Game mode: HELMET BRO MODE

Nebuul·11/1/2017, 12:38:48 AM·4 votes·1,163 views

Imagine a game mode the opposite of URF, one in which the players are weak and defenseless. I present: HBM

Game mode buff: HELMET BRO Cooldowns are set at 180% (capped at 140%) Attack speed and critical strike effectiveness reduced by 50% True damage dealt reduced by 50% AD, AP, MR, armor, lethality, and magic penetration reduced by 50% Item cooldowns increased by 40% Everyone has egregious wounds (healing reduced by your weakness and frailty!) Additional grievous wounds prevents all healing instead of reducing it

But that's not all. MONSTERS SENSE YOUR WEAKNESS. Monsters in the jungle are now hostile and will attack anyone entering their territory. Also, minions are much more eager to attack players and will randomly switch to attack you if you are in range.

Also, the scuttle crab is out for revenge, so beware the lane ganks!

6 Comments

Blitz10011/3/2017, 5:54:03 AM2 votes

Hell man, I'm a bronze support main. Nothing could possibly be more painful than my League experience already is. Bring it on.

Infernape11/3/2017, 6:09:59 AM2 votes

Also, the scuttle crab is out for revenge, so beware the lane ganks!

I WANT THIS.

GigglesO11/3/2017, 6:17:12 AM2 votes

{quoted}

Additional grievous wounds prevents all healing instead of reducing it

I was going to upvote, and then this happened. This completely ruins any champions that actually rely on healing. I was fine with the everyone has grievous, but no. Up to that point I was like I need this.

Terakali11/1/2017, 12:56:36 AM1 votes

CC lasts 50% longer, but the cause (if a champion) is CC'd for 50% of the original duration. Towers will intentionally seek to kill minions to prevent you from farming, or, if you're the enemy, arbitrarily target you. While in combat, you lose 1 armor/mr per second, capping at a 60% shred.

And replace the scuttle thing with the following:

No healing is gained while in combat with Scuttle, regardless of source. Additionally, the heal/mana restore at the end is replaced with an equal power drain that fuels a Giant Enemy Crabgot summoned at its death location. The Crabgot automatically targets the champion responsible for Scuttles death. While his health is low, this Urgot has infinite mana and full build.

ZT Xperimentor11/3/2017, 6:35:18 AM1 votes

. . . But can we place as many wards as we can afford?