[Champion Concept] Pyro The Ashbone (mechanically difficult tank)

regonas··25 votes·4,106 views
tinypic photo

Attack range: 150

~~ ~~

Passive: Ashbone: lose 8% of your max health over 4 sec after using any of your abilities. In addition, your basic attacks deal 7/14/21 (+2% of your maximum health) bonus magic damage while you are suffering damage from this ability. This passive is disabled when you are at or bellow 50% of your max health.

~~ ~~

Infernal Magic [q] Passive: increase your magic resist by 10/12/14/16/18%.

Active: channel flames in your hand for up to 4 sec. You can release them by activating this ability again dealing 30/45/60/75/90 (+45% of ability power) (+150% of mana spend for this ability) magic damage to all enemies it passes through. You can move while channeling. At the end of its range this ability will leave a small infernal spark for 20 sec. Gain 25% bonus movement speed for 1,5 sec after using this ability. Cooldown: 10 sec Mana cost: 20/25/30/35/40 per sec Range: 645

~~ ~~

Rune Impaler [w] Passive: increase you armor by 10/13/16/19/22% and 8/12/16/20/24 bonus attack damage.

Active: impale your targeted enemy dealing 60/90/120/150/180 (+65% of ability power) magic damage and thrown him/her behind you. If enemy lands nearby your infernal spark, then your infernal spark will explode stunning all nearby enemies for 1,75 sec. Cooldown: 14 sec **Mana cost:**55 Range: 220 Throw range: 350 Explosion range: 150

~~ ~~

Vampiric Flames [e] Passive: gain 5/7/9/11/13% bonus spell vamp this ability have 20% bonus spell vamp.

Active: create an area of flames and deal 20/24/28/32/36 (+15% of ability power) magic damage to enemies in it every sec. This area lasts for 6 sec. All your infernal sparks in this area are automatically destroyed. In addition, if enemy is knocked into this area by any friendly champion, then that enemy will suffer 60/85/110/135/160 (+45% of ability power) magic damage and will have their movement speed slowed by 35% for 1,5 sec. Cooldown: 22/20/18/16/14 sec Mana cost: 70/75/80/85/90 Range: 740 Range of AOE: 320

~~ ~~

Flash Point -51 [r] Engulf nearby enemies in flames causing them to suffer from 20/25/30 (+10% of ability power) to 60/75/90 (+30% of ability power) magic damage per sec for 5 sec (this is a damage over time effect). Enemies affected by this DOT takes more damage if they are closer to you and less damage if they move further away from you. If an enemy dies while suffering from this effect, then he/she will leave an infernal spark for 20 sec. Cooldown: 100 sec Mana cost: 100 Range: 465 Minimum range for bonus damage: 390

~~ ~~ Some build examples:

  1. item 3020 item 3027 item 3116 item 3151 item 3068 item 3152
  2. item 3020 item 3027 item 3116 item 3151 item 3065 item 3152
  3. item 3006 item 3153 item 3146 item 3152 item 3065 item 3083

62 Comments

NazZomLord12 votes

item 3020 item 3157 item 3001 item 3027 item 3152 item 3116, and i would like to state that this champ really doesnt seem like a tank at all, more of a AP Fighter that benefits from teamfights and 2v2 skirmishes. Although i can see the benefit from this large damage from using his health i can see a build like this becoming the backbone.item 3116 item 3083 item 3065 item 3111 item 3151 item 3110

regonas2 votes

{quoted}

item 3020 item 3157 item 3001 item 3027 item 3152 item 3116, and i would like to state that this champ really doesnt seem like a tank at all, more of a AP Fighter that benefits from teamfights and 2v2 skirmishes. Although i can see the benefit from this large damage from using his health i can see a build like this becoming the backbone.item 3116 item 3083 item 3065 item 3111 item 3151 item 3110

You are right. Good job on pointing it out. However, he have too many draw backs if you would play him without tanky items. Passive is one of them, lack of gap closers and cc, his steady damage instead of burst damage.

I am not saying you couldn't play him as AP fighter. Hell, people played Leona jungle and Alistar top. I am just saying he is way better as tank. Tank who is extremely better when you have good teammates with knock-backs, because then you can combo one enemy to death really really fast.

