Kalista Kit Remake Suggestion
I agree with most of the community's disgust toward this new champion's kit, while CertainTy is certainly creative, but that kind of creativity created a terrible problem with how a champion interacts with another champion. It's not on the same influence as Thresh's one ability interaction with an allied champio, Thresh has the say-so of how he wants to use it, while an allied champion has the say-so of "I better getta out here, or sweet, free gap closer!" Kalista's has zero 'say-so' in this respect. To add insult to an injury, her passive completely neglect many of the current champions since she can kite infinitely unlike Ashe regarded as the former best kiter due to her slow, but at least she had counter play, incapability of freeing herself from glue champions, or the ability to instantly create a gap between her and the chaser, all she had was chilling arrows that consumed mana with each use.
So how do we do this?
Passive- Martial Poise If Kalista enter a movement command while winding up her basic attack or Pierce, she will drive through in that direction when she launches her attack, lunging toward that point. REMOVED
New Passive - The Black Spear Each successive attack on her target, Kalista gains bonus armor penetration toward the same target increasing with additional successive attacks up to a cap. The armor penetration on a target does not works on another target, each has their own individual stacks of armor penetration.
Q- Pierce Throw a fast moving spear that pass through enemies it kills. MODIFIED
New Q- Pierce Throw a fast moving spear that pass through enemies it kills. Upon enemy kill, Pierce can be thrown again within a certain time before the ability go on cool down.
W- Sentinel Passively deal bonus magic damage when striking the same target as the Oathsworn ally.
Active to send a soul to patrol a path, revealing the area in front of it. REMOVED
New W- Martial Poise Passively allows Kalista to lunge toward a directional point when a movement command is issued during her basic attack wind-up against enemy champions.
Active to increase the distance of lunge and to function against non-champions enemies too for a brief duration.
E- Rend Attacks impale their target with spears. Active to rip the spears out, slowing and dealing escalating damage. UNALTERED.
R- Fate's Call Kalista teleports the Oathsworn ally to herself. They gain the ability to dash toward a position, knocking enemy champions back. REMOVED
New R- Vengeance's Call Kalista turns into a spirit and teleports toward a nearby injured ally champion, knocking aside enemy champions in the way, granting them and nearby allied champion additional damages on their damage source as long as they stays near Kalista. This cannot be self-casted without an allied champion nearby.
This way, Kalista doesn't lose two abilities in case of situation occuring, and have the ability to still re-position herself in certain condition. So now, she lose a pseudo-Hawk Shot, ability to deal bonus damages with ally and a free movement shift on her passive. In exchange for decisive choices of movement that works passively only against enemy champions, or use the ability to work on enemy minions for a clutch duration in case something goes awry or to close the gap quicker if she needs to. And she no longer has the say-so of ally to her, but now the say so of her to an nearby injured ally (like Sona's W) giving them bonus damages, to turn around a team fight gone bad or if she get caught out with an allied champion nearby. So she get to rely on allied champions but is capable of her own decisions.