[Champion Concept] Kalumkabra, Eight-headed Demon of Spirits

regonas··9 votes·975 views
tinypic photo

Your basic attacks hit enemies in an arc in front of you. Attack range: 200 Angle: 120°

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Passive: Focused Attention: when attacking more than one enemy, then your basic attacks deals only 35% of normal damage. However, when attacking only single enemy, then your basic attacks deals 100% of normal damage.

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Marked Souls [q] Passive: your basic attacks deals 10/15/20/25/30 (+30% of attack damage) (+10% of ability power) bonus magic damage and marks hit enemies for 6 sec. Mark stacks up to 4 times. When 4th stack is applied, then enemy will be Marked To Take for as long as he/she is marked.

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Haunted Festival [w] Launch up to 3 homing evil spirits at 3 closest enemies. Each spirit will deal 60/90/120/150/180 (+40% of ability power) magic damage. One enemy can be hit only be one spirit. Increase number of spirits summoned by number of enemies affected by Marked To take up to maximum of 6/7/8/9/10 spirits. Cooldown: 6 sec Mana cost: 50/55/60/65/70 Range: 600

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Hell's Music [e] Deal 60/100/140/180/220 (+45% of attack damage) (+40% of ability power) magic damage to enemies nearby and confuse them for 3 sec. Confused enemies deal 25% less damage and move 15% slower when moving away from you. Stun enemies affected by Marked To Take for 1 sec. Cooldown: 12 sec Mana cost: 80 Range: 375

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Spirit Enlightenment: travel [r] Passive: each rank of this ability unlocks new passive effect: Rank 1: from now on you can move throw units and your basic attacks will not stop your movement; Rank 2: increase your ability power by 60% of bonus attack damage; Rank 3: increase range of all your active abilities by 125.

Active: teleport to your target dealing 100/150/200 (+30% of ability power) magic damage to him/her and inflict fear into all other nearby enemies around your target for 0,85 sec. Number of charges: 3 Recharge time of one charge: 30/26/22 sec Mana cost: 70 Range: 550 Range of AOE: 280

~~ ~~ Build examples:

  1. item 3020 item 3153 item 3146 item 3078 item 3065 item 3068
  2. item 3006 item 3153 item 3074 item 3072 item 3065 item 3742
  3. item 3020 item 3003 item 3027 item 3116 item 3151 item 3078

P.S. sorry for average concept. I am very ill and i can't spend much time on pc right now.

7 Comments

Elegant4271 votes

How does his passive work with 'on-hit' items such as item 3153, item 3077, item 3074, item 3748, item 3022, item 3124, item 3285, item 3091, item 3115, item 3042, etc?

regonas1 votes

{quoted}

How does his passive work with 'on-hit' items such as item 3153, item 3077, item 3074, item 3748, item 3022, item 3124, item 3285, item 3091, item 3115, item 3042, etc?

It should work with everyone of those, except item 3285, because that item works with spells. But, damage reduction for basic attacks also applies to item 3074 item 3748

FUlollypop1 votes

and with item 3085

Master of EVIL901 votes

Nice idea, but I have a few things to touch up on.

Passive: The cone basic attack should be mention as a part of the passive, not by itself.

Q: I feel that it should be two stacks per mark, but it's just me.

W: Why is this the only skill without AD scaling? And if you could clarify on the bonus ghost mechanic, that'd be nice.

E: Fun little CC mechanic that would play decently in League.

Ult: Mid range poke champ with a gap closer? It's a nice idea... but it doesn't complement the rest of the moveset well. Consider reworking it to better fit the moveset.

regonas1 votes

[{quoted}](name=Master of EVIL90,realm=NA,application-id=A8FQeEA8,discussion-id=zuYP7Xzs,comment-id=0001,timestamp=2015-11-06T00:20:01.451+0000)

W: Why is this the only skill without AD scaling? And if you could clarify on the bonus ghost mechanic, that'd be nice.

~~ ~~ Because it is main damaging ability for AP build and average damage dealing ability for hybrid build. More enemies debuffed with Q 4 stacks = more spirit launched.

Ult: Mid range poke champ with a gap closer? It's a nice idea... but it doesn't complement the rest of the moveset well. Consider reworking it to better fit the moveset.

~~ ~~ Q require melee range and it enhances W and E. It does compliment the rest of the kit pretty well, because it allows quickly getting in range to stack Q, increase chance to hit enemy with W and E. I would say that R would be the best fitting ability for rest of the kit. [slayer-jinx-catface]

Master of EVIL901 votes

Sorry, you didn't specify the range decrease on his Q, so I got lost there. Anyway, I started my champ for the Nov CCOS and I'd like you to check her out, just go to my profile and look for the one called Zee, the Sound Walker :3

regonas1 votes

[{quoted}](name=Master of EVIL90,realm=NA,application-id=A8FQeEA8,discussion-id=zuYP7Xzs,comment-id=000100000000,timestamp=2015-11-06T13:58:40.001+0000)

Sorry, you didn't specify the range decrease on his Q, so I got lost there. Anyway, I started my champ for the Nov CCOS and I'd like you to check her out, just go to my profile and look for the one called Zee, the Sound Walker :3

No problem, mate. I personally think i would enter this one: http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/V4t87ZzM-champion-concept-overblaz-four-legged-fire-beast-dream-realm-champion

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