[Champion Concept] Ztroy (late game carry)
Attack range: 200
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Passive: Dual-blades: increase all attack speed gained from items, runes, masteries and buffs by 20%.
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Spray Their Guts [q] Extend your blades rooting in place first enemy hit for 1 sec and deal 50/70/90/110/130 (65% of attack damage) (+6 per every enemy killed with this ability) physical damage to him/her after 1 sec. You can't attack when you are rooting in place an enemy, but still can move. Cooldown: 10/9/8/7/6 sec Mana cost: 35 Range: 465
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Master Slayer [w] Passive: every time you kill an enemy minion, an enemy champion or a wild jungle monster your maximum health gets permanently increased by 2/ 2,25/ 2,5/ 2,75/ 3.
Active: gain shield equal to 30/33/36/39/42% of your bonus health for 4 sec. Your basic attacks deals bonus magic damage equal to 1,5/ 1,75/ 2/ 2,25/ 2,5% of your max health while this shield lasts. Cooldown: 12 sec Mana cost: 50
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Dark Reality [e] Passive: reduce remaining cooldown on this ability by 2/ 2,5/ 3/ 3,5/ 4 sec whenever you kill an enemy champion.
Active: transform into invulnerable and untargetable bolt of dark energy allowing you to move freely for 3 sec. You can't attack while transformed. Cooldown: 20/19/18/17/16 sec Mana cost: 80
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Dark Blade Dance [r] For next 3 sec you will spin around dealing 70/90/110 (+35% of attack damage) physical damage every 0,5 sec to all enemies in range. Every 3rd hit does bonus damage equal to number of enemy minions (and wild monsters) you have killed. You can move while spinning, but can't attack using other abilities, basic attacks or active items. Any disable effect will cause you to stop performing this ability. You can end this ability early by using your Dark Reality. Cooldown: 150/130/110 sec Mana cost: 135 Range: 385
~~ ~~ Some build examples:

