? Who is Nami supposed to interact with? Who shall ever go mess in the Kumungu jungle with the likes of Nidalee? Woodcutters mentioned in her lore apart I mean; she just got isolated and irrelevant on a global scale all of a sudden. The IoW removal just localizes the champions too much and that's why they just had to tie together a bunch of character in the Shurima event, because the likes of Rammus and Skarner were suddenly devoid of any relevance and interaction. Before champions were many things, among which they were 'athletes', they were idols, everything Valoran's youth could dream to become (refer to Orianna's lore for instance) and this was enough justification, in addition to the power and political influence related ones, to have anyone enter the League.

CupcakeTrap8 votes

And for anyone who's arguing that it's simply impossible to tell interesting stories with the League:

http://i.imgur.com/2e9tfnM.jpg

This is Factions, a community-run game mode and lore initiative that focuses on the League of Legends itself. It started about a year ago. It's run by volunteers in our spare time. If you have a hard time believing that there could be good stories told through the framework of the League, take a look. (It's in a book. Reading Rainbow. Reading Rainbow!)

I'm not just sitting here saying "yeah, I bet you guys could figure out a way to tell these stories with the League. The League might even make it more interesting. I dunno. Figure something out please." I'm pointing at how we in the lore community have done exactly that. Over the past year, we've completed five full arcs, covering topics from "brawl over an artifact" to a Void invasion to a new war between Noxus and Ionia. All driven by actual matches.

Riot's scared of the game, fearing that it would be too difficult to incorporate. Meanwhile, we've not only told stories, but we've told open-ended interactive stories whose course was set by actual matches. We don't just explain the League in an in-universe sense: we literally use specific games of League of Legends to put Summoners into the universe of Runeterra. I haven't found it "constraining" at all: I've found it liberating, invigorating. It makes the story live, and it brings Summoners into the heart of it.

Riot's afraid of talking to the community, or acknowledging players as "Summoners". Meanwhile, we put Summoners in our lore. We hold interactive lore events where each faction's Summoners can cast their vote on what they should do next.

So step up, Riot. You've got a team of 30 professional authors. You can do this.

If you're still too scared, too nervous, then fine. Whatever. You have corporate bosses and business needs. I don't hold it against you personally. But if you're going to abandon the lore of the actual game League of Legends, and retreat into a Smash Bros. alternate universe whose only connection to League is a set of characters, then I'll just ask you to get out of the way and let the lore community pick up the game you've abandoned.

CrazedPorcupine8 votes

I'm popping in here to put in my own two cents. I've worked with Cupcake closely and the factions team for about 2 months now and been a part of the Factions Community for about 6, and I've loved every minute of helping shape the non-canon LoL universe. I've seen Demacia take pity on Ionia and help them defend against the new Noxian Invasion, Hell I even helped write the story of WHY Demacia did so. Watching the Factions Universe grow faster and be more in depth and tied together than the current League Canon is disappointing because honestly, Factions is run by volunteers in their spare time who have jobs, families and other things that have priority and we all do it out of love for the League universe. Yes I get angry at how skilled players in certain factions end up shifting and turning story lines, but actually feeling like I have an impact through my own gameplay before I became staff? And the ability to write my own lore for the Universe was great, amazing, it allowed me more freedom than I've ever had, and the Factions Community is what is keeping me in League. The League Universe has always been the biggest reason for me to engage in the game.

Riot, I plead and beg of you, USE the community. We put a lot of time and effort into the lore we write. We put our hearts and souls into our words, wishing that our thoughts will shape Valoran and Runeterra. Communities like Factions allow that dream to come true. So Far Riot, you've done 2 HUGE Lore events, and are prepping for a 3rd, but the follow up is non-existant. Because you failed to follow through on the Freljord Event, saying which queen has come out on top means that Factions storylines involving the Freljord forces us to figure out why we would have Sejuani working with Ashe, or why Lissandra would continue to take orders from Ashe. Shurima was disappointing because of the way it was told. And it's disappointing because the community knows it won't receive any followup to engage in the story of Shurima to answer the many questions that have arisen from the Event.

Last, The removal of the League and the Summoners hurts because it feels like you don't care about the players anymore. No more does it feel like the community is a part of the story. It no longer feels like we are connected to the champions, we no longer connect with them and that hurts the most. The fact that we are no longer valued as parts of the story.

ModCaptainMårvelous6 votes

I'unno. I'm gonna be devil's advocate and say I like the idea of new lore. So often I found that using the League was sort of a...well, I found it as a cheese explanation for why someone can't do something/can do something. Jinx can't kill Vi/vice versa because league intervention. Syndra joined the league for the sake of amnesty. etc. It seemed like...a cop out. Like the Institute of War was the biggest deus ex machina there was and that I could justify any champion going there for any reason. More importantly, it's the same thing with old lore:

Nami - Joins to get a moonstone. Yorick - Joined to find out his old name Nautilus - Joined to figure out who left him to die.

Yeah, these are good goals, but this makes the institute feel all powerful. They can find anything you want, look up anything, defeat anyone...it just rang hollow. There was no real triumph or struggle for these champions, they could just get in, do a dance for a few matches and get what they want. The biggest crime of this? There's no adventure. Tell me, which sounds more interesting:

  • Yasuo pursuing Riven across the world to find that one day where they can have a duel that will bring to light his innocence and free him of his crimes

or

  • Yasuo fighting in an arena until they give up Riven to him so that he can make her pay for her crimes.

