[Champion Concept] Maura - The Endless Legion

regonas·6/4/2016, 7:58:37 AM·17 votes·2,366 views

Table of content:

  1. Stats
  2. Kit
  3. Gameplay
  4. Lore (not finished yet)
  5. Quotes (not finished yet)
  6. Extra info (not finished yet)

Theme song: https://www.youtube.com/watch?v=QUvVdTlA23w

Champion's class: Fighter Champion's sub-class: Diver Favorable roles: Solo-top/ Jungle




#1. STATS

HEALTH: 530 – 2102 HEALTH REGEN: 5.4 – 15.4 ATTACK DAMAGE: 55 – 118 ATTACK SPEED: 0.627 (+0% – 54.6%) ATTACK RANGE: 140 MANA: 340 – 780 MANA REGEN: 6.5 – 17.6 ARMOR: 24.5 – 67.5 MAGIC RESIST: 34.7 – 52.7 MOVEMENT SPEED: 345




#2. KIT

......................................... ........................................................................... Unique Mechanics The Lost Legion When game starts, you will be asked to chose an area on your side of the map. A hive will spawn in that area. After 1 min of game pass, every 80 sec an identical version of you spawn somewhere in the map (for first 9 min, these clones spawn on your side of the jungle; after 9 min mark, they will can spawn anywhere in the jungle) and provide small field of vision. If you come close to one, it will starts following you. You need to bring that identical version of to your hive. Doing so will grant you some gold and experience. There is no limit how many of these identical version of you can be on the map, but enemy champions can attack and kill them. For every 5 identical versions of you rescued, you will get a stack of Legion. These stacks will empower your other abilities. ........................................................................... .........................................

......................................... ........................................................................... Passive Heart of the Swarm When your size gets increased, your total attack damage will increased by 6% (+2% per stack of Legion) and your total armor will be increased by 15%. Works with any size increasing effect. Lasts until your size is increased. Killing enemy champion will cause you to grow bigger for 3 sec. ........................................................................... .........................................

......................................... ........................................................................... Q Bird's Step Throw a copy of yourself as a projectile to go towards targeted direction. If it hits an enemy, then it will stick to that enemy for 0.75 sec. After 0.75 sec, it will jump to another closest enemy and stick again. This will repeat for up to 4 times (maximum 4 enemies hit) or until you reactivate this ability. Reactivating this ability will cause your copy to disappear, while you teleport to your copy's location. Every enemy hit by your copy suffers 50/70/90/110/130 (+105% of AD) (+40 per stack of Legion) physical damage. If this ability kills an enemy, then copy will automatically jump to closest nearby enemy, without reducing maximum number of its jumps. This ability will deal double damage to jungle monsters, who are at 50% or bellow of their maximum health.

Casting time: 0.35 sec Range: 700 Range of jumps: 350 Range of teleport: 850 Cooldown: 6 sec (starts when your copy disappears) Mana cost: 70/74/78/82/86 ........................................................................... .........................................

......................................... ........................................................................... W Meteor Landing Jump into the air for 0.75 sec (you are untargetable while in the air), then crash back down to earth, dealing 80/130/180/230/280 (+80% of AD) physical damage to all nearby enemies and stun them for 0.75 sec. You can use this ability while you are suffering from any crown control effect, but it will not remove that effect from you. Jumping in the air will cause you to grow bigger for 2 (+0.75 sec per stack of legion) sec. While you are in the air, you can reactivate your Bird's Step, causing you to teleport and instantly crash on top of your enemy.

Casting time: instant Radius: 350 Cooldown: 16/15/14/13/12 sec Mana cost: 70/80/90/100/110 ........................................................................... .........................................

......................................... ........................................................................... E Nasty Surprise Implant hidden time bomb into your target for 8 sec (have no casting animation, so enemies can't see where or when you use it). You can use this ability on any target (friendly champion, yourself, friendly minion, ward, enemy minion, enemy champion, turret, etc). When it expires or when affected target dies, this bomb will explode, dealing 100/150/200/250/300 (+100% of AP) magic damage to nearby enemies. If this explosion kills an enemy, then additional explosion will be triggered out of its corpse, dealing 30/50/70/90/110 (+20% of AP) magic damage to nearby enemies.