NazZomLord1 votes

{quoted}

You are right. Good job on pointing it out. However, he have too many draw backs if you would play him without tanky items. Passive is one of them, lack of gap closers and cc, his steady damage instead of burst damage.

I am not saying you couldn't play him as AP fighter. Hell, people played Leona jungle and Alistar top. I am just saying he is way better as tank. Tank who is extremely better when you have good teammates with knock-backs, because then you can combo one enemy to death really really fast.

item 3146 item 3152 item 3110 item 3065 item 3151 would most likely make him the best solo laner giving the Ap and tankiness allowinng prolonged time in fights with good damage enough tank and regen. Personally i would play this champ alot.

regonas1 votes

{quoted}

item 3146 item 3152 item 3110 item 3065 item 3151 would most likely make him the best solo laner giving the Ap and tankiness allowinng prolonged time in fights with good damage enough tank and regen. Personally i would play this champ alot.

I would play him a lot, too. He would be so fun after you get used to it and master his kit. However, i don't think that your build would work very well, because without item 3116 you would lack any kind of slows (except item 3146 ). Your build might work wonders vs Darius Aatrox Tryndamere and similar top liners, but you would have extremely hard time to play vs Teemo Kayle Chogath Elise Gnar Malphite Yorick and similar champs with range attacks.

NazZomLord1 votes

{quoted}

I would play him a lot, too. He would be so fun after you get used to it and master his kit. However, i don't think that your build would work very well, because without item 3116 you would lack any kind of slows (except item 3146 ). Your build might work wonders vs Darius Aatrox Tryndamere and similar top liners, but you would have extremely hard time to play vs Teemo Kayle Chogath Elise Gnar Malphite Yorick and similar champs with range attacks.

Hmmm, i kinda see him as a counter pick of sorts due to his kit requiring the right of champions to go against to capitalize on his kit. I personally would hate to fight Teemo or Gnar no matter what items due to the ability to wittle him down without even trying.

regonas1 votes

{quoted}

Hmmm, i kinda see him as a counter pick of sorts due to his kit requiring the right of champions to go against to capitalize on his kit. I personally would hate to fight Teemo or Gnar no matter what items due to the ability to wittle him down without even trying.

Well, with right items teemo wouldn't be a hard match.

Baron of Bread5 votes

Why does he have random bonus stats as a passive in every basic ability instead of just making those part of his base stats? The spell vamp is not much of an offender here, but it feels like it shouldn't just be an add-on stat.

The champ also does not say "tank" to me. I get you would want to build resists on him, but HP is just not as effective as a choice on him because you eat a percent of your own HP and the damage from your passive is piddly nothing with 80 added damage at 4000 HP. He seems way more like a bruiser than a tank because the disincentive to build HP and the free defensive stats, allowing to focus on offense items. Combine that with really long cooldowns on his cc and I don't see him as a decent tank any more than Aatrox is one.

regonas1 votes

[{quoted}](name=Baron of Bread,realm=NA,application-id=A8FQeEA8,discussion-id=EW49Nyjq,comment-id=0010,timestamp=2015-09-22T00:40:38.770+0000)

Why does he have random bonus stats as a passive in every basic ability instead of just making those part of his base stats? The spell vamp is not much of an offender here, but it feels like it shouldn't just be an add-on stat.

The champ also does not say "tank" to me. I get you would want to build resists on him, but HP is just not as effective as a choice on him because you eat a percent of your own HP and the damage from your passive is piddly nothing with 80 added damage at 4000 HP. He seems way more like a bruiser than a tank because the disincentive to build HP and the free defensive stats, allowing to focus on offense items. Combine that with really long cooldowns on his cc and I don't see him as a decent tank any more than Aatrox is one.

It have those for one main reason: so you could max out stats you need vs current opponent. If enemy is AP, then max out Q first. If enemy is AD, then max out W first. Spell vamp is just something for sustain.

His tankynes is in his combos and how you execute them. You can throw enemy behind your back, you can throw and stun him/her, you can throw and deal bonus damage.

Passive is something called a drawback. You pay your health for abilities, so spamming them like a bruiser will kill you. If you would play him as a bruiser with no tank items, then you would just kill yourself in every fight.

He is tank because you have to think what ability and when to use it, how to use, what ability to max out first and what combos works best with other team mates. You have to have correct positioning for every one of your abilities and have team mates why synergy with you kit would be even better.

