I've got a really big Boots suggestion here that involves reworking T2 Boots and reintroducing T3...

SzGamer227··6 votes·518 views

Aight so here it is.

TL;DR - All Tier 2 Boots cost 1100g, provide Enhanced Movement, a simple stat, and a Unique Passive. Tier 3 Boots Enchantments are reintroduced, costing 450g and granting special movement benefits that all champion classes can tap into.

The stats below are what this rework of Boots might look like. With 8 options for Tier 2 Boots and 6 options for Tier 3 Enchantments, there would be 48 combinations of stats and passives to cater to champions and playstyles of all kinds. So, what do you think?

#Tier 2 Boot Upgrades Cost a total of 1100g across the board (800g to upgrade from Boots of Speed).

item 3111 Mercury's Treads +25 Magic Resist Unique Passive: Reduces the duration of crowd control effects by 30%. Enhanced Movement: +45 movement speed

item 3047 Brawler's Boots (Renamed) +30 Armor Unique Passive: Reduces the damage from basic attacks by 12%. Enhanced Movement: +45 movement speed

item 3006 Berserker's Greaves (Reworked) +20% Attack Speed Unique Passive: Every 6 basic attacks is granted double Attack Speed for that attack (counter is reset after 2 seconds without attacking). Enhanced Movement: +45 movement speed

item 3117 Oppressor's Treads (New) +15 Attack Damage Unique Passive: Basic attacks steal 10 Movement Speed from the last enemy champion hit for 2 seconds (halved to 5 movement speed for ranged champions). Enhanced Movement: +45 movement speed

item 3020 Sorcerer's Shoes (Reworked) +10 Magic Penetration Unique Passive: Refunds 10% of mana spent. Enhanced Movement: +45 movement speed

item 3158 Lucidity Shoes (Renamed + buffed to match increased cost) +10% Cooldown Reduction Unique Passive: Reduces the cooldown of Summoner Spells by 15%. Enhanced Movement: +45 movement speed

item 3009 Swiftness Tabi (Renamed + buffed to match increased cost) Unique Passive: Reduces the effects of slows by 30%. Enhanced Movement: +60 movement speed

item 3117 Boots of Mobility Removed in favor of being a Tier 3 Boot Enchantment.

#Tier 3 Boot Enchantments New and reworked. Cost 450g across the board.

Mobility (New) Unique Passive: Grants +55 out of combat movement speed.

Furor (Reworked) Unique Passive: Grants +15 movement speed in combat.

Alacrity (Reworked) Unique Passive: Grants +35 movement speed for 5 seconds upon entering the radius of a friendly tower (once per tower, refreshing upon entering Fountain).

Retrieval (New - replaces Captain) Unique Passive: Grants +35 movement speed when moving towards allied champions and friendly towers (800 range).

Exploration (New) Unique Passive: Grants +55 movement speed in brush, decaying over 2 seconds upon leaving.

Distortion (Reworked) Unique Passive: Grants +115 movement speed decaying over 3 seconds after casting a Summoner Spell (occurs after Teleport Channel in the case of Teleport).

#Cassiopeia Cassiopeia Passive gets buffed to make up for lacking access to Tier 3 Boot Enchantments.

You are not forgotten.

8 Comments

Warlord Scrap1 votes

why did you randomly rework some and not just leave then how they are. The only ones needing buffs are ionian and your removed mobility. Also oppressors heal is extremely similar to old furor which is why boot enhancements were removed in the first place

SzGamer2271 votes

The buffed Boots were Boots that cost 900g being given buffs so that all T2 Boots cost 1100g across the board. Ionian Boots were buffed by granting more Sum Spell CDR. Mobi Boots were buffed by giving you the option to turn literally any pair of Boots into Mobi Boots with a T3 Enchantment. I just decided to give every pair of Boots a unique passive so they all felt special, since Sorc Shoes and Berserker's are a bit lackluster currently.

Old Furor gave you a decaying 12.5% movespeed boost versus Oppressor's flat 10 (which is closer to 2.5%), and has halved effect for Ranged champions. Oppressor's effect is more comparable to Phage, whereas old Furor turned ranged kite monsters into even stronger kite monsters; you wouldn't even consider buying Furor if you weren't ranged, but Oppressor's would be just as friendly to melee champions as Black Cleaver or Tri Force.

Warlord Scrap1 votes

Im not talkin about them im talkin about sorcerors shoes and beserker greaves

JoeMG1 votes

I'm all for seeing some boot variety but do you think these would be enough to keep people from selling boots late game after they get their full build? I was under the impression they got rid of tier 3s because they gave everyone homeguards after 25 mins or whatever it is.

Malfectious1 votes

I would rather see a bit different of a 'tier 3'. Multiple versions of flash. Every champion every match takes flash, it's not really an option. Flash is mandatory. So, instead of having 2 summoner spells we all have 1 and flash.

Instead your last option on your boots could be a flash, but we would need more then one. Something like a protobelt type flash where there is some damage, a shorter flash with movement speed at the end, a longer flash that will cover bigger obstacles but has a longer cool down. And, I am certain that between the community and rito themselves we could come up with a few more.

Then, we can all have 2 summoner spells, like we are supposed to. I mean who wouldn't want to be able to take teleport and ignite top lane?

SzGamer2271 votes

I think moving Flash from a Summoner Spell to a Boot Enchantment would be a rather traumatic shift in the game if that's what you're suggesting. For example, you either wouldn't have access to Flash until midgame, or the meta would switch to rushing T3 Boots before getting any actual items. If Flash isn't removed as a Summoner Spell then the meta would probably change to rushing your second Flash as soon as possible, unless the Boots Flash and the Spell Flash shared a cooldown, in which case I imagine most people would take the Flash Spell and then ignore the Flash Boots.

It would be an interesting idea to globally lock Flash as a mandatory spell for all champs (like Recall) and leave the two Summoner Spell slots open though. Would add a lot more variety to the game's Summoner Spell scene, but might make it a bit more chaotic too lol. I'd be all for giving it a try though.

Warlord Scrap2 votes

I thought he meant make flash like smite is take smite and depending on how you build your boots you get different flashes like smite

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