Item Creation Contest Entry: - Shielding Battering Ram -

Eranell··3 votes·562 views

Link to the Item Creation Contest

Shielding Battering Ram

Materials:

  • Raptor Cloak
  • Jaurim's Fist
  • 700 Gold (2800 total)

Stats:

  • +200 Health
  • +25 attack damage
  • +40 armor
  • +150% health regeneration
  • UNIQUE: Killing a unit grants 5 bonus health, stacking up to 30 times for a maximum of 150 bonus health. Aditionally any turret destroyed while you were nearby (800 units) grants you 25 bonus health (up to 4 stacks)
  • UNIQUE - Point Runner: Builds up to 20% bonus movement speed over 2 seconds while near turrets (including enemy turrets), fallen turrets and Void Gates.
  • Aura: UNIQUE - Siege Enthusiast: Attacking an enemy structure grants you and nearby allied champions 30% attack speed, +20 armor as well as 15 additional on-hit true damage against structures for 2 seconds.

I created this item for all the supports that go for the "Relic Shield" route. With the use of Relic Shield it should be an easy task to gain the minion kills needed for the bonus health passive, which is more or less the same Jaurim's Fist has except for the bonus health from tower kills. The stacks gained while having just Jaurim's Fist are also meant to transition upon upgrading it to this item. I also feel like many lost interest in building "Banner of Command" and "Zz'rot Portal" since the creation of Gargoyle Stoneplate, so I think its time for some more siege centric items to find their way into the shop. I felt like a battering ram also makes sense for the type of champions I designed it for as most champions that go for Relic Shield are of the "Muscle Man" type (except for Leona of course) who could handle a battering ram easily. Just think for a second how brawny most of them are:

Braum? - Check! Taric? - Check! Blitzcrank? - Not really muscles but I doubt he would have much of a problem with it, which means check! Alistar? - Check! Nautilus? - Check! Thresh? - Meh... Tahm Kench? - Debatable. Even off-meta supports like Trundle, Sion or Ornn are mountains of muscles.

Explanation for the name:

Although it should be self-explanatory I wanted to clear up the "shielding" portion of the name. I thought of the item as a combination of a battaring ram and a medieval siege shield. I wish I was any good at drawing. Would make things easier to explain.

6 Comments

CoIpsum1 votes

It's cool that you designed an item for supports that go relic shield, But toplane. Damage, armor, AND health? Juggernauts rejoice, perfect item for them.

urazielofthering1 votes

i like the idea but it's also an expensive item for supports, most of their items are between 2000 and 2400 gold and its an item where bruiser and tanks alike will be just to happy to have. i actually thought it was a top lane item before reading the end

what i would suggest is remove the ad. the reality is support can't really use it that effectively and replace the jaurims fist with kindle gem or Crystalline Bracer. supports love cdr and regen. you might have to reduce the amount of health and armor to. for the passive force it to be stacked will next to allied champions hopefully that will make it a support exclusive item.

Eranell1 votes

I see what you mean but I very intentionally gave the item a negligible amount of AD to make it unattractive for top laners. Some Relic shield supports actually can make use of some additional AD because, although they are mostely melee champions they deal quite some damage with auto attacks. Taric's passive allows for 2 quick auto attacks, Thresh's E's passive get's stronget with additional AD, Braum uses auto attacks for his passive (although not exclusively, I know), Blitzcrank has an attack speed steroid on his W (although its main use is movement speed, I know) as well as his E that scales with his Total AD and Tahm Kench auto attacks often as well for his Passive.

Also, it having an Aura Passive suits it well for Supports, too, as they tend to stick with their team more often than many top laners. And I left the health stacking effect mostly the way it is because this is designed for Relic Shield users who actually actively farm some cs unlike other supports.

I have to admit though that the stats and gold costs could use some balancing. Maybe reducing the AD to 20, the armor to 35 and the aura armor to 15. To compensate the lower stats I would reduce the cost to 2600 maybe.

Overall I hoped to have put the stats in a low enough spot to make it unattractive or at least less attractive for bruisers than a Black Cleaver or Sunfire Cape for example. At least I think I did a better job with this than Riot with the very first Zeke's Herald :P

War The Horseman1 votes

Item idea is good. HOWEVER, towers die way too fast right now.

I would love to see this item in the game if the buff the towers by lets say extra 1500-2000HP. (Currently they have ~3600-3800 and 40-70 Armor/MR)

https://i.gyazo.com/72636c953f21f6ee7dbd39af05ed77ac.png

https://i.gyazo.com/b16fbc1f2af7d53fab70e40ddc4ed925.png

Then picking a tank support (relic support) would have obvious siege shortening benefits as opposed to how enchanters prolong siege defenses (by healing the poke on the wave clear defenders, using some AoE range DMG and CC spell or directly shielding the damn tower Janna )

Btw the buff is too strong and requires no risk.

