[MCCC January Champion Concept] Nadhir The Malvolent Sorceress
Name Nadhir
Alias The Malevolent Sorceress
Role Primary: Mage
Gameplay Nadhir uses Mana as the primary source of her utility.
TL;DR Version. P. Nadhir consumes Mana instead of Health if she get hurt badly. (Poppy Passive equilibrium) Q. Nadhir deals damage in a linear aoe and increase damages based on her missing mana. W. Nadhir seals a target's mobility(cannot use ability to escape or move) draining her mana by % over time for a duration. Slows herself down but can use abilities to deal damage. E. Nadhir make mana orb that explodes after a brief delay damaging nearby enemy units, recovers Nadhir mana based on damage. R. Nadhir create a spell circle on the ground and channels. Drains her mana over channel, after it ends all enemy units caught inside are dealt damages based on how much mana she lost during then.
Detailed Version Passive - Invoker's Guard - Should Nadhir takes more than 10% of her current health, the excess damage are reduced by 50%, and half of that damage are dealt to your mana. (25% to your health, 25% to your mana)
First Ability - Mindshatter - Nadhir unleashs a blue ray from her location to a target location dealing 55/70/85/100/115 [+ 10%(+0.035 AP)of the missing mana] Consumes 7.5% of current mana on use. Takes 7 seconds to cool off.
Second Ability - Clashing Wills - Nadhir locks a target in mana consuming seal dealing damages and preventing their movement. During this time, Nadhir's movement speed are reduced by 30%, and she may freely use other spells. During the seal, her mana are consumed by 1% of her current mana per second for 3.5 seconds and deals 12/24/36/48/60 (+60/70/80/90/100% of the consuming mana) per second. Takes 17/16/15/14/13 seconds to cool off.
Third Ability - Mystic Draw - Nadhir summons an orb at a target location, after a delay of 1 second it explode dealing a large area of effect damages and recover Nadhir's mana based on the damage dealt. Deals 65/80/95/110/125 (+2% of her missing mana) and recover 30/45/60/75/90 [+30/35/40/45/50% (+0.05 AP) of the damage dealt] mana to herself. Consumes 10% of current mana. Takes 22/20/18/16/14 seconds to cool off.
Ultimate - Fount of Annihilation - Nadhir create a spell circle at the target location and channels draining her mana over time, after the channel, enemy units caught inside the circle are dealt damages plus mana drained. She channels for three seconds draining 10% of her current mana per second, after the channel ends prematurely via CC or by 3 seconds timer, enemies inside the circle are dealt 175/275/375 (+45% of the mana drained, +15% of the missing mana) Takes 135/105/75 seconds to cool off.
Appearance Strikingly similar to this. http://i.imgur.com/lzv09gk.jpg
Lore Curiosity is how human lives, by diving headfirst into the unknown realm. This is what the female mage Nadhir did, she devoted her life in its entirety to explore possible spell sequences, possible inventions using power of the magic, and research the new and exciting things. She had completed the two formers to a full percentage, but never the latter, mainly because the unknown did not reveal itself anywhere. She grew bored of her lifestyle as things to do ran out and left in search of mysteries. Many times flew by as she solved one trivial mystery after another, but none perk her interest enough to research. That is only until she met a robed stranger who recommended that she visit the land of Icathia. She of course suspected the man but nonetheless decides to go, as Icathia is the land of the most mysteries, now was a good time as any to see it in person. Ruins after ruins, purple texture after black texture, it truly was a world apart from other region. While researching this incredible place, she found a red crystal, a rare find in a place like Icathia, however when she touch it bare skinned, her whole life shifted, she wasn't no longer Nadhir anymore, but an entirely new personification. She had been possessed by a mana hungry parasite that linger within the crystal, and with the possession, it gained Nadhir's knowledge and experiences as well vast source of mana to feed off. It wanders back across to her hometown under the name and guise of Nadhir, no one knew anything had changed with her. It lived peacefully researching ways to constantly generate mana using Nadhir's intelligent for it to survive an eternal life.
"I'm not Nadhir? What could you be talking about? I'm Nadhir, I promise."
Miscellaneous
Recommended Item Set
-Lane Phase-

-Early Game-

-Mid Game-

-Late Game-

Quote -Champion Selection- "A wise decision, Summoner."
-Moving- "Don't you dare order me around." "Even a lady need time to prepare." "My magic is under your control Don't mess up."
-Attacking- "Ha ha ha! Vaporize you pitiful fools!" "My power are overwhelming!"
-Buying any Mana item- "More power! MORE POWER SUMMONER!"
-Killed in Combat- "My magic has failed me..." "Accused body... weak and incapable of this burden."
-Taunt- "It would be foolish to meddle with things you do not know of."
-Joke- "Endoleon's Malevolent Pert... my memory is too short for this!"
-Laugh- "Fufufuahahaha!"
- New Year Resolution
- Fit in sleep schedule.
- Figure out how to efficiently distribute energy.
- Change my magic color, red's confusing my color blind friends.
- Make better friends than some imaginary guys mentioned above.
Note of Changes Q, W, and R damage increased. Reduced W duration to 3.5 seconds.