Chemtech Item Concepts
I made these concepts to give Mages (and some supports) some more variety in their builds and designed them sorta parallel to the Hextech items.
Chemtech Sampler
Materials:
- Amplifying Tome x2
- 180 Gold (1050 total)
Stats:
- +40 ability power
- Passive: You can augment one of your normal abilities. Whenever you hit an enemy champion with this ability your ability power is increased by 1 (halved for targeted abilities) (up to a maximum of +15 ability power). When upgrading this item you CANNOT change the designated ability.
- Undesirable Interaction: A single ability can be augmented by only one "Chemtech" Item.
Chemtech Brainwave Enhancer
Materials:
- Chemtech Sampler
- Haunting Guise
- 650 Gold (3200 Gold)
Stats:
- +90 ability power
- +250 health
- UNIQUE – MADNESS: Damaging an enemy champion generates one stack every second for the next 4 seconds. Deal 2% increased damage for each stack, up to a maximum of 10%.
- Passive: You can augment one of your normal abilities once. Using the designated ability grants you one stack of "highly focused". For every stack the designated abilities damage is increased by 4% (5 stacks max). Using an ability other than the designated one removes one stack. Toggle abilities generate one stack every 2 seconds.
- Undesirable Interaction: A single ability can be augmented by only one "Chemtech" Item.
Chemtech Steroid Gun
Materials:
- Chemtech Sampler
- Forbidden Idol
- 850 Gold (2700 total)
Stats:
- +60 ability power
- +75% Mana regeneration
- +10% cooldown reduction
- UNIQUE: +8% bonus healing and shielding power.
- Passive: You can augment one of your normal abilities once. If the designated ability has a healing effect or a shielding effect it now grants the affected allies adaptively either ability power (40% AP) or attack damage (20% AP) for 4 seconds. If it damages an enemy champion they become brittle for 3 seconds, increasing the duration of the next hard crowd control ability by 30% (Cooldown: 15 seconds). Designating an ability that already has a crowd controll effect does NOT automatically increase its CC duration.
- Undesirable Interaction: A single ability can be augmented by only one "Chemtech" Item.
Chemtech Mana Dissolver
Materials:
- Chemtech Sampler
- Catalyst of Aeons
- 850 Gold (3000 total)
Stats:
- +300 health
- +400 mana
- +80 ability power
- UNIQUE - ETERNITY: 15% of damage taken from champions is gained as mana. Spending mana restores 20% of mana spent as health, up to 15 per cast (toggle spells heal for up to 15 per second).
- Passive: You can augment one of your normal abilities once. If the designated ability damages an enemy champion this champions mana is reduced by 50% the amount that was used for the designated ability (25% of the abilities mana cost if the designated ability is a targeted one) and halves any kind of mana regeneration for 5 seconds (Cooldown: 10 seconds).
- Undesirable Interaction: A single ability can be augmented by only one "Chemtech" Item.
Btw what I mean by "undesirable interaction" is firstly preventing one single ability to be overloaded with power and secondly in chemistry it's very dangerous to put random chemicals together so I thought it would fit the thematic. Also I didn't calculate their Gold efficiency so I would appreceate it if you went easy on me in that regard :P