Casting time: instant Implanting range: 250 (+100 per stack of Legion; up to maximum 500 total range) First explosion radius: 350 Secondary explosions radius: 200 Cooldown: 20/18/16/14/12 sec Mana cost: 120 ........................................................................... .........................................

......................................... ........................................................................... R Tiny Legion Grows Bigger Passive: growing bigger now will also increase your movement speed by 5/ 7.5/ 10%.

Active: send out of copy of yourself to rush towards targeted direction. It will pass though all enemy minions, jungle monsters and even terrain, stopping at first enemy champion hit, dealing 140/170/200 (+75% of AD) physical damage to him/her. That enemy champion will be suppressed for 0.35 sec and then thrown towards your current location. If that enemy champion reaches you, you will knock that enemy into the air for 0.7 sec, dealing 100/120/140 (+75% of AD) physical damage to him/her. In addition, using this ability will cause you to grow bigger for 4 (+1.2 sec per stack of Legion) sec. If this ability kills an enemy champion, you will get your health permanently increased by 100.

Casting time: 0.2 sec Range: 1100 Range of throw: 500 Cooldown: 80 sec Mana cot: 100 ........................................................................... .........................................




#3. GAMEPLAY

Well, design philosophy is pretty simple. I wanted to create mechanically complex and interesting champion, who have no actual mobility, but can be very mobile and control battle field though various means. To tell the truth, got this idea while playing Veigar. Someone smaller than a yordle, but able to grow bigger and bigger, while also swarming enemies as an endless legion of tiny horrors.

Unique mechanics Pretty much alternative version of current Bard's passive. Only you will be able to buy this unique item. At the best circumstances, you will be able to buy this item at around 14 min mark, and upgrade it at 28 min mark. Enemy jungler will probably try to hunt down your identical versions, thus prolonging the time you will need to buy and upgrade this unique item. In addition, if both team have this champion, these champions can rescue each others identical versions, thus one of them can rapidly reduce the time he will need to unlock the unique item.

Passive Very simple. To clarify, it will work with item 3053 and Lulu's ulty. So, having her in your team and this item in your inventory is very very good for you.

Q Imagine something like Varus's R. It goes as skill-shot, but after it hits an enemy, it will stick to that enemy, jumping at new enemy after set time. You can reactivate this ability at enemy time, while your copy is present, practically switching places with it. Imagine something like LeeSin's Q, instead of dashing, you will blink.

W Also very simple. Jump into air, then land in the same area (or new area if you reactivated Q) dealing damage to nearby enemies and stun them. Yasuo can't use his R, if you jumped into the air with this ability. Also, you can use this ability while you are suffering form hard CC, except being airborn. If you already knocked into the air, you can't use this ability.

E Also pretty simple. Target something, put a bomb in it, wait, profit. Wanted for this champion to have some magic damage in its kit, while also giving him a fun tool to use and abuse. Place a ward, implant a bomb and wait till enemy gets closer. Implant bomb into a minion, watch as melee enemy will hesitate in farming. Yes, this would be pretty annoying ability to the enemy team, but because he builds mostly AD, this shouldn't make too many problems. Even if he builds AP, bomb have pretty long timer and can be used only in very short range.

R Throw little one, it deal damage and throws damaged enemy champion at you. Your job is to come as close as possible, so that thrown enemy would collide with you. Enemy champion can be thrown through walls. In addition, this ability shouldn't treated as a projectile, but i am not sure as what it should be treated. It should pass windwall and similar abilities.




