Lore and Community Engagement

CupcakeTrap·9/30/2014, 7:59:00 PM·35 votes·4,716 views

http://i.imgur.com/HQ2XBo0.png

I'd like to continue the discussion from this thread, which had only started when two factors pushed it out of sight:

  • It probably received a large share of "disagree downvotes" aimed at the Rioter who posted the thread, which dropped it off the front page.
  • it was drowned out by flurry of other Red posts burying it in the Tracker.

There were so many good posts in this thread, and I can't re-post them all, but I invite their original authors to do so in the comments.

To start with, here's my exchange with Tamat and Jaredan, during which I think the thread transitioned from a "redirect removal" thread to a more involved discussion about lore and community engagement:


Tamat
Our biggest motivator to transition to the boards wasn't to silence anyone, it was to make a lot more noise! I want to see the the folks at Riot that work on the story to have a much more active presence here. My biggest piece of feedback for everyone here is that you need to make them feel more welcome, and less like they have to walk into a lions den to talk with you.


CupcakeTrap

My biggest piece of feedback for everyone here is that you need to make them feel more welcome, and less like they have to walk into a lions den to talk with you.

While the rage got shockingly out of hand at one point, and nothing can excuse that incident, most of the standard vitriol is (I think) the result of us not feeling that we have any kind of engagement.

The Riot Norm: Community Engagement As Part Of Design Part of the reason we like Riot so much is that you guys really do engage with the community and talk things out. Sure, you do larger-scale playtesting, and you conduct market research, but I at least get the impression that in most areas you'll also consider feedback from the forum/Boards/Reddit "focus group".

Not So With Lore Lore is the big exception. For literally years, the lore community teemed with ideas. (And not just Urgot/Kassadin fanfic.) Riot would come by and mumble something about how you were "working on something awesome", then vanish. This didn't create excitement: it created fear. That might sound like an excessively strong word: fear, really, about a pretendy story for a video game? But I think it's a suitable word.

** Why Lore Is Personal** People get anxious about their favorite Champions getting nerfed or reworked. People care about their Elo, and their gameplay experiences. I think it's even more acute with lore. This is not just a League phenomenon: look at any community that's gathered around a work of fiction or a universe. The process of experiencing fiction, especially immersive, universe-building fiction, is an affectionate process of familiarization. It taps into our basic social instincts: we get to know characters, we get involved in their stories.

Retcons and reworks are upsetting for this reason, especially if they come out of the blue. For a quirky analogy, consider the fact that one can't really tickle oneself. In a similar way, to the degree that the changing force is alien and "other", the disturbance is perceived as greater, especially when accompanied by a feeling of loss of control.

Why Deleting Summoners And The League Is Extra-Personal Deleting Summoners, and the League, is more jarring still by orders of magnitude, because it strikes right to the heart of immersion. It felt like you were kicking us out of Runeterra — because you were. There are creative and theoretical reasons why people oppose this change, but there's also this very personal element.

Contrast: Community Engagement During Gameplay Changes Versus Lore Changes When the gameplay team sets out to do a gameplay rework of a Champion, there's a big discussion, with top-level decisionmakers actively participating and responding flexibly to feedback, engaging and debating with the community. I think this really sets League apart.

Then Riot went and made massive changes to lore after years of secretive behind-the-scenes plotting, with absolutely no community engagement beyond "gosh, this'll be cool!", worrisome trends (the gradual erasure of Summoner references in voicework), and confusing micro-reveals.

I'm searching for a suitable gameplay analogy. A Champion kit rework is really a poor match: it's too small, by far. Imagine if Riot just decided, I don't know, to rework all melee Champions into pure tanks. There would be a discussion about this. It might all be smoke and mirrors, but if so they're well-deployed, because I really do think based on past experience that this would be a back-and-forth, with community input influencing (perhaps even cancelling) the proposed change.

Here, there was no discussion about what we liked about LoL's lore. Riot says there are tradeoffs between the immersion provided by the League framework and the "freedom" (debatable, but that's a separate topic) found in a League-free setting. Those tradeoffs were not discussed here. Neither the hardcore lore community nor the community in general had input.