If he looks like a bruiser, that doesn't mean it could be played like one.

Baron of Bread2 votes

It have those for one main reason: so you could max out stats you need vs current opponent. If enemy is AP, then max out Q first. If enemy is AD, then max out W first.

Why doesn't he just build armor or MR first? That's how most tanks deal with a need for resistances. He probably wouldn't max W first against an AD opponent any way because as soon as they have Tiamat he would need the wave clear from his Q or E. He also would probably need to max E first since he has no defensive steroids so sitting in lane at 50% health is just asking to get killed.

His tankynes is in his combos and how you execute them. You can throw enemy behind your back, you can throw and stun him/her, you can throw and deal bonus damage.

Where is the tankyness? There is cc and damage, but cc and damage doesn't define you as a tank. The only durability he has in his kit is from his random stat passives.

He is tank because you have to think what ability and when to use it, how to use, what ability to max out first and what combos works best with other team mates. You have to have correct positioning for every one of your abilities and have team mates why synergy with you kit would be even better.

That doesn't make him a tank, that makes him difficult. Heck, look at the build ideas you had for him. One of them had 2 tank items and the others had only 1. If you build straight tank on him he will be nearly useless aside from a Singed Fling every 14 seconds and less damage than a starving poro. He wouldn't even be very tanky because the damage he does won't vamp enough to counteract his passive.

What makes him work like a tank other than all the free stats?

regonas1 votes

[{quoted}](name=Baron of Bread,realm=NA,application-id=A8FQeEA8,discussion-id=EW49Nyjq,comment-id=001000000000,timestamp=2015-09-22T17:23:24.058+0000) What makes him work like a tank other than all the free stats?

Play style. His abilities gives passive tankyness, but that's not enough. He needs tank items to be played more effectively. While he doesn't look like pure tank, however he must be build and played like tank because:

  1. you need to be durable against enemies, because you will lose hp vs them and on ability use
  2. you will deal better damage and do better in team fights if you manage to stick to enemy carries
  3. Q passive magic resist works in % of your max magic resist
  4. without tanky items one failed combo might mean your death
  5. if you do a lot of mistakes, then at least 50% of your max health would still be enough to stay in line

Does that answer your question?

Baron of Bread2 votes

Your suggested builds have a total of 3 tank items: Sunfire, Spirit Visage, and Warmogs. You suggest building him like a bruiser and your suggested play style is that of a bruiser. The only tank he might act like is Mundo but he would probably die trying to do that.

If he builds tank he does very little damage and very little cc. If he builds bruiser he does significant damage but would die when focused, as he should.

If he builds tank he would be nearly impossible to kill with magic damage. It's hard to tell how good he would be against physical damage without knowing what his base armor is. However good his resist are though, he will almost never be in a fight with full HP because of his passive (unless you get Warmog's, which would probably be necessary). Once the fight gets going he will sap his own health without a way to gain it back effectively. A tank build on him will be rather ineffective and he won't be able to be actually eat a whole ton of damage.

regonas1 votes

[{quoted}](name=Baron of Bread,realm=NA,application-id=A8FQeEA8,discussion-id=EW49Nyjq,comment-id=00100000000000000000,timestamp=2015-09-22T20:55:49.924+0000)

Your suggested builds have a total of 3 tank items: Sunfire, Spirit Visage, and Warmogs. You suggest building him like a bruiser and your suggested play style is that of a bruiser. The only tank he might act like is Mundo but he would probably die trying to do that.

Since when HP isn't a tank stat? His main tanking stat is HP. Armor and magic resist are optional based on composition of enemy team.

In addition, it looks like you missed one important point: he loses 8% his max health over 4 sec and i does not stack, so at most you would be losing 2% of max health each sec until you reach 50% of max health. That means you will drop to 50% of your max health after using your abilities for 25 sec. If team fight last for 6-10 sec, then you would take 12-20% of your max health as damage from your passive at most (if you wasn't focused at all).

I don't get you, mate. If i say that i built him to be a tank or an off-tank, that means i made everything on him for that purpose. I done calculations and everything.

He is HP based AP tank which could be played as AP bruiser.

