Im Defeated and Done with LoL. It's Not Fun Anymore

Winterkill··109 votes·7,172 views

How this Development Team can allow this game to be in such unbalance for so long, it really shows me that maybe . . . some of these threads on the boards are right. How are:

  1. Tanks doing all of my health with no damage items and only tank items.
  2. Games are snowballing out of control and ending too soon.
  3. AP champions still do not have their itemization readjusted and new additions.
  4. Damage is still too high all around.
  5. Minion creep is at an all time high of being annoying and has yet to be adjusted.
  6. Towers are literally made of paper and they die too easily and quick.
  7. Towers do hardly any damage to enemy champions, towers do no damage to tanks, towers do not punish bad plays being made under a turret.
  8. There is really nothing unique about the new rune system when a majority of them cannot be used on your favorite champion. The new runes took away a lot of customization we had before to have virtually nothing now.

I've reached a point where I am honestly done with this game for good. I always say I will leave but I have friends who always get me to come back. There is no point in playing a game anymore where it is the same season every year where the Developers wait 5 to 6 months to balance one thing and leave everything else relatively untouched. Look how long the new runes have been out now? They still cannot get it right and they are still not making changes in a timely manner.

With last preseason we knew exactly what the problems were. This season everything is all over the place and nothing seems to be getting addressed. The new runes seemed to have created more problems than good. The new BE and orange essence system seemed to have created more problems than good. League of Legends is no longer fun when a player basically loses their turrets and the game before 10 minuets. The pace and rest of the game is entirely decided in the first 10 minuets of the game.

95 Comments

Douglas Funnie44 votes

Season 8 is pure garbage.

Rainfall24 votes

i miss the old mastery keystones. Delete RNGmancy .

Madsin2510 votes

Tlords - 10-180 (based on level) (+30% bonus AD) (+10% AP)

Eletrocute - 50 - 220 (based on level) (+ 50% bonus AD) (+ 30% AP)

Not sure what they were even thinking.

doubleguac9 votes

Electrocute has a much longer cooldown.

Thunderlords was up for basically every trade. It was sort of a burst rune, and sort of a trading rune.

Electrocute is clearly a burst rune. It deals more damage than thunderlords, but the high cooldown means that it's going to get out-DPS'd over time by stuff like Aery and Comet.

Red Wreckage3 votes

yeaahhh....

fk trading and waiting for right time to initiate a fight etc....just level 2 all in, proc electrocute, wait 50 seconds as enemy tries to recover his 35% remaining HP, all in again for a kill or forcing back.

doubleguac1 votes

fk trading and waiting for right time to initiate a fight etc.

The whole point of the change is to force you to think harder about when to trade and engage, which it does.

Thunderlords was up for literally every trade. It was damage you could count on, whether you were trying to kill them or just chunk off some of their health. You didn't have to pay any attention to the timing.

If you blow electrocute in an early trade, you might not have as much explosive damage when you are trying to finish them off.

It also gives your opponent more of a chance to play around it. It's a window of power that didn't meaningfully exist with thunderlords.

Higher damage/higher cooldown means more decision making, compared to a rune that is basically always up when your cooldowns are.

just level 2 all in, proc electrocute, wait 50 seconds as enemy tries to recover his 35% remaining HP, all in again for a kill or forcing back.

Maybe the damage is too high at level 2. I'm not really interested in arguing over nitty gritty number issues. I'm just defending the big picture changes (higher damage and higher cooldown makes for a rune with a clearer identity).

Red Wreckage3 votes

finally someone who sees the problem.

fk electrocute.

bbQsauçe28 votes

[deleted]

HR5OdeMImE22 votes

Its not always hard to stop playing this game.

I, for example, left over 2 months ago because i hate the way League is right now. All i do is watch LoL streams and dont feel any need to play at all.

An Enemy Sutando6 votes

You can't substitute your own personal experience in place of everyone else's. Matter of fact is that the game is hard to quit due to most people having poured in lots of time and/or money into it. You're psychologically programmed to stick to something that you've invested a lot into.

HR5OdeMImE8 votes

I played this game since before they started with Season 1 and i have had no problem quitting for the entire duration of DynamicQ and currently too.

I had all the champions since season 4 and i invested a lot of time in this game, but i quit both times because im against what they did/do to the game.

Im not unique/alone in this. Far from it.

Spicy Rice3 votes

Its not always hard to stop using crystal meth.

