New, reworked and redistributed Runes for the sorcery tree. (Concept)

Eranell·11/14/2018, 7:28:09 PM·5 votes·2,172 views

A little foreword first if you allow. This isn't the only tree I attempt to rework (or whatever you wanna call it), I'm doing one for every of 'em, but it seems that this one is the one that most people feel needs some reworking, overhauling, whatever you wanna call it. I wanted every slot, including the Keystone, to have 4 options and give every Slot one or two purposes. For example the 3rd one will directly increase power in one way or another but you will see what I mean in a minute. I will also say something about my reasoning behind the new rune, redestibution, etc. right after the runes effect. Lastly, I wont talk about unchanged abilities for obvious reasons. SO, without further ado, here is my Concept for an overhauled Sorcery Tree!


Sorcery

Keystone-Rune:

  • Mastermind: Using a basic ability grants you one stack of "Mastermind" for this ability as soon as this ability is of cooldown again. Every stack of "Mastermind" increases the abilities damage by 4% up to a maximum of 20%. Using any other basic ability removes one stack. Toggle abilities grant one stack every 2 seconds.
  • I created this rune to give some artillery like champs a second option next to Arkane Comet since they usually use just one spell to do so like Xerath and Ziggs (at least in lategame where Arkane Comet also becomes less effective due to the enemies higher mobility). You could of course take Summon Aery but that feels kinda lack luster for them IMO. And this ability would also be quite usefull for ability spamming champions like Lissandra or Karthus (the last of which could actually cause problems with this runes funtionality since he both spams an ability and has a toggle ability... gotta think about something for that).

Minor Runes:

Slot 1 (Recource/Stats Manipulation):

  • Nullifying Orb: Removed
  • If you played a mage into any AD-Assassin this season you will know why I did this. In case you still wanna know, I will tell you if you ask in the comments.
  • Manaflow Band: Unchanged

  • Presence of Mind: Moved from Precision tree Slot 1 to Sorcery tree Slot 1; functionality unchanged

  • I just felt like mana regeneration belongs into this slot.
  • Soul Stake: Dealing ability damage to an enemy champion disables them from regenerating their prime resource for 8 seconds. If the prime resource is health a greavious wound which reduces any form of health regeneration by 40% is applied instead for 4 seconds. (cooldown: 30-20 seconds)
  • Outsustaining enemies can be a pain in the butt and energy based champs, too. This gives you the opportunity to catch them when they are at their weakest namely when they have no energy left or were about to heal massively.
  • Critical Mindset: Every percent of your crit chance is adaptively converted into either 2 ability power or 1.2 attack damage.
  • I think there are quite a couple of champions who would love to buy crit items (namely those that build from zeal) for their passives and not necessarily for the crit chance. To name a few: item 3094 on TwistedFate; item 3085 on Teemo, Kalista or KogMaw; Even assassins may want to buy a Phantom Dancer with this Rune. I thought this would be a cool concept for a rune and it fitted here well enough.

Slot 2 (Better Movementspeed)

  • Absolute Focus: Removed
  • To be honest, I almost forgot this rune even existed. It's a bad rune that sometimes was used on artillerists but even they would prefer "Transcendence" 9 out of 10 times. My concept for the new Keystone Rune pretty much takes this place now.
  • Nimbus Cloak: Moved from Slot 1 to Slot 2; functionality unchanged
  • It belongs to the other movement speed runes. 'nuf said
  • Celerity: Unchanged

  • Waterwalking: Moved from Slot 3 to Slot 2; functionality unchanged

  • See "Nimbus Cloak"
  • Contrary Wind: After damaging an enemy champion you are granted 30 bonus movement speed for 1.5 seconds which decays over time when moving away from them.
  • Well, I needed a forth one and it seemed like a rune for kiting would fit well into here.

Slot 3 (More Power)

  • Scorch: Unchanged

  • Transcendence: Moved from Slot 2 to Slot 3; functionality unchanged

  • Let's be serious. Firstly if you didn't want to go "Celerity" in the second slot you went "Transcendence", like, always. But cheap CDR should belong to the other "More Power" Runes, don't you think?
  • Gathering Storm: Unchanged

  • Focus on the Basics: You gain 10% cooldown reduction as well as 10% maximum cooldown reduction but your ultimate ability is not affected by any cooldown reduction.

  • Okay, firstly, if this Rune where to come out I would delete "Cosmic Insight" in the Inspiration tree. 15% more cooldown reduction and more room for cooldown reduction on lvl one would be absolutely stupid. Secondly, I feel like this is also a pretty unique rune despite it's easy fuctionality. There are champions that either have problems getting any cdr (yes even now), like Shen who only buys the occasional Adaptive Helmet and (if the game even lasts so long) Warmogs and has a huge cooldown on his ult anyway, or champs that have negligibly low cooldowns on their ults like Corki, Teemo, Karma, Kha'Zix or Zoe (barf, only just thought of her). And, btw, champs who dont really have an ult like Nidalee, Udyr and Elise should have this rune force-switched to Transcendence because, sorry, no completely free stats right from the start for anyone.

Sooo, what do you guys think? Feel free to leave suggestions, questions, constructive criticism, maybe even praise (yeah, right...) in the comments. If you find any spelling errors you can keep them I dont need them.

And lastly.... should I have posted this in "gameplay" rather than "concepts and creations"? Probably, right? I'm still unsure about it. I mean it is a concept and I post champion concepts here too...

3 Comments

Phiddy Cent11/15/2018, 1:43:11 AM1 votes

Its pretty Ok, but Sorcery tree was meant for increased ability damage and resource manipulation. I don't see movement speed fitting in, which I think should either go in precision or inspiration.

Almost none of the minor runes you created increase damage.