20 Comments

THE RlVER KlNG6/4/2016, 2:16:10 PM6 votes

I think this kit is all over the place. One, the whole clone passive thing doesn't really even seem to have a function within her kit except for her ult, which is confusing because her title implies she's this kind of self-replicating spirit master thing. For one, the bases and scalings on her abilities are al WAY too out of line, with 250+ base damage on all of them and really high scalings, which is an instant no-no. This champion simply deals way too much damage and is crazy mobile, while also having access her passive item, which is completely broken. At level 18 it gives 80 AD, 360 health, and 30% cooldown reduction. That would literaly be the most OP item in the entire game because of the sheer amount of stats it gives, for free, not even counting the passive. Forcing her to roam and collect her shadow copies is a nice touch, but at the rate at which they spawn it wouldnt even take all that long for her to do it. By way of this item, her passive, her ult, and her ridiculous base stats (which should be lowered to compensate for the item)

The second major problem I had with the kit is that it doesn't fulfill a noticeable theme. I was beginning to read, and I understood the concept of the Q, which fit in with the copy idea (although, being able to blink to it is too much, since it already funtions like a Katarina dagger.). The whole item thing doesn't seem to fit her theme (which I'm not even sure what it is, because of how convoluted this whole champion is), and neither does the 'meteor jump', or running around placing bombs. From what I can gather, isn't she supposed to be this shadowy commander of a copy army? What does a leap (that also stuns, which is ridiculous), and a 300 + (100% AP) magic damage targeted bomb have to do with that? I do not want to sound like an asshole because I can see a lot of awesome potential with this champion, but this whole concept is a convoluted, broken mess.

Big Bad Minion6/4/2016, 8:22:58 AM2 votes

+1 for creepy song.

Mergyte 1236/4/2016, 10:12:55 AM2 votes

First video looks so cure, but second one is 2spooky4me.

pasta zugotini6/4/2016, 1:15:34 PM2 votes

very nice and creative. I think I don't really like the passive but the rest of the kit is cool

Arakadia6/5/2016, 6:06:57 AM2 votes

Really awsome idea! I love this concept and it fulfills the swarm champion we lack. I dont know if she needs the unique item, maybe just stats. Plus the every three AA's ability empower makes her more overloaded. I would play this champion btw.

Reaper Review6/5/2016, 6:14:07 AM1 votes

The "gameplay mechanic" (it's a passive, you don't need to get fancy with your terminology) is Bard's, only with more work for less immediate benefit.

You have to find the mini-mes, then bring them back to wherever you left your hive, for a bit of gold and experience. You need to retrieve 10 of them and get 3000 gold before you actually get a tangible benefit for finding the things.

For reference, Bard gains a stacking burst of Movement Speed, restores 12% of his Maximum Mana, and gains experience just for picking up a chime. He also only needs 5 of them to upgrade his meeps to their next tier, made even quicker because his chimes spawn more frequently than your mini-mes.

Having an item that's gated behind both gold AND rescuing the mini-mes is just clunky design. Viktor gets to start the game with his Hex Core and can upgrade it at his leisure, with the finished product costing as much as your item does by itself.

That's another issue with your item. You need to actually save up 3000 gold to buy it since it has no components. For a comparison, think about playing as Kayle or something and having to just save up for Nashor's Tooth without buying any components. Now imagine potentially having to do this on a jungler's income.

You have a VERY simple way to make that Legion passive more flavorful rather than an item that's going to feel awful trying to save up for. Just make every mini-me you recover add to Maura's size. I mean, its kit is already themed on size anyway.

Speaking of size, your passive is laughably non-existent for most of the game. Maura only has two abilities that increase its size, the only basic ability to do so has a high cooldown AND a secondary requirement to get the size-up, and there are precious few other ways it can be done. Unless you think people are going to keep buying Elixirs of Iron, at which point good luck saving up for that 3000 gold stat stick.

In all honesty, just make Lost Legion its actual passive, and move that Heart of the Swarm thing somewhere else if you really want to keep it. Maybe as a passive on its W.

That's just for starters. Though I will say that Q-W interaction is cute.

Necro Heleon6/4/2016, 8:05:37 AM1 votes

That video looks freaking amazing. Did you made it yourself? Looks like bunch of tiny aliens looking directly into my soul.