Black Cowl/Reaper's hood (Item concept)

Bultz··1 votes·542 views

+25 armor, +25 Magic resist, +150 health for every 10 champion kills you attain. 10% tenacity all levels

Passive: Death's gate. For every death either you, or a team member endures, you gain 1% off of your time spent dead(max 15%)

Active: Death's grasp. As you run you gain charges. At 100% charged, you can activate on a single opponent which will give you increased attack speed and 2% lifesteal form that individual. Must be in combat to activate.

3 Comments

Skytheguy1 votes

seems useful for Sion as his passive is all about him dying.

Spoofghoul1 votes

1, 25 resistances and 150 hp for champion kills is kind of weird this item sounds usefull on frontliners for the death reduction(especially sion since his deathtimer starts alongside his passive respawn)

Why not make it 3 resistances and 15 or 20 hp per champion takedown which would include assists that way it would start out being usefull after 1 assist already

a stacks cap would probably be nice.

could possibly include epic monster takedowns like drakes baron and herald for stacks aswell.

and possibly some baseline stats so its not a complete waste of an itemslots if you dont have stacks yet

Bultz1 votes

{quoted}

1, 25 resistances and 150 hp for champion kills is kind of weird this item sounds usefull on frontliners for the death reduction(especially sion since his deathtimer starts alongside his passive respawn)

Why not make it 3 resistances and 15 or 20 hp per champion takedown which would include assists that way it would start out being usefull after 1 assist already

a stacks cap would probably be nice.

could possibly include epic monster takedowns like drakes baron and herald for stacks aswell.

and possibly some baseline stats so its not a complete waste of an itemslots if you dont have stacks yet

i was thinking about making it every kill with a cap, but i figured people would hate the idea and would rather prefer it on every 10 kills. It is so rare to get more then 20 -30 kills max unless the other team feeds hard core that i just left it as an increase every 10 kills, but the max of that would probably be 75/75/450ish. It is just one of those items we don't have and we are clearly lacking in tenacity so i threw that in as well.

The item does have base stats of 25,25,150, i just didn't really point that out.

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