[Champion Concept] Demise The League's Wraith
Name: Demise
Alias: The League's Wraith
Specialization Type: Minion Interaction
Role: Marksman Secondary: Mage
Appearance: http://i.imgur.com/AxeLMbP.png
Stats: Attack Power: Medium High Ability Power: Medium High Defensive Power: Medium Difficulty: Medium
Lore Institution of War employs not only power, but also unwilling obedience slaves. Slaves in form of soulless creatures that obey their directives throughout League of Legends fields. Each one is inevitably killed during every battle for reason other than golds and experiences to the summoners' false copies of the champions they control. The creatures offer no protests toward this for the reason of belief that this is their duty and their only purpose of existence. No summoners seem to think of it until a certain little patch of cloth that was sent off to fight their opposing kin refused to step forward away from the nexus that produced it. It fought against its direct order of a mindless battle resulting in a summoner's forced control, the now controlled minion was forced to walk toward its demise. Once it contacted its enemy kind, the summoner would not be able to force it to battle them, it perished after a minute of beating by the enemy. Unbeknownst to the summoner, as the result of his control magic, the minion had finally broke free and gained its own soul. But as it had no body, it swore a full vengeance upon the League and begun planning on destroying it from inside. It carefully plotted to conspire with its former kin and comrades under the care of the League, patiently waiting for the day of the reckoning where it shall free the slaves from their fates.
"You can control a body, but you cannot control a will." -Demise.
Passive - Revenge - For each allied or enemy minion slain, Demise becomes furious and gains increased movement speed for a short period. Can stacks three time, the next hit on enemy champion will deal additional damage based on how many minions were slain near Demise up to a cap.
Q - Tap Power - Demise drains power from a target enemy unit crushing their life. If the target is an enemy minion, he gains additional defensive stats based on what minion it was. Melee Minion grants bonus armor, while caster minion grants bonus magic resistance. Targeting enemy champion heals him based on damage dealt instead.
W - Devastation - Demise unleash a dread wave from within himself damaging units around him, if the wave hit an allied minion, the minion produce its own Devastation and repeats the process up to three times. If an allied champion touch the wave, they absorb the wave taking it within themselves for a moment and the waves unleash out of them damaging units around them and not bounce off allied minions, nor can be absorbed by another champion.
E - Kindred Connection - Demise is able to move around the battle field through the link of his soulless obedience comrades. He is able to teleport to a nearby allied and if a spell was cast on Demise during or shortly after the teleporation, the minion takes it instead. Demise is also able to teleport to allied champion without the effect of spell rebound.
R - Possession - Demise slips into his allied minion's body taking control of it. He transfer his own stats to the minion's stats accordingly increasing it. The possessed minion also grow in size, gains increased movement speed and attack speed. This last until the body's health reach zero, or until the duration ends. This can be ended earlier via Expulsion. Possessing minions below Demise's range grants it the same range as Demise. During the possession, the ability is replaced with 'Expulsion'. Casting this ability near an enemy champion destroy the body damaging enemy units nearby and Demise re-emerges with same stats as the possessed minion for a duration.