Was EVERYTHING about the institute bad? Not at all. The institute had good qualities, but I feel the fact that they could solve any problem/any solution was farfetched. Along with that, writing them out of the lore is problematic because how do you explain the most powerful magi in the world disappearing/losing their powers? Better yet, if they were still in the lore and they abolished the institute, why have summoners at all or even refer to them? It'd make even less sense.

I don't think the reveal of the retcon was handled well and I think Riot is kinda stuck in that they can't reveal the full story but the ideas they have are numerous, but man are people unfair about this change.

CupcakeTrap6 votes

Nothing stops Champions from also having adventures outside the League, at least not under a sensible implementation of the League. I don't subscribe to the idea that the League should be some kind of prison where Champions are forced to fight all day. It's just a major nexus of power. It allows for the factions to face off without it always being gruesome full-scale warfare. (They can still engage in that, at least with the League as I'd rework it, or as it exists in Factions: the League will set boundaries and enforce the laws of war, but it can't and won't automatically halt all fighting.)

There is enormous value in having an actual League of Legends in your lore for the video game League of Legends. It's not just a matter of the title: it's also about immersion. I'd add, further, that the League is by far LoL's most original and interesting plot point; the rest is rehashed fantasy tropes. (That's fine, but it's nice to have something new, as well.)

Yasuo Riven For example, Yasuo and Riven: they can glare at each other in the Institute, but they can also have encounters outside the Institute. Here's an example of exactly that, from Factions. Perhaps you'll gripe that it ended with them backing off. That has nothing to do with the League: it's just a way to end that scene without killing off a character or ending their storyline.

Nami As for Nami, her moonstone plot could well take place mostly outside the League. No problem there: the League is simply a convenient setting to facilitate her meeting up with friends and rivals and learning more about where she might seek a moonstone. It also provides a way for her to (e.g.) repay Diana for her help, that doesn't involve something weirdly out of character like trying to actually murder Leona.

ModCaptainMårvelous2 votes

Well, in that case, let me take it from another angle and say that the Institue also kind of removes the clash-y nature of these champions meeting. Yasuo and Riven are rivals, so them meeting on the field should be a big deal...except this is sorta something that happens all the time. When I see Riven/Yas locking swords, I want to think "This is an epic struggle this has all been leading toward", not "This is something that happens around twice a week".

And yes, one of the best things about the Institute is that it let us focus on the champions/characters who mattered fighting, not really worrying about 1-2 heroes in a sea of cannon fodder ala Dynasty Warriors. And in terms of your change yeah that'd work...but then what is the point of them enforcing the laws? If they're not actively going to stop war/strife/one country eliminating another, why even exist? The UN sorta faces the same problem in the political world as they can say that people shouldn't fight but can't actively stop them.

Nothing wrong with backing off, btw, and I absolutely respect the hell out of Factions. Honest to god I do, I think what you did with the lore is great and I'm really happy Factions DID come from it. Still, at the same time, I'm curious where factions will go. Will the battles in-game still hold weight or will they just sort of be side-stories or things that happened?

(PS: Gonna be mad pissed if you don't apply for the narrative internship. You can put together a good thing here, you should try out!)

CupcakeTrap6 votes

Yasuo and Riven are rivals, so them meeting on the field should be a big deal...except this is sorta something that happens all the time. When I see Riven/Yas locking swords, I want to think "This is an epic struggle this has all been leading toward", not "This is something that happens around twice a week".

There's a big, big difference between a match on the Rift and a real fight to the death. That even comes up in the Factions story I linked: Yasuo has crossed swords with Riven many times on the Fields, and although that's given him some understanding of her technique, it's not enough to truly understand her, the way one understands another in a life-or-death duel.

The League doesn't prevent you from having duels to the death, but it does provide an alternative. Sometimes, you want to write about two Champions fighting each other with something meaningful at stake, but you don't want it to be about them truly trying to murder one another. (If you play the "duel to the death" card too often, it loses its weight.) The League is perfect for that: you can write about them fighting, you can write about something serious being at stake, but you don't have to throw in a deus ex machina that allows the loser to run off yelling "YOU HAVEN'T SEEN THE LAST OF MEEEE!"

And yes, one of the best things about the Institute is that it let us focus on the champions/characters who mattered fighting, not really worrying about 1-2 heroes in a sea of cannon fodder ala Dynasty Warriors.

They're both legitimate types of storytelling. I enjoy the contrast of League matches and "real" battles. League matches let you focus on the individual characters, while the big battles let you focus on the Champions' relationships with the "common" folk, while amping up the drama.

And in terms of your change yeah that'd work...but then what is the point of them enforcing the laws? If they're not actively going to stop war/strife/one country eliminating another, why even exist?

The League exists because, for the most part, the member states want it to exist. In 99% of disputes, the member states would rather have the League as referee than not. Nobody wants another Rune War. Kalamanda was an example of the situation going out of control. The League did manage to enforce its laws there: it was just a very close call.

The UN isn't the best example, in my opinion. I'd point to, say, NATO, or the WTO, or the EU: all international/supranational entities that have brought real change and whose laws are indeed enforced. But there's a UN dimension as well: the League is a safe zone, a meeting place where you can have Darius and Garen doing something other than trying to hack each others' heads off. It's a place for debates about policy, and creates a sphere in which the nations of Valoran can talk about their world as a whole. That's a powerful theme. I'm reminded of Babylon 5.

Still, at the same time, I'm curious where factions will go. Will the battles in-game still hold weight or will they just sort of be side-stories or things that happened?