I, for example, stopped over 2 months ago because i hate the way crystal meth is right now. All i do is watch people use crystal meth, and dont feel any need to use at all

wildfox9911 votes
  1. AP champions still do not have their itemization readjusted and new additions.

yes,and yet they refuse to say anything about it

but dw,we are going to get another support item rework,because it feels bad being forced to build always item 2049 as support,but it doesn't when you play a mage and you have to build always the same 5 items + 1 "free slot" (which is basically build either item 3157 or item 3102 )

  1. Damage is still too high all around.

it have to be that high

as long as supports can give 3 damn health bar you need to deal 5000 damage with 1 rotation as mid laner,and yet it happens that you barely get their shields

just nerf stuff like Taric Alistar Lulu Janna and item 3190 item 3109 for name some,and then we can cut the damage

if they simply remove the damage without nerfing them,we get back in someting similiar to the item 3504 meta (4 supports 1 ADC)

  1. Minion creep is at an all time high of being annoying and has yet to be adjusted.

{quoted}

there is nothing wrong with creep blocking

http://www.dailymotion.com/video/x6c3ymm

definitely nothing (not like i got stuck and i couldn't move)

just reposting it,i'm still so tilted for that...

  1. Towers are literally made of paper and they die too easily and quick.
  1. Towers do hardly any damage to enemy champions, towers do no damage to tanks, towers do not punish

i know it is drastic,but i'd like towers deal % true damage,so you can't get dived so easily because a tank is sitting under it,but it neither penalize too much squishy champions that want to make "plays" ( Malzaharsummoner 4 R :D) that riot wants so badly

plus having the tower killing you always in X shoots but with an higher damage would make both plays under the tower (not a random faceroll,i mean when the risk is calculated and you know what you are doing) and escapes (they guy that is getting dived) more effective,especially in high elo

  1. There is really nothing unique about the new rune system when a majority of them cannot be used on your favorite champion. The new runes took away a lot of customization we had before to have virtually nothing now.

that's because riot literally made the new runes system for ADCs (i mean based on ADCs playstyle)

just count the runes that can get procced ONLY with autos and then wonder why you feel like you have no choises (for example) as mage

i can't tell i have no choices when i play ADC,they have 3 keyrunes that can choose in their dedicated tree and some can be played with sorcery and inspiration runes,they can basically get any tree they want except for resolve

as mage what can you get? comet and? aery if you have some shields in your kit? (Orianna and?) as assassin? i can just play electrocute as DH is useless for laners (though it wasn't meant as only jungle rune,as long you need 30 min for having a keyrune if you are a laner nobody will pick it,they have to lower its threshold or reworking it in "after the X minute you wont lose the soul charged buff",something like trascendence)

i'm not saying riot intentionally made ADCs able to abuse everything,i'm saying since they are mostly ADC main maybe they worked from an ADC "prospective" without considering what the other roles needs

for example i'm sure many mages would take glacial augment if they could proc it,but not every champ can AA (especially this class) so how they can use it? if it'd get procced by both abilities and AAs we would see it sometimes

JohnnyNeverSins9 votes

Well if cancer was a season it would be season 8 :D

deadlychuck3 votes

Unfortunately riot never gave the game chemo when they felt the lumps of the class reworks, and now that it has spread they're just playing it off as beneficial to the game. While i'm sure some recognize that it very well could be terminal at this point.

[sg-soraka]

So many hours over the past 8 years spent on a game that betrayed me in the end.

Nosnide8 votes

I honestly wonder how the game would be if all champions had the same stats, just different abilities. Certain champions build full tank because they have high base damage via stat growth. It would never happen of course, but it's an interesting thought.

Stand Alone Wolf2 votes

{quoted}

I honestly wonder how the game would be if all champions had the same stats, just different abilities. Certain champions build full tank because they have high base damage via stat growth. It would never happen of course, but it's an interesting thought.

OH You mean something like balance? [sg-miss-fortune]

HeyBigGuyHeyBudd8 votes

Totally agree, Made a post like this just now.

NorthernRedStar8 votes

ADC

It's been a year - Twitch's problematic interaction with Runaan's still hasn't been addressed, leaving him in a permanently broken state. Ezreal and Tristana still being the safest AD carries due to HR DR HUR muh safety and muh skilled 1k range poke. Rapidfire Cannon could be removed because it effectively amplifies already ridiculous attack ranges (add a range cap on it - less benefit for the 600 range carries???). Overall the items are too cheap.

