KARMA - THE ENLIGHTENED ONE (REALISTIC GU)
Gathering Fire Casting abilities on allies or at enemies slowly builds up Karma's inner spirit. At full stacks, Karma releases her stored energy and the next Mantra ability cast will be stronger and apply a speed boost to nearby allies and Karma.
Inner Flame Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit.
Mantra Bonus - Karma sends forth a large ball of spirit energy that explodes at a fixed place. The area will explode with extra energy and heal Karma or any allies in the circle.
Focused Resolve Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. If cast on a ally it will increase the movement speed of Karma and the ally.
Mantra Bonus - Karma strengthens the link which reveals the enemy, deals more damage, roots the target and silences their spirit briefly after the final tick. If used on a ally, the movement speed is increased and a portion of the damage done to the ally is sent to Karma instead.
Inspire Karma summons a protective shield that absorbs incoming damage and increases the Movement Speed of the protected ally or herself.
Mantra Bonus - Karma summons a stronger protective shield that absorbs incoming damage, increases the movement speed of the target, and redirects a portion of the damage dealt back at the enemy.
Mantra Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point. Each time Karma damages an enemy champion or protects an ally with one of her abilities (Half-effect for Karma's basic attacks), it reduces Mantra cooldown.