We will never, ever retcon Summoners from Factions.

As for the League, it continues to exist, though we're toying with the idea of having it collapse, at least for a time. If so, the next arc's matches would represent "actual" battles in an abstract way, rather than League matches. If we decide to put that option on the table, then (mostly likely) we'll keep true to the spirit of Factions and make it a possibility that could arise based on match outcomes and Summoner decisions, rather than simply handing it down from on high.

(PS: Gonna be mad pissed if you don't apply for the narrative internship. You can put together a good thing here, you should try out!)

I think I've clearly burned those bridges by speaking out here. I thought about it, and I'm willing to pay that price.

ModCaptainMårvelous3 votes

Personally I don't think you've burned a bridge. You were vocal against it, yes, but that's because you're extremely passionate about what you do and what you made.

I highly suggest applying for it. You know what you're doing and you have something under your belt to show that you can tell a story. Really, it's a disservice to the League community to avoid this because you feel you didn't do good enough. Really. :)

CupcakeTrap9 votes

I very much appreciate your vote of confidence. However, I'd rather continue to support the Factions community and follow that storyline forward.

Narrative Team: "Okay CupcakeTrap, welcome to Riot. Where should the story go next?"

Me: "I think there should be a fucking League of Legends in the lore for League of Legends."

Narrative Team: :)

Narrative Team: :)

Narrative Team: "Thanks for being part of Riot! Best of luck."

cshakes4 votes

Thanks for mentioning Babylon 5! I was wondering what made the Institute so appealing to me, and now it clicked. I loved Babylon 5 when I watched it, and I believe that the trope of Neutral Zone Meeting Place of Machinations is heavily underused.

CupcakeTrap4 votes

Thanks for mentioning Babylon 5! I was wondering what made the Institute so appealing to me, and now it clicked. I loved Babylon 5 when I watched it, and I believe that the trope of Neutral Zone Meeting Place of Machinations is heavily underused.

You're welcome! Here's a bonus. :3

http://www.youtube.com/watch?v=uQARSzT2lbo

But yes. It's great to have a way to allow characters to interact without just going "RAAAR!" and stabbing each other. (Not just characters, but factions as well: you can use the League to have two nations "fight" over something without it being a full-scale bloody war. Like Piltover and Bandle City: they're not going to start slaughtering each other, but they're quite competitive.)

Hey, look at Babylon 5 being constrained by Babylon 5! Look at them failing to have a story!

http://www.youtube.com/watch?v=pJmuHNDcXLQ

But no, of course, it's different. I mean, you can't very well remove Babylon 5 from Babylon 5! In contrast, it's not that weird to remove the League of Legends from … well, okay. But look, it may be a nice story element, but it just doesn't fit the game. The League is all about this magical battle arena, but the game is all about this magical … oh. Well.

Another example of how you can get richer interactions between two characters through the League:

Gangplank MissFortune Hextech Revolution: Epilogue

The part where MF enters. Without the League, MF and Gangplank pretty much just shoot each other. With the League, there's not only a neutral meeting place where that doesn't happen (though you can still have the shooty bits, setting them beyond the Institute's grounds), but also a reason for them to have to cooperate, adding tension and complexity.

Cookiehime4 votes

I'unno. I'm gonna be devil's advocate and say I like the idea of new lore. So often I found that using the League was sort of a...well, I found it as a cheese explanation for why someone can't do something/can do something. Jinx can't kill Vi/vice versa because league intervention. Syndra joined the league for the sake of amnesty. etc. It seemed like...a cop out. Like the Institute of War was the biggest deus ex machina there was and that I could justify any champion going there for any reason. More importantly, it's the same thing with old lore:

Nami - Joins to get a moonstone. Yorick - Joined to find out his old name Nautilus - Joined to figure out who left him to die.

For Jinx. I found another reason. The League would actually not intervene if her crimes were not overly disastrous (massive loss of life). Like in the JoJ, Kassadin cut down the whole power supply in Zaun and the authorities tried to catch him. The League did not intervene to punish him for that despite the damages he caused. I think that those matters are left to be settled by the authorities of the city-states. So Jinx, on the run from Piltovian police, on the brink of getting caught by Vi, would crash into League and bust into the Reflection Chamber. She is judged and eventually accepted as a Champ as Vi violently punches at the door, with summoners trying to calm her down (the IoW accepts anyone they deem worthy... doesn't matter if you're a criminal. Hi Graves.). The IoW grants her immunity from the authorities just like Kassadin. This creates a very dilemmic situation for Cait and Vi now. How do they arrest her if the Institute is in their way? That's an interesting situation that's somewhat similar to Kassadin's when Zaunite authorities tried to arrest him. It's even more interesting because Cait and Vi are both part of the League AND are Piltover's authority. These kind of situations are, to me, what the League allows that would not have been possible in an IoW-less world. It's an added hurdle, but I would love to see how the characters react and interact in this very problematic setting. How do they go about the rules and how do they overcome those obstacles?

I'll think about the others, but I'm sure they can join the IoW in more subtle ways.

Yeah, these are good goals, but this makes the institute feel all powerful. They can find anything you want, look up anything, defeat anyone...it just rang hollow. There was no real triumph or struggle for these champions, they could just get in, do a dance for a few matches and get what they want. The biggest crime of this? There's no adventure. Tell me, which sounds more interesting:

  • Yasuo pursuing Riven across the world to find that one day where they can have a duel that will bring to light his innocence and free him of his crimes

or

  • Yasuo fighting in an arena until they give up Riven to him so that he can make her pay for her crimes.