Does this help explain the reaction?


Jaredan
Hello all, and you in particular, of course, CupcakeTrap. First up, apologies for my own lack of appearance here on the new shiny Story and Art forum; it's been rather hectic. Still, that's no excuse, and making time to engage with you is always a priority.

Not So With Lore I don't think you are being hyperbolic when you use the word "fear." Fear is a response due to being unsure about something you care profoundly about, and that has arisen because we've done a poor job in communication for some time, for a variety of reasons, and because you hold our Champions and our world dear. We want our communication to improve, and we want your love for Runeterra to continue and grow by leveling up the stories we tell and how we tell them.

Essentially, as we were working on how we were moving forward with the story of Runeterra, it made certain interactions that would be meaningful difficult. I know when I arrived at Riot I would pop on the boards and see where I could play a game of "bat the idea around" with players. As soon as discussion moved towards "...and how did <insert character name here> join the League?" there was an overwhelming urge to throw down a Ninja smoke bomb, shout "Look, over there! It's Elvis!" and run away. We couldn't engage with you fully because we hadn't worked through our direction to the point that we could answer those particular questions. Personally, I didn't want to start conversations that would end in avoiding the questions.

The Dev Blog that announced the changes was not only to give you a better idea of where we were headed, but to allow us to start speaking about it in a way that wasn't infused with fear. That word again. I was unsure of something I care profoundly about—making the experience of players better, particularly through story. Hence the hesitance.

Why Lore is Personal I couldn't agree more—it's why I work in the field that I do. Story isn't just something we consume, it's a fundamental part of how we live, and it informs who we are. The stories that matter to us stay with us.

Why Deleting Summoners and The League is Extra-Personal I understand that and we're working on telling the stories that will build the world and allow for a deeper understanding of Runeterra, its people, and the unique individuals who protect them—or endanger them. The issue with moving towards creating stories to explore our world, rather than giving a more encyclopaedic overview, is that you don't get all of the information up front. The advantage is that you experience the stories from within their circumstances and through the hearts and minds of the characters.

Biographies are excellent for recounting things and can be written in very entertaining ways. We want Runeterra to live and breathe in a way that means you are experiencing things as they happen. The characters will change because they grow as people do. We made the decision we did in order to make choices on the long term growth of those characters and our overall story.

The Institute of War became an issue because it was created to tell a game rather than tell a story. Its inherent structure to focus Valoran's conflict into specific areas meant we would have to consistently work around it in order to create many of the stories we are passionate about telling. There were a variety of ways that we could have done that, including destroying the IoW (Nashorzilla?). However, that would have left us with aspects of our world that we wanted to improve upon and change, which we would have to explain individually through story. Stories that would essentially be explanations, which was the main issue with the IoW in the first place.

We wanted to form a Runeterra with a foundation that allows us to go wherever we want to. A place to explore anew.

The stories, such as Shurima and the new Sion, are our first steps. Many more will follow.


And it continued from there.

123 Comments

CupcakeTrap9/30/2014, 8:03:11 PM9 votes

Champions' stories can't progress with the League of Legends in the way.

I disagree. What do you all think?

I have a GD thread going on this topic, in which I go through the Champions people find most problematic in the League setting and provide examples of how their stories can progress. So far, I've found that the League often actually provides more story options. In any event, though, even if it did require the Narrative team to work a little harder or think a little more creatively, I think keeping a League of Legends in League of Legends would be the way to go. What they've done is really not that far removed from, "Yeah, well, making a story for this game is kinda hard, so instead I've written a new Game of Thrones novel starring Ashe, the Frost Archer!"