SUPPORT

Stop rewarding and encouraging a lane sustain meta where mistakes can't be punished because everyone can sustain their HP back up right from lvl 1. Address Janna and Nami for being too safe while providing DAMAGE as UTILITY SUPPORTS. Aftershock still provides too much stats early. Why can't I see how much damage Guardian keystone has blocked over the course of the game ( while in-game ) ?

ASSASSINS

It's been months, Duskblade is still broken on a number of assassins. Nocturne's passive + d-blade passive = [ effective attack damage + 50-300 bonus physical x 1.20 (his passive) ] . Kayn's Darkin Scythe amplifying the damage with similar numbers. Adding extra to Kha'zix's already insane burst, and so on and on.

TANKS

Tanks like Ornn and Maokai dealing ludicrous damage in comparison with their tankiness and builds. Why? Because incorrect things have been addressed. Both are still able to spam nearly their entire kits without a worry, because the cooldowns are universally too unforgiving, especially given on Ornn's W and Maokai's Q. Demolish is a busted rune that should have its damage reduced by AT LEAST 1/3.

|| ---> How tanks' disruption SHOULD WORK = timing your abilities and damage in the most effective manner, canceling dashes and knocking teammates apart. How it works NOW = spamming all your abilities around the clock like a mindless drone, occasionally messing up someone's key ability, but being useful none the less due to sheer durability and damage output. ||

JUNGLE IN GENERAL

Effective pathing has been thrown outta the window. The jungler who camps bot lane more / gets the first tower by hard-camping a lane wins because towers are paper. And don't even lose out on the XP doing so. The usual 2 buffs rush into babysit a lane strat is too common and effective. Junglers barely interact with one another anymore inside the jungle.

Oh, and everyone has a stopwatch nowadays. But that's fine right, 'cuz noobies need to have a way to compensate for their mistakes, right? The effect is totally not game-changing or anything.

WardBaronFFS6 votes

I wanna say the dashes are part of the problem since the insane mobility makes effective targetting and ccing a problem for less op tanks and bruisers

Janakin7 votes

If the league doesn't change the way it heads, I will have to quit as well ... Riot should do BIG changes in their development team. They have excellent artists, but the team responsible for gameplay is disgusting. And it is just sad.

Snowman Arc7 votes

Honestly, I think the rune system is fine. It gives way more room for rune setup than what we had before with masteries or runes. Back then, people would only pick Thunderlords for most champions, Windspeakers for enchanting supports, Warlords for ADCs and so on. Also for runes, you would mostly take armor yellows etc.

At least now you can change it up a little, depending on how YOU want to play. You can run Unsealed Spellbook on a lot of champions, or Kleptomancy, while you can also run traditional runes like Electrocute for example. The change was good, it's all about how you get to balance things.

Hong Kong Annie6 votes

I don't know. On most champs there is one rune that is an overwhelming better choice then the others. Not saying the old system was better, they just swapped one set false choices for another.

Draehl3 votes

Agreed. I love the new rune system and the choices it provides. That said they really need to either nerf everyone's damage by a set % or buff the health/armor/mr of every champion to compensate. This helps in a few ways:

  • Gives everyone a little more buffer against the currently huge burst of assassins/mages/adcs.
  • Reduces the relative strength of tanks building no damage items. Base damage won't be enough to do the job alone. Either you go pure front line beef or build some damage and go bruiser.
  • Less damage = less kills = less snowballing. I think we can strike a balance between 20 minute and 60 minute games.
  • Brings back more micro play. Right now if you get caught out even a little it's almost a death sentence. Longer fights = more chance to display champion skill vs the current positioning focused meta.
KlydeFrog1 votes

Umm okay let's think no one is stopping u from building defense and or taking the resolve tree are they

Draehl2 votes

A few things:

  1. Even after nerfs (Aery, Scorch, etc.) several of the damage runes are providing way more burst than the defensive runes are providing anti-burst/sustain. Should it be mandatory to go into the Resolve tree just to negate a portion of the added damage from the new runes?

  2. The Resolve tree doesn't give anywhere near the level of raw defense that stacking Armor/MR did with the old rune system. Even the balance design lead openly admitted in the video yesterday that the Resolve tree is lacking.

  3. Building full tank items doesn't make a difference on some champions. I used to play offtank Bard support but since the new rune system launched I melt like butter even stacking Armor, MR and building a Warmogs. The damage levels are too high to wade into the fight for ideal positioning on your Q so instead you have to play like a scared mage (IE Zyra or Brand) while simultaneously having greater positional requirements regarding your angle of attack.