I can work on that if you wish. The IoW is not where he's gonna face Riven though. It's gonna have to be in an isolated place, far from the Institute. But nah. I hope the writers get the idea I'm trying to express and can tell the stories themselves while still creatively including the IoW. Let the reasons for joining sit in the background, but subtly reveal them along the way. It can be done. Malzahar's story always comes to my mind. The reason he went to the the League was revealed in a subtle and creative way in the JoJ and Kog's and Cho's bios ( Just don't look at his own bio... I know it's a bit cheesy). I admit it was hard to decipher, but I find it hard to believe I could get it wrong. It makes too much sense.

Chromatic Eagle6 votes

The League was never that powerful. Repeatedly you had champions outsmarting, overpowering, and just generally being pains to control. Not that hard to figure out a way to nerf or beat them. Riot doesn't want to, which is my point. Whether or not Riot is too lazy or too incompetent to write the IoW, the fact is that they don't want to, and because of that they won't.

We can argue forever about how they can keep it and why, but they've made their decision.

We can support their new direction, even though I still fail to see how the new lore conflicts with the old.

We can disconnect ourselves from the lore, because Riot already did.

We can find a new game that is similar or better than the IoW.

Doctor Ivellius4 votes

I love your first paragraph, as it seems to be something Riot and all of the retcon supporters have overlooked. Even the "League Judgments" were not always such--neither Swain nor Jarvan IV really underwent them as such, and LeBlanc's suggests that hers may not have been entirely what it was supposed to be, either.

CupcakeTrap5 votes

We can't really discuss what's coming next, but we hope you enjoy it!

I think Riot's Narrative team should take a page from how the rest of Riot handles community interaction. Generally, Riot makes a point of interacting with the community in a meaningful way, seeking ideas and feedback. For example, a typical Champion rework is preceded by a great deal of discussion with the community, and this discussion noticeably influences how the rework goes. In contrast, the lore team generally only comes by to answer trivia questions or to talk about something that's already set in stone.

The most obvious example: the erasure of the League of Legends. The Narrative team says they "really thought about it" and had lots of internal debates, but none of that was conducted publicly. They've identified pros and cons to League of Legends lore involving a League of Legends, but we weren't given any opportunity to participate in that weighing.

I'd like to see this change. Let's have that talk about the League now, and see what options might be available. At the very least, tell us what faction is getting a rework next, and have some real discussion about how that might go. Bring some of this debate and discussion you speak of out into the open so that we can participate.

For example, let's say it's Bandle City. Let's talk about the Champions of Bandle City. Let's talk about the Mothership. Let's talk about what Narrative is thinking of erasing or changing, and let's have some real debate about those proposals.

The lore community has been overflowing with ideas for years. I'm sure all you Narrative staffers are really creative and clever people, but perhaps even you could gain from tapping into this vast reservoir.

YouLostMe2 votes

All your examples feel very similar. They joined the league to get X done (Xerath), they joined to represent X (Caitlyn, Nami), or they joined because they're forced to (Fiddlesticks). Regardless of how you frame a champion, it goes back to those three cookie-cutter ideas again and again, and that's super boring.

And even the cool story stuff you've thought of (Xerath seeking new immortality from Karthus, Brand meeting the Solari) is functional without a League of Legends. Characters can be brought together by sources other than the Institute of War, representatives of nations and viewpoints can clash without being forced together into a forested box, and so on.

IS1c1d21220aa58ffe97d654 votes

How is that restrictive? If you want to move a story to that direction, there only so many ways you can do it. The problem is you are saying, getting them to the league is all there is to talk about. They can still do a ton of stuff outside the league.

And saying this is counter to what we are pushing for, remember: We want the league to stay not to be the end by which the characters stories should strive for but as a means by which we can incorporate them into the large structure that is the game. It makes sense of why 1 character would know another, why the public would be aware of people such as Malzahar (whom they call crazy), and lastly: it makes us involved in their world which is a great boon to this type of storytelling.

Moreover, your thoughts about the league and how it works is very limited. Perhaps, if you could only expand your ideas about it, it can still be what it is meant to be. Imagination is only truly as limited as the people imagining are. This stokes the fires of my anger as I cannot understand how Riot can settle for such mediocrity.

YouLostMe1 votes

It is restrictive because now every champion needs one of three things in their origin story. Instead of having a flexible story, now one of three things needs to be in there, regardless of the story. That is definitely restrictive.

My point was specifically counter to CupcakeTrap's rebuttal that "Champions' stories can't progress with the League of Legends in the way." He rebutted that by giving a bunch of examples, and then it turned out that whenever the League of Legends was involved it actually still interfered with the story.

My thoughts are that there isn't really a way to conjure up stories that involve the League without jumping through hoops or turning a blind eye basic cause-and-effect. And that has shown to remain true thus far, despite how imaginative or angry you get.

Xulsigae6 votes

In any fictional setting there are restrictions. If done right they create internal consistencies and make for interesting challenges for the writers. The League was a constant but not necessarily intrusive aspect of the lore. Champions did have to join yes (by definition of being a champion) but that could be a part of their story to any degree really. Some champions were wholly there (Fiddlesticks and such), and some were barely there. Many still had lives outside of it that didn't rely on the League coming in to freeze things. To say it did is to have ignorance of the actual lore.

