[MCCC Feburary Champion Concept] Iravius The Rising Inferno

Fateborn·2/8/2015, 8:00:47 AM·1 votes·606 views

Name: Iravius

Alias: The Rising Inferno

Role: Bruiser

Appearance: A magma crust covered red serpentine with a body shaped similarly to Tyranid's Red Terror including the four scythe limbs, the jaw. In spite of similarity, Iravius does not have legs, and instead use its worm-like structure of a tail to move with its sickle arms for support.


Gameplay: Iravius, as the name states, is the embodiment of wrath, as such uses fury to fuel his burning prowess.

TL;DR Version P - As Iravius's fury grows, his body slowly catch on fire from magma activity, at 50 fury, his body is half lit increasing his physical damages by a small percentage, and at full fury, his body burns those around him dealing damages draining fury over time. Q - Iravius purges his heating magma off his body to cool him down healing him for a small amount and damages enemy units around him. W - Iravius breath out a cloud of ash toward a location dealing damages per second as it travels. Enemy champions caught inside has their vision taken away. E - Iravius grabs enemy units in front of him and strap them to him rendering them immobile and dragging them along with him, afterward Iravius can reactivates E to stop and vomit magma on the caught units dealing damages and inflicting grievous wound. R - Iravius passively grows in size with each fury, and the range of passive damage is increased. Activates to increase his movement speed greatly for a duration leaving behind an uncrossable magma river that all but Iravius can cross, solidify after a moment.

Simplified Version Passive - Molten Metal - With increasing fury, his body slowly ignites itself with magma's activity. On fiftieth fury, his physical damages increases by 10/30/50% while at and above this range. At maximum, his magma starts burning dealing 10/16/22/28/34/40/46/52/58 (+ 0.2 Total AD) physical damage per second until his fury depletes. Fury drains at the same rate of original Fury during burning and while out of combat.

Q - Smelt Shell - Iravius consumes 10 fury on cast healing himself for 30/60/90/120/150 (+ 0.4 Total AD) and deals 60/100/140/180/220 (+ 0.3 Total AD) to enemy units around him.

W - Volcanic Ashes - Breath out a cloud of ash that travels in a direction dealing 50/80/110/140/170 (+ 0.5 Total AD) per second to enemy units inside it. They lose vision for infinite time inside and upon leaving it their vision restore after a second.

E - Grab/Torch - On Grab Cast, Iravius grabs at a small area in front of him bounding enemy units to himself for 1/1.1/1.2/1.3/1.4 second. Iravius is able to move and Grab becomes Torch during then. If Iravius cast Torch, he immediately stops and vomits his bodily magma onto them dealing innate damage of 50/70/90/110/130 (+ 0.2 Total AD) inflicting grievous wound debuff that deals additional 30/40/50/60/70 (+ 0.2 Total AD) over 5 seconds.

R - Friction - Iravius grows by 10/20/30 units per fury, the range of passive's burn is increased by 100/150/200 units. On activation, Iravius gains 100/150/200% bonus movement speed for 5 seconds leaving behind 100 unit width of magma river beneath his tail that hardens after a second.

Detailed Version To be edited in.


Lore: To be added.


Stats: To be placed.


Extra: To be continued.

Stay tuned.

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