  4. Not all keystones work with all champions. Again with Bard for example: Guardian only works if you're sitting there doing nothing waiting for a hard engage opportunity to go all-in with (IE a tank like Leona or Alistar) otherwise it's long cooldown is wasted on incidental damage from a trade you don't even want/need the shield on. Aftershock is only realistically viable for melee. The same with Grasp of the Undying, having pathetic numbers for ranged champions. Sona and Karma are affected similarly- the "ranged bruiser" playstyle took a huge hit with the Runes Reforged patch and the resulting meta.

TengenToppaGnar6 votes

The tanks are doing damage by building a specific style. You think they're just building tank stats, but bro, its the runes. Going to wager those items all have CD and correlate to their stats. Galio wants MR(his winrate also sucks, haha) and Malphite wants Armor and the non-unique CD from Frozen Heart gives him free damage while also letting him reach heights abovve 1000 Armor.

T4underbolt1 votes

Tanks were doing dumb amount of damage before new runes. The problem is mainly hp scaling on damage abilities, too big base DMG and low cooldowns. Low cooldowns abilities with good scaling should be reserved for bruisers.

GayFluffyUnicorn2 votes

yet it's bruisers who have 15 second cooldowns on their abilties and basically no option to go CDR while everyone and their mother spams their 4 second high impact low cooldown abilities.

KlydeFrog3 votes

What's black cleaver ?

sirwaterfles6 votes
  1. Minion creep is at an all time high of being annoying and has yet to be adjusted.

what is minioncreep?

TYLER FKÍN 15 votes

Yes League sucks right now.... I used to love this game back in season 1-4,but now it sucks..... The tank meta is just so stupid. Tanks do literally more dmg than adcs and they're unkillable too.... The new rune/BE system is a joke. Trolls/Flamers/Bad players are getting out of hand. Yeah that's true. I cannot play a single game without trolls or feeders.... I know that I'm in gold 2 right now and that's not that good,but i was diamond on my main and this game is based on snowballing seriously... I am maining adc and I win my lane almost every single time.... I have around 70% ranked w/l right now and i had enough of this game. So let's say that my last 10 games were horrible. Enemy toplaner was in 4/0 midlaner was in 3/0 and the jungler was in 1/0/4 at around 10 mins. What am I supposed to do? We lost the game of course.. And that's what I'm saying,this game is based on snowballing. The game balancing is also a joke.They're giving us patches in every 4 months and that's a complete joke. A big company can't balance a game properly... Like now, vayne is a joke right now. She can seriously 3 shot people in late game with 3 items.... I'm going to quit this game soon,if they're not going to do something about it.

specter4244 votes

I've said tanks have been bullshit design for years. They may not always be super relevant in a top lane meta but it doesn't make them any more enjoyable to play against. Being a tank means you are a better duelist and teamfighter then the glass cannon you are against just because you bought some items with armor and health.

deadlychuck1 votes

The problem is that over extended periods of time tanks can't sustain, but damage can.

So to account for that they were forced to give them competitively high damage, else they'd just be big rocks to chisel away at until they can't take a hit.

The solution would pretty much be to incorporate more HP regen, remove offensive scaling defensive mechanics like lifesteal, and lower the base damage of tank skills.

I mean Braum is a great example of this, where he doesn't do shit for damage, can't sustain, and as a result can't be played anywhere but support. Where as if he had decent scaling, he would probably be OP as shit in other roles.

Mimr1 votes

{quoted}

The problem is that over extended periods of time tanks can't sustain, but damage can.

So to account for that they were forced to give them competitively high damage, else they'd just be big rocks to chisel away at until they can't take a hit.

The solution would pretty much be to incorporate more HP regen, remove offensive scaling defensive mechanics like lifesteal, and lower the base damage of tank skills.

I mean Braum is a great example of this, where he doesn't do shit for damage, can't sustain, and as a result can't be played anywhere but support. Where as if he had decent scaling, he would probably be OP as shit in other roles.

The things that tanks should be good at are CC (either defensive or offensive) and directing aggression towards themselves. Getting rid of whoever punches the tank should be up to squishier damage dealers. Also, tanks should be good at damage absorption, not regeneration/ healing/ lifesteal. That's the territory of juggernauts and skirmishers.

deadlychuck1 votes

Who's saying that the tanks should be getting rid of the people who are damaging them?

I get that's how YOU want tanks to work, but unfortunately that design is impossible, without also giving them competitive damage.