CrazedPorcupine10/1/2014, 2:32:55 AM8 votes

I'm popping in here to put in my own two cents. I've worked with Cupcake closely and the factions team for about 2 months now and been a part of the Factions Community for about 6, and I've loved every minute of helping shape the non-canon LoL universe. I've seen Demacia take pity on Ionia and help them defend against the new Noxian Invasion, Hell I even helped write the story of WHY Demacia did so. Watching the Factions Universe grow faster and be more in depth and tied together than the current League Canon is disappointing because honestly, Factions is run by volunteers in their spare time who have jobs, families and other things that have priority and we all do it out of love for the League universe. Yes I get angry at how skilled players in certain factions end up shifting and turning story lines, but actually feeling like I have an impact through my own gameplay before I became staff? And the ability to write my own lore for the Universe was great, amazing, it allowed me more freedom than I've ever had, and the Factions Community is what is keeping me in League. The League Universe has always been the biggest reason for me to engage in the game.

Riot, I plead and beg of you, USE the community. We put a lot of time and effort into the lore we write. We put our hearts and souls into our words, wishing that our thoughts will shape Valoran and Runeterra. Communities like Factions allow that dream to come true. So Far Riot, you've done 2 HUGE Lore events, and are prepping for a 3rd, but the follow up is non-existant. Because you failed to follow through on the Freljord Event, saying which queen has come out on top means that Factions storylines involving the Freljord forces us to figure out why we would have Sejuani working with Ashe, or why Lissandra would continue to take orders from Ashe. Shurima was disappointing because of the way it was told. And it's disappointing because the community knows it won't receive any followup to engage in the story of Shurima to answer the many questions that have arisen from the Event.

Last, The removal of the League and the Summoners hurts because it feels like you don't care about the players anymore. No more does it feel like the community is a part of the story. It no longer feels like we are connected to the champions, we no longer connect with them and that hurts the most. The fact that we are no longer valued as parts of the story.

Diahane9/30/2014, 11:51:14 PM8 votes

To all those arguing the IoW was restricting or cheesy in some aspects: item the first, it indeed was meant to be restrictive; item the second, it was cheesy because, well, they didn't really want to put that much effort in those parts of the story and that's one of the main reasons they came to the oh so loved idea of a retcon.

The IoW being restrictive was a cool feature (refer to the Kalamanda arc to see how such a restriction can lead to a genuinely good story), a subtle one which required a good share of work. If you say that's too much to keep up with and that's a good reason for a retcon, you're saying Riot's lore team is lazy and can't figure out the things they are meant to. That's demeaning coming from those who claim to support them. I think Riot's got some professionals and that they could do the job, so I can't take this as a proper excuse or compelling argument, it's just a plain "the other way is the easy road, let's take it even though we need to step on someone to get over there". And, even if it was so necessary to get the IoW out of the way, why not doing it with a piece of story in which said institution crumbles? Too much work again? What do you take Riot's writers for, amateurs? They can definitely come up with a story for this and surely already did when brainstorming and discussing whether to retcon. Then they simply chose the other option, but it's not unfeasible to do this. Saying otherwise is a poor excuse.

Some things do not make sense you say, like Jinx being a criminal and in the League? Well, first things first, they stopped including the League in the bios way before characters such as Jinx or Yasuo came out, so it's just that they didn't even care to justify anything. They just outright ignored the matter (which, by the way, is another example of how bad they dealt with the retcon: they literally gradually shifted the canon hoping no one noticed until it was time to announce it already happened and therefore too late).

I'll go further, summoners could belong to factions as Fiddlesticks' lore reminds us. Zaunites and Noxians summoners, coming from cultures which higly regards the ends more than the means were the ideal explanation of why some beings were summoned at all and admitted into the league. To put it simply, there could be a lobby of power-hungry summoners spending themselves to get questionable individuals such as Shaco into the League. That is actually pretty much Shaco's lore, to be honest.

As to things being static, I partly disagree. They were such because they didn't advance champions' personal stories and decide to keep things suspended, just like the backgrounds of Warhammer (both fantasy and 40K) are so that everyone is still around and kicking. If they wanted to evolve things, they could though. Between a match and the other the real aims of the characters could show up and lead to plot advance, just like it happened in the Kalamanda arc, with Jarvan IV, Katarina and Talon all working together to unveil the true facts behind it all.