Baron of Bread2 votes

I know that HP is a tank stat. However, it just isn't that great of a choice on him because he eats his own health with no way to gain it back that is percentage based. He isn't an HP based tank, he is a resistance based tank because he doesn't have as much benefit from HP as a standard tank

Your item builds are not tank builds. They are bruiser builds. A tank build has at most one damage item, your builds have 3 at least. Also if you build tanky the 20% of your max HP is about as much as a Nautilus shield, you know those nearly impenetrable things?

He would just be a much better bruiser than tank in my opinion. Therefore he is at most an off-tank.

bobsenbob4 votes

hmm, this is actually a nice champ, but you might want to tone down all of those passives

NewFoundAbility1 votes

but you might want to tone down all of those passives

TahmKench

Wahka Maka 3 votes

MY MIND IS TELLIN ME NOOOOOOOOOO

BUT MY BODY..... MY BODY IS TELLING ME YAZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ

The Ecdysiast3 votes

But... That's not a mechanically difficult tank.

That's a mechanically difficult AP Fighter, like Vladimir Chogath Rumble Mordekaiser .

regonas1 votes

{quoted}

But... That's not a mechanically difficult tank.

That's a mechanically difficult AP Fighter, like Vladimir Chogath Rumble Mordekaiser .

Only Rumble is difficult out of these 4. Also, because this champ would need to build ta least some tanky items he would be tank or off-tank carry.

The Ecdysiast1 votes

I didn't mean that they're all mechanically difficult. I only meant they're all AP fighters.

And yes.. the definition of a fighter is someone who lacks the CC to build full tank and the damage to build a full burst.

Building some tanky items mean he's EXACTLY a fighter, and not a tank.

Umbral Regent2 votes

I'm pretty interested in this concept! Although, I've got both a few questions and statements regarding the kit;

Questions: 1. Infernal Magic's active isn't clearly defined...I understand that it's a channel and then a burst, but what kind of effect does it have? Projected bolt, beam, or a conic wave? 2. Flash Point -51 is also somewhat confusing in effect; but more in terms of the damage than the actual ability. Is it an immediate burst of radius-dependent damage and then a flat DoT, or is it a passive wave that deals a radius-dependent DoT? 3. Why does Vampiric Flames not siphon health? Its name seems indicative of some sort of spell vamp, yet doesn't really seem to do any healing.

Statements: 1. Right-out, I love his Ashbone passive. It gives his opponents leeway to fighting against him, while also having a hard cap to ensure that fresh players to the champion don't screw themselves over entirely with unwittingly excessive spellcasts. The %health damage boost is also a nice soft buff to counter the damage you suffer for casting spells; you take damage, but you deal more. 2. His Infernal Sparks seem a little odd...With the more-or-less obvious implications regarding his Flash Point -51, it seems that there's really only one ability he can use to conjure them, and further is there's only one ability that really synergizes with them. Although, that of itself could be the highlight of your intent; a mechanically difficult tank. 3. I was at first wary about the passives with each basic ability, but looking over them now, it makes a lot more sense. In a similar vein to Udyr's passive and active correlation between abilities, but not so much that it would be specifically themed to anything besides the character itself.

(Note) Question no. 3 is struck through because I had only realized the fault of what I said when I was at Statement no. 3, but felt that it was still somewhat necessary to highlight the ability not being up-front about its nature with its active. I am also confused regarding how difficult it would be to cause the worse end of Vampiric Flames' damage, as most champions would have difficulty knocking an enemy into it. Syndra, Tristana, Alistar, Singed, Darius, Draven...There is a list of synergistic champions, but I don't feel that the list would be enough to validate the rare increase to damage.

I hope you found this critique fair, and I hope to see more out of this concept in the future!

regonas2 votes

[{quoted}](name=Umbral Regent,realm=NA,application-id=A8FQeEA8,discussion-id=EW49Nyjq,comment-id=0002,timestamp=2015-09-21T18:11:37.642+0000)

Ok, i will clarify what i can.

  1. It would be a bolt missile which penetrates enemies. Instant launch.
  2. It is a dot on enemies in range. Dots does more damage to enemies within certain range (deals more damage to enemies who are closer to you).

I am glad you liked it. Also, i made each of his abilities to synergy with at least one of his other abilities. Without correct use you would be wasting HP and be killed by better players, but with right use at right time you could dominate your enemies.

To be honest it was pointed out to me that most of LoL tanks are really easy to play, so i figured out i could make a concept of mechanically difficult, yet fun and strong tank.

If you have any other questions concerning this concept then go ahead and ask.

CoolKnightST1 votes

4 passives, something is telling me that will give ballance problems.

regonas2 votes

{quoted}

4 passives, something is telling me that will give ballance problems.

Well most of theses passives ir numbers, so they can be changed easily.

NazZomLord1 votes

Sadly though when you have the right Items to counter one champ they just dont matter against the other team, this happens alot with teemo due to the other slots easily Being AD

NazZomLord1 votes

But in all seriousness this champ would be a direct counter to the Assassins and annoying Mages that shoot for the back line.

The Loveless1 votes

Why does he get a small amount of bonus AD (from W) if all of his attacks scale with AP?

Seems like a cool champ. Kind of hard for me to process skills atm tho.

regonas1 votes

[{quoted}](name=The Loveless,realm=NA,application-id=A8FQeEA8,discussion-id=EW49Nyjq,comment-id=000b,timestamp=2015-09-21T23:03:39.874+0000)

Why does he get a small amount of bonus AD (from W) if all of his attacks scale with AP?

Seems like a cool champ. Kind of hard for me to process skills atm tho.

For same reason some AP champs have abilities with AD scaling and some AD champs have some abilities with AP scaling. But to be serious, i have to say that because you could have some diversity and also big part of his damage would come from basic attacks when fighting tanky enemy with a lot self-healing like Aatrox Yorick Renekton DrMundo Chogath XinZhao and so on.

He can be AP tank, AP fighter off-tank and AP/AD off-tank.

In addition, if you read ability itself you will see that that is his sword-using ability, so it would make sense to have AD of ability that uses sword.

Starfish H1 votes

As much as I like the idea of a mechanically difficult tank much like a utility assassin it just doesn't fit. Tanks have 3 simple goals. Tank the damage Peel for ADC CC enemy team They are not supposed to be like Zed or Yasuo, they are supposed to rely on decision making and protecting. Otherwise you would make them into an Overloaded Tank or an unreliable Tank So far in my mind I can think of this guy as an AP Bruiser but definetly not a tank.

regonas1 votes

[{quoted}](name=Starfish H,realm=NA,application-id=A8FQeEA8,discussion-id=EW49Nyjq,comment-id=000d,timestamp=2015-09-21T23:17:47.393+0000)

As much as I like the idea of a mechanically difficult tank much like a utility assassin it just doesn't fit. Tanks have 3 simple goals. Tank the damage Peel for ADC CC enemy team They are not supposed to be like Zed or Yasuo, they are supposed to rely on decision making and protecting. Otherwise you would make them into an Overloaded Tank or an unreliable Tank So far in my mind I can think of this guy as an AP Bruiser but definetly not a tank.

Wait, do you really think that Yasuo and Zed are mechanically difficult? Did i get that right?

Also, this champ will succeed in all of three:

  1. Take damage because he can with passive bonus armor and magic resist, and spell vamp.
  2. Peel from ADC with W and E or even with R.
  3. CC enemy team with Q and W Don't see the reason why he couldn't be called tank. Especially when his main stat should be HP, then AP.
Starfish H1 votes

Let me rephrase that. Mehanically difficult to MASTER. Anyone can kill people with Zed or Yasuo. However the ones that master them can escape a 5 man gank and then get 4 kills in the belts while they are at it. Ekko was an "utility assassain" in theory and look at him. In theory your champ would work but the one true way to test a champ is by playing him/her.

Yourdle1 votes

I love the design of the champion

Stephenizgod1 votes

He seems more like an AP Bruiser than an AP Tank for a few reasons. He has a lot of free stats in his abilities which is cool because you can level up the ability that gives the stat you need, but at the same time its a lot of free stats.

The passive might be too harsh with little pay off, 20 bonus magic damage + 2% of max hp is only worth if you have a lot of HP, until then you will be losing a lot of health and gain nothing in return.

The Q is beautiful, but i dont think you need that passive, kind of overloads the ability in my opinion. The damage it can do is crazy when max charged and you can move, it really doesnt need to be giving you a crap ton of MR as well.