I would change it to something like:

UNIQUE - Siege Enthusiast: When you are within 1000 range of a tower (friend of foe) grant 1-18Armor (based on level) to all allied champs near that tower. UNIQUE - Battering ram: Every AA you do against an enemy tower reduces it's Armor/MR by 10 (stacks up to 40 (4AAs) stacks last 5 sec and refresh on auto)

For those lazy to do the math:

Killing a 70 resist (41.1% DMG reduction) 5000 HP tower => 7055 Raw DMG needed Killing a 60 resist (37.5% DMG reduction) 5000 HP tower => 6875 Raw DMG needed Killing a 50 resist (34% DMG reduction) 5000 HP tower => 6700 Raw DMG needed Killing a 40 resist (28.5% DMG reduction) 5000 HP tower => 6425 Raw DMG needed Killing a 30 resist (23% DMG reduction) 5000 HP tower => 6150 Raw DMG needed Killing a 20 resist (16.6% DMG reduction) 5000 HP tower => 5830 Raw DMG needed Killing a 10 resist (16.6% DMG reduction) 5000 HP tower => 5450 Raw DMG needed Killing a 0 resist (Zero DMG reduction) 5000 HP tower => 5000 Raw DMG needed

It's not a direct BAM 200 DMG but a BAM extra dmg for my team in the next 5 sec. Stacking the Ram 4 times will give your team the ability to kill it quicker by the simple rule that a 200 DMG auto by your ADC would not do only 118 DMG but 142 DMG to the tower. If stacked no a tower that has not yet scaled it will do considerably more for the team 200 DMG auto = 200 DMG. But it comes with a risk and it's not a simple "I will just stay here enthusiastically and watch as my ADC kills the tower from 700 Range." aura.

I don't think you should get free
30% attack speed, +20 armor as well as 15 on hit tower dmg on your range champions without taking the risk to AA the tower yourself. (Especially considering the item is a RAM and RAMs work by you going up to the structure and RAMing it hard!)

Otherwise what is to stop a Caitlyn from leveling a tower in 3-4 sec just cause a braum is standing next to her ready to shield any poke that comes from the defenders? Bigger risk better rewards.

Eranell1 votes

The armor reduction on tower sounds actually quite nice, I'll consider it in case I decide to do some fine tuning on it if you dont mind.

But please read my description of the aura passive again. I actually intended it to only activate if the Battering Ram's wielder has auto attacked a structure. Granted the wording may have been a bit bad. English isn't my first language so I'm sorry for the missunderstanding but I'm man enough to admit my mistakes :3

You are of course completely right that it wouldn't make much sense the way you interpreted the aura effect but, like I said, it wasn't my intention. Increasing damage against a structure by just standing around WOULD be stupid.

urazielofthering1 votes

{quoted}

I see what you mean but I very intentionally gave the item a negligible amount of AD to make it unattractive for top laners. Some Relic shield supports actually can make use of some additional AD because, although they are mostely melee champions they deal quite some damage with auto attacks. Taric's passive allows for 2 quick auto attacks, Thresh's E's passive get's stronget with additional AD, Braum uses auto attacks for his passive (although not exclusively, I know), Blitzcrank has an attack speed steroid on his W (although its main use is movement speed, I know) as well as his E that scales with his Total AD and Tahm Kench auto attacks often as well for his Passive.

Also, it having an Aura Passive suits it well for Supports, too, as they tend to stick with their team more often than many top laners. And I left the health stacking effect mostly the way it is because this is designed for Relic Shield users who actually actively farm some cs unlike other supports.

I have to admit though that the stats and gold costs could use some balancing. Maybe reducing the AD to 20, the armor to 35 and the aura armor to 15. To compensate the lower stats I would reduce the cost to 2600 maybe.

Overall I hoped to have put the stats in a low enough spot to make it unattractive or at least less attractive for bruisers than a Black Cleaver or Sunfire Cape for example. At least I think I did a better job with this than Riot with the very first Zeke's Herald :P

sorry i've only just noticed the comment response button.

i'm still not convinced by the ad. if you look at support stats they generally 4000-6000 damage sometime more as opposed the 20000-30000 for laners and most of that damage in magic. tanks support aren't tanky enough to stick enough to take advange of their autos except for tower maybe and even then that about 20 to 30% damage increase for champion that not good a tanking down turrets. i garantie i would prefere the utility of 10% cdr or a cheaper item than 20 ad. the rest is pretty good.

Making a tank item exclusive to supports is very difficult, often junglers will take it as well, that what happened to knights vow. bruzer might not take it but i'm not sure.

as for zeke's herald, it was mostly do to bad timing. the passive it offered would have been really good at a time when adcs could only really build 50% crit chance and so adding an extra 50% was really good. it was a popular item for world that year. they then had the adc rework and suddenly 70 or 80% crit chance became more standard wasting half of the passive.

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