Zyro, the Spirit Keeper

Prospector Pete·10/22/2015, 10:28:44 PM·1 votes·927 views

Attack: 1 Defense: 3 Ability: 9 Difficulty: 8 Range: 125


Lore: When Zyro was little, he was abandoned and tossed away. He wandered around until he stumbled across an ancient forest filled with spirits. The spirits helped him survive, and he befriended them. However, times change, and soon other people started to find the forest. They captured the spirits that had befriended Zyro, and now he seeks the spirits so he can save them.




Passive: Spirit Collection- When enemy units die near Zyro, they drop a spirit(2 for larger enemies). Zyro can collect spirits by walking near them(similar to Thresh's passive). For each spirit Zyro has, he gains 4 maximum mana and 0.1 mana regen per 5.


Q: Spirit Blast- Zyro sends spiritual energy in a line, dealing 60/100/140/180/220(+70% AP)(+4.5% Max Mana) magic damage to all enemies hit. This ability has several different parts to it: Upon casting, Zyro dashes in the direction he was facing; Spirit Blast can bounce off of walls at an angle; for each spirit it passes through on the way, the damage is increased by 20%; and it loses 35% of its current speed when it hits an enemy. Cost: 60/70/80/90/100 mana Cooldown: 10/9/8/7/6 seconds Range: 700


W: Spirit Circle- When toggled on, Zyro consumes mana per second to deal 30/40/50/60/70(+25% AP)(+50% Spirits Collected) magic damage in the area around him per second. This lasts through untargetability but drains twice as much mana when untargetable. Cost: 20/30/40/50/60 mana per second Cooldown: 2 seconds Radius: 300


E: Spirit Dash- Zyro dashes through an enemy after a delay, dealing 20/40/60/80/100(+30% AP) magic damage to them, applying on hit effects, and then becoming untargetable for up to 1.5 seconds. Zyro can reactivate this ability on a different enemy to deal damage to them and maintain his untargetability. Enemies can't be targeted again by this ability for 11/10/9/8/7 seconds after getting hit by it. Each subsequent use without losing untargetability costs 10/15/20/25/30 extra mana and deals 20% increased damage(up to 300 extra mana and 200% increased damage). Cost: 25/30/35/40/45 mana Cooldown(after losing untargetability): 8/7/6/5/4 seconds Range: 550



Ultimate: Cascade- After a delay, Zyro sends spirits cascading to a location, dealing 200/300/400(+90% AP)(+100% Spirits Collected) magic damage to all enemies hit. If Zyro is in the area, he gains 20% increased movement speed for 2 seconds and all of his basic ability cooldowns are reset. Cost: 150/175/200 mana Cooldown: 140/110/80 seconds Range/Radius: 3000,3250,3500/425




Example Item Builds: item 3089 item 3285 item 3100 item 3003 item 3020 item 3157 item 3089 item 3116 item 3151 item 3027 item 3100 item 3020 item 3091 item 3174 item 3001 item 3143 item 3742 item 3047 item 3078 item 3153 item 3022 item 3004 item 3026 item 3111


Base Stats: Health: 420+69 Health Regen per 5: 7+0.4 Mana: 160+30 Mana Regen per 5: 4+0.2 Attack Speed: 0.66+3.4% Move Speed: 345 Attack Damage: 54+3.6 Armor: 26+3.2 Magic Resist: 30


Did you like my champion? Leave a comment on anything you think should be changed!

3 Comments

maxaroni11810/22/2015, 11:56:39 PM1 votes

This is a goddamn knock-off of thresh, being the spirit collector and shit! His ult is sort of Op since he now has high chase potential with him being able to combo with Q,E,R,E,Q,E! Either make the ult less op or whatever, because all this guy needs to do is build armor pen and magic pen, then build movement speed. His Q is his E but with damage as well so change that. This is possibly the most broken concept i have seen so far.

LankPants10/23/2015, 2:17:32 AM1 votes

Zyro

You might want a new name. That's one letter off of Zyra

monkeyfreek10/23/2015, 7:04:15 PM1 votes

Wow, that name though. Kinda sounds like, oh wait.