The W is a good move and its interaction with Q is very clever. Again though i think it doesn't need the free stats, all your abilities offer so much as is but tacking on these stats is overkill. This person should be forced into building tank, they should not be able to rely on their abilities to tank for them while they build damage.

The E confuses me a bit, I think im just reading it wrong though. So it creates an area of fire similar to Aniv's ult or Malz's pool? Everyone in this area takes X amount of damage per second, but if an ally somehow knocks an enemy into this area it deals bonus damage and slows, like with a knock-back? If i am reading this correctly i think thats a little too specific for ally synergy. There are few champions that would be able to reliable and accurately knock an enemy into this area. The Spellvamp is actually quite nice here, there isn't much of it in the game unless you build both WotA and Gunblade (which few champions can pull off). Quick question though, it says all Infernal Sparks are destroyed, what does this mean?

The R is simple but a nice fit.

Finally, is his name Pyro or Ashbone? Ashbone is a better name then Pyro in my opinion, Pyro is like generic stereotypical flame--user name and its a little bland.

regonas1 votes

{quoted}

I do get that to most of people he looks like like AP bruiser, but playing him as a tank would be more rewarding.

His passive isn't mean to deal bonus damage. His passive is so that you wouldn't spam your abilities like a bruiser. He is tank and should use his kit to maximum effect and only when he needs to.

Passive stats on his active abilities is like a tool to fight certain enemies. If you play vs AP champ, then max out Q first and gain bonus magic resist. If you play vs AD champ, then max out W first and gain bonus armor. If you need sustain, then max out E first.

Every passive was made so you could change and adapt your play style, like a real tank should.

Yes, it creates a pool and enemies takes damage while standing in it. Also, by knock-into i meant pushed or dragged into. So, bonus damage would apply when LeeSin knocks enemy into your E, when Maokai knocks enemies into your E, when Blitzcrank grabs an enemy into your E, when Darius drags enemies into your E.

Infernal sparks is placed by his Q and R. If any infernal spark is in area of you E, then it will disappear without doing anything. I made it so that you couldn't do crazy Q+E+W combo for tons of damage and stun. You have to choose: damage or stun.

Well, his title is Pyro the Ashbone. It isn't a name per say, but more like a code name. Pyro- because he is fire magic user. Ashbone- because he is infernal undead. His real name was Jerick Madeson when he was alive, but that was long time ago.

Stephenizgod1 votes

Yea but he does far too much damage for a tank, his kit isnt really meant for peeling or CCing the enemy, its more for killing or dealing a lot of damage.

There are better ways to gate ability spam, such as high Mana costs. A Passive is something to help the champions identity not control them.

Yea thats fine and dandy early game, but then mid game roles around and he has 2 skills maxed and a third on the way... Suddenly all those free stats are no longer being used as counter-play they are just a shit ton of free stats.

Ok so you just got to have pro placement with his E.

Ah that makes sense

Hmm ok i just dislike it when someone names their champion after what they can do it just seems bland, its just a weird thing with me.

regonas1 votes

{quoted}

Well, juggernauts also does tons of damage, but they still is called tanks. And i do disagree about peeling and CC. His Q, W, E and R i exactly for peeling. R so that enemies would run from you, W to flint enemies around, Q so that enemies would move away from parks and E so that enemies would move out of targeted area.

His passive do give him an identity. He is infernal burning undead and using twisted magic comes at cost. This time that cost is his HP.

Well, those stats define your early game and help you to tank late game. Nothing too bad, i think. They open more build options.

Stephenizgod1 votes

Juggernauts are not Tanks, they are Bruisers, there is a difference. Its not a big deal if he is not a Tank, AP Bruisers are good too. Yea he peels about as well as Volibear does, but his kit suggests he does better at engaging and killing rather then peeling. Most anyone with CC can peel it doesn't mean they excel at it.

Which is fine but there should be a reward for good management of HP and ability use, as it stands there isn't a great pay off for costing 8% of his HP. Plus an Auto-Attack buff is not a great Tank ability, it would be more interesting to add CC to his AA's.

They open his build options to building straight AP... You should change them all to % of bonus resistance so that he benefits more from building tank rather then relying on them so he can build damage, also remove the AD because he is an AP "Tank" he doesn't need random AD. Also i would recommend removing the Spell Vamp and instead add it to the E itself, its called Vampiric Flame so it should just Spell Vamp for him rather then give him Spell Vamp.