Any new lore that is created is still restricted by the Game aspect of the setting. No champion can be killed or 'missing' because that would disrupt gameplay. No war can be outright won by one faction and completely destroy another. The same issues apply as before, but now without the reason or excuse of the League kinda holding things together. Nothing really has been fixed and no story yet has been told that would have been prevented by the League.

YouLostMe1 votes

The existence of restrictions does not mean that it's OK for there to be more restrictions. The fact that some cool ideas need to be removed because they don't fit consistently with Runeterra's history does not make it OK to remove more cool ideas because you want all of the characters to be part of the same club. I'm really not sure what you're talking about when you see the League has to "freeze things", since I don't think I've said anything to that end at all.

Any new lore that is created has certain restrictions on it, adding more restrictions is bad not good. Removing the League means we don't need to invent an excuse every time an event happens for why the League doesn't get involved. The only real story that has been told since the removal of the League is a great example: Sion. If the League existed, there would need to be reasons for why the Summoners allowed Sion to be revived, why the Summoners decided to put him in the League instead of sealing him away or destroying him, and why Swain tried to bring back Sion to kill J4 despite J4 being under the League's protection. This story is obviously better told without the League than with it.

Flintfall4 votes

I personally found the League really restricting, every champion is quite literally constrained to do whatever the summoners approve of, so that pretty much removes all threats of major conflict.

No wars can take place, because they've shown the ability to stop them right in their tracks, the void's creatures can be used as puppets, so not quite sure how they're gonna be a threat, even the most lawless of places has considerable summoner influence.


To answer your GD thread:

Rammus : Rammus was only at the League to just be there, not quite sure how that's a strong story-telling you claim the Institute of War brings. Without it, we can give Rammus directive/purpose beyond just sitting at the institute of war because he's bored.

(IE searching for more of his kind in Shurima, gaining knowledge on his past/kind from Azir, Xerath, Renekton, and most notably Nasus.

Gnar : Gnar would experience the new world through the Summoner's Rift mainly, greatly inhibiting his experience and interactions with Valoran and its people.

Khazix : While the league would provide evolving opportunities, it's not fun to imagine him stuck in a cage because he's dangerous. If Kha is out devouring yordles and no ones stopping him (yet), he feels way more alive and real (in the Runeterra perspective).

Zed : Zed has nothing to gain from the Institute of War, he's training the next generation of shadow ninjas, not seeking revenge on Shen. He hates Shen, but I doubt he hates him more than he desires to topple the entire ninja order as he knows it.

Elise : The league knows all of her motives now, so the spider god will die soon since no one will join her. Really doesn't fit well considering her servitude to it.


From experience in Champion Concepting it's always refreshing to tell a story and not have them always end up in the League of Legends, I mean WAY better.

EDIT: Seems I got more feedback than I bargained for, I'd like to hear more thoughts on the manner. I'm not gonna delete anything, but I was a bit salty a while back and that's poor behavior on my part. I'm interested in your guys' opinions, and I lost track of that goal somewhere in there, and for that I'm sorry.

IS1c1d21220aa58ffe97d6510 votes

Aren't you just repeating all the things Narrative is saying?

Try to bring your own arguments to the table for a more robust discussion.

The way you are thinking of the Institute of War is surely narrow and not creative. You are limiting it to a lot of preconceived ideas that a lot of other story followers. Much like how Riot's stance on it is.

There are only limits on it based on how you can utilize it as a narrative tool which it is actually has a lot of potential of.

Flintfall5 votes

I could say the same about you because you just dodged every one of my points and redirected my opinion to be included with a highly controversial statement from Riot (so that you can nullify my opinion on the matter).


The main point I'm trying to bring up is that the Institute of War heavily limits character design, it restricts opportunities for champions to interact on their own devices. All the champions I listed above have some good reason not to join the League because it restricts their freedom, it inhibits their ability to follow their own paths and goals.

I honestly think their aren't a whole lot of arguments on the matter that haven't been presented with, and I'm strongly aligned with Riot because I can see firsthand on the Institute of War restricts the characters.


I'm not going to argue that the Institute of War can't be a great plot device (because it is), but in terms of League of Legends it isn't really good for the champions' freedom to explore and solve their own problems, so for that reason I can see why they axed it.

Diahane12 votes

I could say the same about you because you just dodged every one of my points and redirected my opinion to be included with a highly controversial statement from Riot (so that you can nullify my opinion on the matter).


The main point I'm trying to bring up is that the Institute of War heavily limits character design, it restricts opportunities for champions to interact on their own devices. All the champions I listed above have some good reason not to join the League because it restricts their freedom, it inhibits their ability to follow their own paths and goals.

I honestly think their aren't a whole lot of arguments on the matter that haven't been presented with, and I'm strongly aligned with Riot because I can see firsthand on the Institute of War restricts the characters.


I'm not going to argue that the Institute of War can't be a great plot device (because it is), but in terms of League of Legends it isn't really good for the champions' freedom to explore and solve their own problems, so for that reason I can see why they axed it.

This argument is basically a "too much hassle working on this, so let's get rid with it", which is kind of a disappointing reason to be given for such a radical change, this is one of the points those who complain about how they managed the retcon make. So, when things get too difficult to build on should we expect them to do a retcon every time? If they get themselves in a narrative corner for whatever the reason should we accept them revisiting the whole core of their setting? If it's for maximum fireworks, then it's legit to bend the story and setting to the point where it's completely different? Oh, and all the while creating plot holes which will last for a long while until their turn comes to be filled, generating confusion upon confusion! This, in my humble opinion, is no way to tell a story. You can't change facts mid-way. It's like getting to the third book of the Lords of the Rings and suddenly find that is devoid of any reference thenceforth to the ring. But the company of the Ring is still called so, the title's the same and all the characters are still the same. Even some of the happenings, like Boromir's fate, still remain the same. Only, no ring in the book. Go figure how it all should fit together... But this way the author is way less restricted by the setting!