Lastly, the IoW provided an infinite amount of possible interactions between the champions. They were all cramped in a place, they all knew each other, they all interacted. Now, tell me, why should Lulu or Veigar matter to anyone? Who is Nami supposed to interact with? Who shall ever go mess in the Kumungu jungle with the likes of Nidalee? Woodcutters mentioned in her lore apart I mean; she just got isolated and irrelevant on a global scale all of a sudden. The IoW removal just localizes the champions too much and that's why they just had to tie together a bunch of character in the Shurima event, because the likes of Rammus and Skarner were suddenly devoid of any relevance and interaction. Before champions were many things, among which they were 'athletes', they were idols, everything Valoran's youth could dream to become (refer to Orianna's lore for instance) and this was enough justification, in addition to the power and political influence related ones, to have anyone enter the League.

CupcakeTrap10/1/2014, 1:09:35 AM8 votes

And for anyone who's arguing that it's simply impossible to tell interesting stories with the League:

http://i.imgur.com/2e9tfnM.jpg

This is Factions, a community-run game mode and lore initiative that focuses on the League of Legends itself. It started about a year ago. It's run by volunteers in our spare time. If you have a hard time believing that there could be good stories told through the framework of the League, take a look. (It's in a book. Reading Rainbow. Reading Rainbow!)

I'm not just sitting here saying "yeah, I bet you guys could figure out a way to tell these stories with the League. The League might even make it more interesting. I dunno. Figure something out please." I'm pointing at how we in the lore community have done exactly that. Over the past year, we've completed five full arcs, covering topics from "brawl over an artifact" to a Void invasion to a new war between Noxus and Ionia. All driven by actual matches.

Riot's scared of the game, fearing that it would be too difficult to incorporate. Meanwhile, we've not only told stories, but we've told open-ended interactive stories whose course was set by actual matches. We don't just explain the League in an in-universe sense: we literally use specific games of League of Legends to put Summoners into the universe of Runeterra. I haven't found it "constraining" at all: I've found it liberating, invigorating. It makes the story live, and it brings Summoners into the heart of it.

Riot's afraid of talking to the community, or acknowledging players as "Summoners". Meanwhile, we put Summoners in our lore. We hold interactive lore events where each faction's Summoners can cast their vote on what they should do next.

So step up, Riot. You've got a team of 30 professional authors. You can do this.

If you're still too scared, too nervous, then fine. Whatever. You have corporate bosses and business needs. I don't hold it against you personally. But if you're going to abandon the lore of the actual game League of Legends, and retreat into a Smash Bros. alternate universe whose only connection to League is a set of characters, then I'll just ask you to get out of the way and let the lore community pick up the game you've abandoned.

Chromatic Eagle10/1/2014, 12:54:16 AM6 votes

The League was never that powerful. Repeatedly you had champions outsmarting, overpowering, and just generally being pains to control. Not that hard to figure out a way to nerf or beat them. Riot doesn't want to, which is my point. Whether or not Riot is too lazy or too incompetent to write the IoW, the fact is that they don't want to, and because of that they won't.

We can argue forever about how they can keep it and why, but they've made their decision.

We can support their new direction, even though I still fail to see how the new lore conflicts with the old.

We can disconnect ourselves from the lore, because Riot already did.

We can find a new game that is similar or better than the IoW.

ModCaptainMårvelous9/30/2014, 11:04:12 PM6 votes

I'unno. I'm gonna be devil's advocate and say I like the idea of new lore. So often I found that using the League was sort of a...well, I found it as a cheese explanation for why someone can't do something/can do something. Jinx can't kill Vi/vice versa because league intervention. Syndra joined the league for the sake of amnesty. etc. It seemed like...a cop out. Like the Institute of War was the biggest deus ex machina there was and that I could justify any champion going there for any reason. More importantly, it's the same thing with old lore:

Nami - Joins to get a moonstone. Yorick - Joined to find out his old name Nautilus - Joined to figure out who left him to die.

