Where's the Bottleneck with Skin Production?

RookPusher··2 votes·438 views

There's a lot of discussion about champ production which I understand. But no one thinks you produce enough skins, and it's significant revenue I have to imagine. Furthermore, increasing skin production means we all would get less pissed about the usual suspects getting their 7th skin.

So why not double the skins team and roll around in C-notes all 2018?

7 Comments

Blaiz Fenix3 votes

I'm an software engineer myself there's 2 bottlenecks with any type of development and it's time and money. Yeah they could spend time/money making new skins, or they could make new champions which also generate revenue and have the potential to get new people interested in the game. It's easy to keep customers, it's harder to get new ones.

There are also other things like bug fixes, champion updates, balancing the game, story and narrative, philanthropic efforts , and, more specifically, the professional aspect, that take up LOTS of time and money.

As far as specific skins themselves getting produced, there's two I can think of; ideation and execution. It's kinda hard to come up with skins, not just the general idea, but how every specific of the champion. And once the idea is done, you have to put into the game in a way that has to be recognizable and distinguishable from a lot of other things in game in a millisecond. This takes a lot of time. I would say if a team worked on a skin start to finish would take 3 months at the least. And that's excluding the official QA process, redesigns, and post-release changes for accessibility.

A coworker worked at Riot and he said they are pretty intense in the amount of effort they put into their work, so I don't they they want to release low quality skins just to release skins, despite what people on the boards think. Hell, they made entire narratives and gameplay from just a could skins.

Edit: Sorry this is kinda long and may have been ranting but I hope it helps.

RookPusher1 votes

It did. Thanks, man.

Tesla Effect2 votes

Why not make a new source of revenue that isnt glorified overpriced cosmetics....like a payed single player game that goes more into the lore of Runeterra. Pretty much bored that Riot games lacks the games part of their company and solely focuses on one MOBA game.

Blaiz Fenix1 votes

Well, think about it. It works. They know it works. They have the profit to prove it.

What you you are suggesting is going into a market in which they have no experience or recognition to create something that may not only fail miserably, but take away time and effort from their proven stream of income.

It's like instead of putting 200$ of your 2000$ paycheck to invest in startups which may fail horribly. I mean it would be cool, but I'm not gonna be mad at them for not taking a risk.

Side note, why does it matter if they have one game? It's not like they are the only game company in the world.

RookPusher1 votes

It's modeled on sports. How often do Soccer matches stop to give the players a history lesson?

Warlord Dienekes3 votes

I mean, if they did I’d probably start watching soccer.

Tesla Effect1 votes

{quoted}

It's modeled on sports. How often do Soccer matches stop to give the players a history lesson?

Its football, not soccer you swine.

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