If tanks were given decent health regen, then there would be no need for them to have the damage that they have currently. The only reason that they have their current damage is because without any form of life sustain (like how most champions they'll be facing have lifesteal or built in healing mechanic) then they're forced to have competitive burst damage to not be completely forced out of lane every time.

Granted another solution would be if they completely removed lifesteal and/or gut the scaling of champions with built in healing. As it stands, you can't have a defensive design without decent health regen, if the offensive designs are going to provide effective defense through lifesteal or other offensive scaling mechanics.

BlackRocket45434 votes

Try not to forget the players who go around threatening to report innocent players who get killed a lot for feeding when really, those poor players just can't get a break.

Ahri Baka3 votes

Not trying to be rude but , how many times should I see those kind of threads again and again and again ?

LuxannaVeritas2 votes

There's always going to be someone upset with the state of the game. And if there's one person, there's going to be more in such a circlejerk-heavy environment such as the Boards.

As much as I want to see more positive posts than these, they aren't going away anytime soon.

deadlychuck3 votes

The new rune system was basically just "All champions get a unique page for themselves".

Which was fucking stupid because all that really translates to is "We extended your kits via a pool of common mechanics", all the while removing the actual ability to make slight changes to the aspects of your champion you wished to focus on.

70815577DEL13 votes

Game feels more like an Arena now than a good old strategy moba... Just an overall fiesta. 99% of the playerbase have to deal with this because riot only wants to please the 1% korean pros.

Pacattack251 votes

*#7 - the point of turrets is not for them to defend you- but for you to defend them. The only reason why it has a turret shot is so that it doesn't get taken out by a random wave of minions. once you realize that the turret isn't SUPPOSED to protect you you realize why the turret doesn't actually punish bad plays... it isn't supposed to - you can use it to your advantage while defending it... but it does NOT defend you. Turret damage is fine - turrets do need to get resistances passed down to previous turrets when a turret goes down (the fact nexus turrets can have 0 mr/armor bonus by the time people get to them is BS) and said resistance to gain faster (and possibly hp increasing faster too) but the damage should NOT increase - that is NOT the point of the turret

Edit for some reason I needed an astrick before number seven lest this post take up an extra half the page...

Winterkill1 votes

{quoted}

*#7 - the point of turrets is not for them to defend you- but for you to defend them. The only reason why it has a turret shot is so that it doesn't get taken out by a random wave of minions. once you realize that the turret isn't SUPPOSED to protect you you realize why the turret doesn't actually punish bad plays... it isn't supposed to - you can use it to your advantage while defending it... but it does NOT defend you. Turret damage is fine - turrets do need to get resistances passed down to previous turrets when a turret goes down (the fact nexus turrets can have 0 mr/armor bonus by the time people get to them is BS) and said resistance to gain faster (and possibly hp increasing faster too) but the damage should NOT increase - that is NOT the point of the turret

Edit for some reason I needed an astrick before number seven lest this post take up an extra half the page...

Turrets are all around weak. I don't care what anyone says. If a Lee Sin messes up his combo and everything is on cooldown under a turret dive, he should be punished. If a Naut is towerdiving me with his ADC, he shouldn't be able to negate all turret shot damage and we all die. The game is snowballing way too out of hand because of turrets being weak. Players are telling the Developers turrets, if anything, are way to weak defensively and because of that and the new rune Demolish, games are snowballing out of control way to early.

fotr691 votes

So f true s 8 the worst why do you even update the game to fix shit and make it beter OR to add more canser champs and items ITS F annyoing you cant have fun anymore an FOR CRISE sake what up with match making played on 5 diffred acc always geting a shit team

lol isnt fun:

  1. canser champs
  2. match making is always shit
  3. what ever you play its gona suck (becas it can get conter by other canser champ)
  4. maybe if you aculy add somting good or someting that doesnt trigger eveyone that be nice
  5. TRIEG OF THIS CRAP GAME , they call it TEAM GAME WHAT team you mean the jungler that always babi sits the enemy and srsly un fair and un fun fights

and ITS BS why was it i was rly good old days still am good but now you cant have fun becas to much shitt is added in this game

BYE RIOT YOU RUINED MY FAV GAME %%%%S

Shobek1 votes

I was tolerating the problems until Riot killed the last champion main I had left.

Reworks are trash garbage awful and shouldn't happen.

When they reworked the champs i play they effectively deleted the game for me. Been searching and this has happened to many people.

Akali is SO HOT1 votes

7 months later and op is still playing League lol

SpaceRazzerKappa1 votes

Its a same such a nice post wont be seen..

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