Arduno8 votes

While I agree the Institute of war/Summoners are powerful

They can still be easily destroyed by a small or large power, like the void or corruption from within, etc, etc

Flintfall1 votes

It's possible, but you have a giant organization of the most powerful mages of Valoran, so it's really hard to stop them (especially considering with the old lore they completely annihilated practically everything south of the Great Barrier)

Diahane8 votes

It's possible, but you have a giant organization of the most powerful mages of Valoran, so it's really hard to stop them (especially considering with the old lore they completely annihilated practically everything south of the Great Barrier)

Being an organization so vast with so much power, it would be bound to have various groups of power constituting it, each of them with its own political agenda... and here there is another cool plot point that could be exploited with the IoW. Then there is the possibility of some summoners revolting, turning to terrorism or whatever. There's a whole lot to things that could be done with the IoW. To this, add that their resources are finite. Refer to the Kalamanda arc: the League had to sacrifice a nexus to stop time and the outbreak of war. They did it to get the ones found at Kalamanda, so they had a profit, but it's good to remember that their power could be limited by such plot devices. Besides, as stated in the JoJ, one misstep would have costed the lives of all the summoners involved, which was some hundreds.

So, not a big deal conceptually to have the IoW destroyed or in check.

Flintfall3 votes

You are totally right, because the Institute of War is a great plot device. It doesn't really do characters/champions justice, which is why they removed it.

Whether you agree with that approach or not is up to you, but it's hard seeing champions thrive creatively in that environment

DG Ashabel11 votes

The characters won't thrive creatively in the environment without the Institute because the Institute politics are what made them creative in the first place.

None of the characters in League are particularly interesting or original. Ashe 's only interesting edge as a character was her talent for political machinations, which is now gone for the sake of an extremely generic King Arthur rip-off. Sivir is just a Xena the Warrior Princess rip-off. Nidalee is a gender-swapped Tarzan with cats instead of apes. Tryndamere is Conan the Barbarian. Ahri was quite literally created via a popular vote on Korean forums.

None of them are original or exciting concepts. All of them are just generic copies of characters from popular media. Being involved in a large-scale political game where multiple factions try to advance their goals without setting off another world war was what kept them exciting and engaging. Without it, they're just a bunch of bad stereotypes living in a generic fantasy/steampunk mish-mash setting.

They can try to tell a hundred different stories, but Shurima event already proved very well that being political fantasy was literally the only thing that salvaged League of Legends from the pit of generic tripe. So I guess if you think that reducing characters to being generic tripe is what does them justice, then you're correct.

Flintfall2 votes

Because Sion is generic and Jax is super exciting.

DG Ashabel9 votes

Sion is a Blood Knight who Came Back Wrong. About the only way to make him more generic than he already is is to make his appearance an expy of a famous character... oh wait, his rework is just a recolor of Garrosh Hellscream from Warcraft. Carry on.

Not to mention that his core role in the current story is a poster boy for Swain's political agenda to secure his role as the Grand General. The catch here is that this role doesn't work within the new lore. So long as everything in the lore is exactly the same but sans the Institute, the countries would still be at an uneasy ceasefire. This means Swain now has an undead juggernaut and no way to show the thing off in front of other countries, making Sion completely pointless.

Meanwhile, all of Jax's narrative is centered around the Institute, which reinforces my point that the Institute is what gives his character any sort of gravity.

With all that in mind, thank you for using your brilliant sarcasm to reinforce my point.

Flintfall4 votes

You're right, my post was not only close-minded but also counterproductive.

I'd like to turn this negative loop into a learning experience.

What gives a character like Jax, a character strongly centered in the league, more gravity then a character like Gnar, who is given more freedom but less allegiance?

DG Ashabel9 votes

Nothing does. Both characters have the same amount of narrative potential.

That said, you seem to assume that Gnar is given more freedom and less allegiance. He isn't. People hoped that he'd have that, but Riot Games cut off all of those possibilities during the Gnar Q&A. They gave him a city-state faction (Bandle City) and dismissed pretty much any possibility of him interacting with characters outside it. Even his lore being narrated from Rengar's perspective was dismissed to a meager "Maybe Gnar forgave Rengar later".

Those Playtime With Gnar comics they keep posting on the main page? Are only possible within the lore in which Institute of War exists. That is because Gnar's faction is officially not Independent and all his canon interactions are restricted into Bandle City.

CupcakeTrap9 votes

What gives a character like Jax, a character strongly centered in the league, more gravity then a character like Gnar, who is given more freedom but less allegiance?

Don't feel bad: you argued a position, and that argument helped you to realize its flaws. This definitely gives you one up on Riot's Narrative team, which decided something in secret, announced it, and now declines to reconsider, even though absolutely nothing they've done so far "can't work" with the League. (Shurima? Whatever. They were off on an adventure outside League jurisdiction. And with the League, Azir has a way to hold Noxus off without being steamrolled. Sion? That was pre-League, but even if not, a sensible version of the League allows for wars, so long as they're bounded and the use of world-breaking magic is banned.)