A tank that can deal a massive amount of damage and survive even more is not healthy for this game. Remember when Sejuani was the monster of the Rift lurking in the Fog of War ready to pounce and 100-0 you instantly? Its not fun because even if you outplayed her you couldnt kill her.

regonas1 votes

{quoted}

Done what you suggested.

Chromatic Eagle1 votes

As people have said, it seems more like an AP fighter than a tank.

I honestly don't think you need all of those passives. You need to decide what makes him special as a tank. I think the main passive should be the ult imo.

Joe Dredd1 votes

pyro 2 generic edgy name 5 me. other than that me gusta

Touya981 votes

It's actually too op I mean someone with passives that makes you tankier than the normal champions but it also have actives that actually deals a tons of damage as well... It's a nice concept but its too op :P

regonas1 votes

{quoted}

It's actually too op I mean someone with passives that makes you tankier than the normal champions but it also have actives that actually deals a tons of damage as well... It's a nice concept but its too op :P

Where is those tons of damage? Especially when to deal good damage you would have to have good positioning and combo your abilities perfectly. Also, you couldn't just use them whenever you like for no reason, because of his passive.

With champ like this you would need to think what are you doing. You couldn't play him like Garen Darius Mordekaiser Nasus Galio Shen Singed or similar champs.

He would be hard to use, difficult to master, but extremely rewarding when played perfectly.

Weathered1 votes

I havent read yet, but I'm upvoting simply because it says this champ is mechanically difficult. We need champs that TAKE SKILL. I'm looking at you riven. I was kinda dissapointed with this new champ. Other than kindred's ult, she/they is/are just another recycled kit that isn't hard to play and fits into some corner of the meta. We need more champs like lee sin

regonas1 votes

{quoted}

I havent read yet, but I'm upvoting simply because it says this champ is mechanically difficult. We need champs that TAKE SKILL. I'm looking at you riven. I was kinda dissapointed with this new champ. Other than kindred's ult, she/they is/are just another recycled kit that isn't hard to play and fits into some corner of the meta. We need more champs like lee sin

Well, lee sin is easy to use, but hard to master. This camp would be hard to use and hard to master. But they both are good and would be a really strong team (because of lee R and this champ's E).

Rockman1 votes

this isn't mechanically difficult

regonas1 votes

{quoted}

this isn't mechanically difficult

Then who is?

Vbunnie1 votes

this is not a tank this is an ap fighter or maybe even a mage throwing armor/magic resist bonuses on champion and adding a stun mechanic a tank does not make. Not only that but the passive is stupid and serves no real purpose. What it does limits this champs capabilities. You punish people for using his abilities that is a nono. Not only that but the health lost has no way of being regenerated or healed by these abilities This champ needs sustain to be a tank.

regonas1 votes

{quoted}

this is not a tank this is an ap fighter or maybe even a mage throwing armor/magic resist bonuses on champion and adding a stun mechanic a tank does not make. Not only that but the passive is stupid and serves no real purpose. What it does limits this champs capabilities. You punish people for using his abilities that is a nono. Not only that but the health lost has no way of being regenerated or healed by these abilities This champ needs sustain to be a tank.

Look at older comments in this thread and you will learn why his kit is made like this.

BattleBalladeer1 votes

Your idea is very interesting and I would love to seem more AP bruisers. The self-damage while increasing damage seems a bit like Mundo, but the abilities do have a lot more interesting mechanics.

PS: This triggered my Battleforge feels... http://vignette1.wikia.nocookie.net/battleforge/images/a/a0/Ashbone_Pyro-0.jpg/revision/latest?cb=20090309192809 RIP

regonas1 votes

{quoted}

Your idea is very interesting and I would love to seem more AP bruisers. The self-damage while increasing damage seems a bit like Mundo, but the abilities do have a lot more interesting mechanics.

PS: This triggered my Battleforge feels... http://vignette1.wikia.nocookie.net/battleforge/images/a/a0/Ashbone_Pyro-0.jpg/revision/latest?cb=20090309192809 RIP

Well, guess on what i based him :DDD

Also, BattleForge is being remade.

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