Yeah, these are good goals, but this makes the institute feel all powerful. They can find anything you want, look up anything, defeat anyone...it just rang hollow. There was no real triumph or struggle for these champions, they could just get in, do a dance for a few matches and get what they want. The biggest crime of this? There's no adventure. Tell me, which sounds more interesting:

  • Yasuo pursuing Riven across the world to find that one day where they can have a duel that will bring to light his innocence and free him of his crimes

or

  • Yasuo fighting in an arena until they give up Riven to him so that he can make her pay for her crimes.

Was EVERYTHING about the institute bad? Not at all. The institute had good qualities, but I feel the fact that they could solve any problem/any solution was farfetched. Along with that, writing them out of the lore is problematic because how do you explain the most powerful magi in the world disappearing/losing their powers? Better yet, if they were still in the lore and they abolished the institute, why have summoners at all or even refer to them? It'd make even less sense.

I don't think the reveal of the retcon was handled well and I think Riot is kinda stuck in that they can't reveal the full story but the ideas they have are numerous, but man are people unfair about this change.

CupcakeTrap9/30/2014, 8:10:58 PM5 votes

We can't really discuss what's coming next, but we hope you enjoy it!

I think Riot's Narrative team should take a page from how the rest of Riot handles community interaction. Generally, Riot makes a point of interacting with the community in a meaningful way, seeking ideas and feedback. For example, a typical Champion rework is preceded by a great deal of discussion with the community, and this discussion noticeably influences how the rework goes. In contrast, the lore team generally only comes by to answer trivia questions or to talk about something that's already set in stone.

The most obvious example: the erasure of the League of Legends. The Narrative team says they "really thought about it" and had lots of internal debates, but none of that was conducted publicly. They've identified pros and cons to League of Legends lore involving a League of Legends, but we weren't given any opportunity to participate in that weighing.

I'd like to see this change. Let's have that talk about the League now, and see what options might be available. At the very least, tell us what faction is getting a rework next, and have some real discussion about how that might go. Bring some of this debate and discussion you speak of out into the open so that we can participate.

For example, let's say it's Bandle City. Let's talk about the Champions of Bandle City. Let's talk about the Mothership. Let's talk about what Narrative is thinking of erasing or changing, and let's have some real debate about those proposals.

The lore community has been overflowing with ideas for years. I'm sure all you Narrative staffers are really creative and clever people, but perhaps even you could gain from tapping into this vast reservoir.

Flintfall9/30/2014, 11:10:49 PM4 votes

I personally found the League really restricting, every champion is quite literally constrained to do whatever the summoners approve of, so that pretty much removes all threats of major conflict.

No wars can take place, because they've shown the ability to stop them right in their tracks, the void's creatures can be used as puppets, so not quite sure how they're gonna be a threat, even the most lawless of places has considerable summoner influence.


To answer your GD thread:

Rammus : Rammus was only at the League to just be there, not quite sure how that's a strong story-telling you claim the Institute of War brings. Without it, we can give Rammus directive/purpose beyond just sitting at the institute of war because he's bored.

(IE searching for more of his kind in Shurima, gaining knowledge on his past/kind from Azir, Xerath, Renekton, and most notably Nasus.

Gnar : Gnar would experience the new world through the Summoner's Rift mainly, greatly inhibiting his experience and interactions with Valoran and its people.

Khazix : While the league would provide evolving opportunities, it's not fun to imagine him stuck in a cage because he's dangerous. If Kha is out devouring yordles and no ones stopping him (yet), he feels way more alive and real (in the Runeterra perspective).

Zed : Zed has nothing to gain from the Institute of War, he's training the next generation of shadow ninjas, not seeking revenge on Shen. He hates Shen, but I doubt he hates him more than he desires to topple the entire ninja order as he knows it.

Elise : The league knows all of her motives now, so the spider god will die soon since no one will join her. Really doesn't fit well considering her servitude to it.


From experience in Champion Concepting it's always refreshing to tell a story and not have them always end up in the League of Legends, I mean WAY better.

EDIT: Seems I got more feedback than I bargained for, I'd like to hear more thoughts on the manner. I'm not gonna delete anything, but I was a bit salty a while back and that's poor behavior on my part. I'm interested in your guys' opinions, and I lost track of that goal somewhere in there, and for that I'm sorry.