With Jax and Gnar, I believe what you're getting at is the difference between Champions who are more or less "League-centered". Some Champions are focused almost entirely on the League, like Jax. Others just stop by every now and then to have some brawls, get some cash, and pursue some political objective, before heading back out and doing whatever else they do. The League can be a really compelling setting for storylines, but it can also be background, or function more or less as the "tavern" in a D&D campaign: a place for the characters to meet up, gather information, and make their plans.

Neither type is inherently better. They're just different.

brusque2 votes

The catch here is that this role doesn't work within the new lore. So long as everything in the lore is exactly the same but sans the Institute, the countries would still be at an uneasy ceasefire. This means Swain now has an undead juggernaut and no way to show the thing off in front of other countries, making Sion completely pointless.

Are you serious? This view is so blind to the power of fiction that it's not even funny. Swain now has an undead juggernaut and no way to show the thing off in front of other countries, huh? Like, what's preventing Swain from just getting up right now and marching to Noxus with Sion at the head of an army he rallied up? We don't need the Institute of War, or summoners, in order for Swain to "show Sion to other countries." Your point is moot.

Also, thank you for calling them countries. Because that's what they are and always have been, countries. They are civilizations with rich histories that predate the Institute of War. So as it has been said many times before, and I will reiterate, the new lore doesn't conflict with the old lore. If Riot really liked all of your ideas about the Institute and wanted to reinclude it later on, they certainly could.

DG Ashabel8 votes

This view is so blind to the power of fiction that it's not even funny.

No, this view is backed by the power of logic. A man who would start showing off an undead killing machine in a time of ceasefire isn't a grand strategist or a tactical genius, he's a bloody idiot. It's basically telling everyone else that he has a tactical nuclear missile and encouraging them to procure nuclear armaments of their own, both killing the element of surprise and making the apocalypse they've been trying so hard to avoid much more likely.

brusque1 votes

Okay. Let's consider this in more depth, then.

A man who would start showing off an undead killing machine in a time of ceasefire isn't a grand strategist or a tactical genius, he's a bloody idiot.

Here is an example of what I meant by what I said, this view is so blind to the power of fiction it's not even funny. Take a look at the world around you right now, outside of Runeterra. What do you see? Even in times of "ceasefire" between major political powers, wars have erupted all over the planet. Strange.

Since writers often look outward to the real world when they look for inspiration to create stories, let's just pretend for a second that we want to say something poignant about war. Let's say that an event happened in Noxus one day which completely blew up the High Command's quarters, which in my headcanon is called the Constabulary. What now?

Now we have a catalyst. We have a reason for this "ceasefire state" to be over. Although, Riot is retconning the old story--we're pretty clear on that at this point. So we don't even know if Runeterra is or isn't at war. It's blatantly clear that shit is going down in Shurima, that's for sure. That is some scary stuff.

Anyway: what if Swain, and Noxus, had been concocting a plan to take over all the countries for the last one hundred years? What if there was a greater significance to this event in Noxus that forced Swain to start his plan earlier than intended? A plan that included Sion?

So please, don't be so close-minded as to shoot down the creative work of people who are trying to give you content they believe will make you feel good by saying things like "this view is backed by the power of logic." That's pretty unfair to this whole lore/community debate.

DG Ashabel7 votes

Well then.

Riot wants to tell stories that are driven by characters. The only logical result for using Sion for publicity is a world war, aka an environment where all factions are trying to murder each other and the characters' stories are side material for a massive inter-faction war.

Since you are so much more enlightened to the power of fiction than I am, I would like you to explain how a plot device that only makes sense within the outcome opposite to the one intended is desirable.

brusque3 votes

I never said I was much more enlightened to the power of fiction. I'm attempting to present the other side of the coin, which a lot of people are burying instead of considering whether or not it has objective merit because they're upset that the retcon happened without their consideration.

I would like you to explain how a plot device that only makes sense within the outcome opposite to the one intended is desirable.

I don't understand. Are you referring to Sion? Are you referring to the hypothetical I provided about Noxus blowing up? Either way, war is an inevitable outcome of living in a world with other people who have souls and opinions. I never said that it was a desirable outcome, or that it was even the final outcome. It's an idea, just like all the other ideas people have here.

DG Ashabel5 votes

I never said I was much more enlightened to the power of fiction. I'm attempting to present the other side of the coin, which a lot of people are burying instead of considering whether or not it has objective merit because they're upset that the retcon happened without their consideration.

No, what you're doing is lecturing. In an incredibly abrasive tone, no less, since you kept on insulting my intelligence and creativity in the last post. I'll actually never understand what it is about the new lore that draws people who think condescension is their finest weapon in a debate, and I don't think I want to understand either.

Here's the thing - people already discussed the new direction of the old lore to hell and back on the old forums, with a lot of discussion taking on a desperate tone as we tried to find something good about the new direction. The problem is, the new lore is objectively badly written. The Shurima event alone breaks the basic tenets of good writing so many times that people have begun to sigh in exasperation. Reborn is written much better, but its logistics hold up only in the old lore for one simple reason.

I don't understand. Are you referring to Sion? Are you referring to the hypothetical I provided about Noxus blowing up? Either way, war is an inevitable outcome of living in a world with other people who have souls and opinions. I never said that it was a desirable outcome, or that it was even the final outcome. It's an idea, just like all the other ideas people have here.

The narrative team has explicitly stated that their goal with the retcon is to provide stories that are more character-centric. While Reborn is strongly character-centric, the implications behind its events indicate a large shift in faction relationships and an eventual war. A war story isn't character-centric by definition. While it's possible to write a character-driven story set during a war, doing so requires an extraordinary amount of effort. There is a reason why Valiant Hearts and Final Fantasy Tactics are considered to be one of the finest stories in video games.

This is precisely why nobody trusts the narrative team to actually deliver a good stories. Their intent (character-driven stories) contradicts their actions (stories that create large faction-wide conflicts), and that's on top of places where writing is objectively bad.

People already checked on the other side of the coin. That is precisely why there's still all this ruckus. It's because the other side of the coin looks awful so far.

CupcakeTrap6 votes

e.e cummings was very successful and he didn't follow convention.

the ancient weapon is a key she betrays sivir ! legends of the hidden temple shrine of the silver monkey

DG Ashabel9 votes
  1. Show not tell. A good writer allows the story to tell itself rather than break the audience's immersion by explaining what is going on. Since Rise of the Ascended had Nasus explain what is happening on-screen rather than narrate a story (it becomes increasingly obvious in the second video), it fails at that.

  2. Stylistic dissonance. Continuing from the previous one, the second video has Nasus actually repeat the same thing multiple times while he explains different on-screen illustrations. The writing doesn't flow and is glaringly separate sentences edited onto a video, kind of like subtitles.

  3. Deus ex machina, the infamous plot device that got you mocked off the stage as far back as in Ancient Greece. While everyone else in Valoran is trying to figure out how to bring the dead to life, Shurima conveniently has magical resurrection swimming pool just in case royal-blooded mercenaries get stabbed somewhere in the vicinity.

Three. Three basic rules of good storytelling broken within four minutes. That's enough to get you kicked out of college.

And now for narrative contradictions...

  1. Sivir is introduced as a hardcore mercenary who only cares about gold, then promptly wets herself when she sees people die. Although that would indicate that she cares about her band of mercenaries, she in fact continues her journey into the maze and lets them keep dying. She's also been in this business for years, yet she doesn't suspect anything from how her employer acts as if all those deaths were expected.

  2. Cassiopeia, the wily and clever seductress, is incredibly bad at playing the role of one. She treats deaths with all the investment of a stone-cold sociopath and doesn't even try to pretend that she expects Sivir to survive the journey, which makes one wonder why Sivir followed her in the first place.

  3. Nasus is the guardian of the emperor's tomb, yet he's nowhere near the tomb when the place gets invaded and ransacked by a Noxian sociopath. In fact, the only thing he contributes to guarding the tomb is a trap...

  4. ...a trap that doesn't actually keep anyone from opening the door. Instead it curses them by transforming them into an animal-person with super-powers. That's in a culture where turning into an animal-person is seen as a blessing and one step closer to godhood. Huh.

The story is internally inconsistent and self-contradictory, and that is on top of breaking numerous stylistic and storytelling rules. It's very bad writing by all standards.

CupcakeTrap11 votes

It's possible, but you have a giant organization of the most powerful mages of Valoran, so it's really hard to stop them (especially considering with the old lore they completely annihilated practically everything south of the Great Barrier)

So make them not that powerful. Make them a bunch of mages who have some power, a lot of knowledge, and more importantly an international consensus that unchecked warfare will destroy the planet.

CupcakeTrap15 votes

More importantly, they can lose the support of the member-states. That's what would cause the League to collapse. The League is essentially a court. Destroying the Supreme Court building wouldn't destroy the judicial branch; they'd just build a new one, and they'd have some workaround in the interim, e.g. setting up office space somewhere. What would destroy the Supreme Court would be, e.g., for them to issue a ruling that nobody would follow. Without the socio-political foundation supporting it, the Court is just "nine people in black robes saying things in a room in DC". Likewise, physically destroying the League wouldn't do more than provide some kind of catalyst. (I was troubled to see a Rioter say that they considered destroying the League with "Nashorzilla"; to me, that suggests they were conceiving the League in a very simplistic way.) But the League must walk a tightrope between enforcing its laws and acknowledging political reality; if it goes off to either side, a new Rune War awaits.

They played a very dangerous game in Kalamanda. I liken it to friends pulling brawlers apart: it works because the brawlers, having been separated, think about whether they really want to do this and (after some glares) go their separate ways. It's also like a game of Chicken, with the League betting that Demacia and Noxus would swerve first. The League was putting itself in the line of fire, saying, hey Demacia, if you want to do this, you're going to have to blow off the League itself. There was a very real risk that Demacia and Noxus would have said "you know what, screw you, League", and the regime would have collapsed. (Compare: France and Germany pulling out of the EU.) The League took that risk because it realized that it had to be willing to back up its words with actions, and that if it didn't stop this conflict quickly there could be another Rune War. It was a dramatic moment of truth for them.

Now, some interpret Kalamanda differently: they say it was proof that the League was so incredibly powerful that it could by its own strength beat down the rest of Valoran. Well, if that's how the old lore was, then that's a good reason to rework the League more sensibly.

Rew7114 votes

Hey, random question. That picture is epic. It also looks like a summoner. Could it possibly be a future character that you've found or Riot had you put onto here as a clue?

CupcakeTrap5 votes

Hey, random question. That picture is epic. It also looks like a summoner. Could it possibly be a future character that you've found or Riot had you put onto here as a clue?

It's from the League of Legends cinematic (the first one):

http://www.youtube.com/watch?v=zY1vLEk8B9c

Rew7115 votes

That was a epic cinematic.

CupcakeTrap11 votes

That was a epic cinematic.

Another casualty of the retcon.

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