[MCCC January Champion Concept] Nadhir The Malvolent Sorceress

Fateborn··8 votes·1,523 views

Name Nadhir

Alias The Malevolent Sorceress


Role Primary: Mage

Gameplay Nadhir uses Mana as the primary source of her utility.


TL;DR Version. P. Nadhir consumes Mana instead of Health if she get hurt badly. (Poppy Passive equilibrium) Q. Nadhir deals damage in a linear aoe and increase damages based on her missing mana. W. Nadhir seals a target's mobility(cannot use ability to escape or move) draining her mana by % over time for a duration. Slows herself down but can use abilities to deal damage. E. Nadhir make mana orb that explodes after a brief delay damaging nearby enemy units, recovers Nadhir mana based on damage. R. Nadhir create a spell circle on the ground and channels. Drains her mana over channel, after it ends all enemy units caught inside are dealt damages based on how much mana she lost during then.


Detailed Version Passive - Invoker's Guard - Should Nadhir takes more than 10% of her current health, the excess damage are reduced by 50%, and half of that damage are dealt to your mana. (25% to your health, 25% to your mana)

First Ability - Mindshatter - Nadhir unleashs a blue ray from her location to a target location dealing 55/70/85/100/115 [+ 10%(+0.035 AP)of the missing mana] Consumes 7.5% of current mana on use. Takes 7 seconds to cool off.

Second Ability - Clashing Wills - Nadhir locks a target in mana consuming seal dealing damages and preventing their movement. During this time, Nadhir's movement speed are reduced by 30%, and she may freely use other spells. During the seal, her mana are consumed by 1% of her current mana per second for 3.5 seconds and deals 12/24/36/48/60 (+60/70/80/90/100% of the consuming mana) per second. Takes 17/16/15/14/13 seconds to cool off.

Third Ability - Mystic Draw - Nadhir summons an orb at a target location, after a delay of 1 second it explode dealing a large area of effect damages and recover Nadhir's mana based on the damage dealt. Deals 65/80/95/110/125 (+2% of her missing mana) and recover 30/45/60/75/90 [+30/35/40/45/50% (+0.05 AP) of the damage dealt] mana to herself. Consumes 10% of current mana. Takes 22/20/18/16/14 seconds to cool off.

Ultimate - Fount of Annihilation - Nadhir create a spell circle at the target location and channels draining her mana over time, after the channel, enemy units caught inside the circle are dealt damages plus mana drained. She channels for three seconds draining 10% of her current mana per second, after the channel ends prematurely via CC or by 3 seconds timer, enemies inside the circle are dealt 175/275/375 (+45% of the mana drained, +15% of the missing mana) Takes 135/105/75 seconds to cool off.


Appearance Strikingly similar to this. http://i.imgur.com/lzv09gk.jpg


Lore Curiosity is how human lives, by diving headfirst into the unknown realm. This is what the female mage Nadhir did, she devoted her life in its entirety to explore possible spell sequences, possible inventions using power of the magic, and research the new and exciting things. She had completed the two formers to a full percentage, but never the latter, mainly because the unknown did not reveal itself anywhere. She grew bored of her lifestyle as things to do ran out and left in search of mysteries. Many times flew by as she solved one trivial mystery after another, but none perk her interest enough to research. That is only until she met a robed stranger who recommended that she visit the land of Icathia. She of course suspected the man but nonetheless decides to go, as Icathia is the land of the most mysteries, now was a good time as any to see it in person. Ruins after ruins, purple texture after black texture, it truly was a world apart from other region. While researching this incredible place, she found a red crystal, a rare find in a place like Icathia, however when she touch it bare skinned, her whole life shifted, she wasn't no longer Nadhir anymore, but an entirely new personification. She had been possessed by a mana hungry parasite that linger within the crystal, and with the possession, it gained Nadhir's knowledge and experiences as well vast source of mana to feed off. It wanders back across to her hometown under the name and guise of Nadhir, no one knew anything had changed with her. It lived peacefully researching ways to constantly generate mana using Nadhir's intelligent for it to survive an eternal life.

"I'm not Nadhir? What could you be talking about? I'm Nadhir, I promise."


Miscellaneous Recommended Item Set -Lane Phase- item 1027 item 2003

-Early Game- item 3070 item 3010 item 3020

-Mid Game- item 3027 item 3165

-Late Game- item 3089 item 3003 item 3135 item 3151

Quote -Champion Selection- "A wise decision, Summoner."

-Moving- "Don't you dare order me around." "Even a lady need time to prepare." "My magic is under your control Don't mess up."

-Attacking- "Ha ha ha! Vaporize you pitiful fools!" "My power are overwhelming!"

-Buying any Mana item- "More power! MORE POWER SUMMONER!"

-Killed in Combat- "My magic has failed me..." "Accused body... weak and incapable of this burden."

-Taunt- "It would be foolish to meddle with things you do not know of."

-Joke- "Endoleon's Malevolent Pert... my memory is too short for this!"

-Laugh- "Fufufuahahaha!"


  • New Year Resolution
    • Fit in sleep schedule.
    • Figure out how to efficiently distribute energy.
    • Change my magic color, red's confusing my color blind friends.
    • Make better friends than some imaginary guys mentioned above.

Note of Changes Q, W, and R damage increased. Reduced W duration to 3.5 seconds.

15 Comments

LilStacey871 votes

I must admit, I've been checking the Champion Concepts for awhile now and I have to give credit where it's due. I don't know if your numbers are balanced compared to Riots champions but I defiantly see what your trying to do. A champion who Absorbs damage and takes mana damage is great. What's even greater is a champ who can use that, turn it around , and do damage with it. GREAT JOB (UPVOTE).

I would like for you to check my Champion concept and give me some feedback if you can, Ian, The Lorn Soldier. Also, if you want to view awesome concepts, check Flintfalls creations... He has a lot of good ones but I like Han and Sangrin (Sangrin is my fav.)

Fateborn1 votes

Sure, I'll have a look, no idea if I'll comment on it, I'm never good at reviewing.

Auryiel1 votes

Might I just suggest removing the numbers? Because honestly right now that champion is severely underpowered to the point of being useless

Fateborn1 votes

That's funny because whenever I put numbers what I think is right on my other champion concepts, they end up being called overpowered. I asked my buddy for help with numbers, the only 'me' number was the w's channel.

Auryiel1 votes

Her damage is extremely low

I guess that can be offset by the innate tankyness one gains from building mana items, but still... She scales very strangely over time and seems overly weak early game while being situationally strong late game (htting a fully charged R on the whole team seems like the only thing she can contribute late game)

Q at level 1 deals barely more damage than an auto-attack, late game if she's missing 2000 mana it starts doing DECENT damage W's damage is so irrelevant it might as well not be there E's damage scaling is also so low the move might as well just be ''hit enemies, regain mana'' R seems very unreliable. Of course that depends on the size of it, but still...

Overall her damage seems really wonky, it's not spread very well throughout the kit Sure, certain abilities should deal more damage. Her Q is her signature damage spell, her R is a large nuke, but having those 2 skills be ALL of her damage is a mistake imo

Fateborn1 votes

That's better. Thank you for your input, I'll give it a look-over.

Raptamei1 votes

Passive - Why do we need a tank passive on a caster?

Q - Pretty much useless to level up (+10 damage?) and scales negatively with mana regen. Also no counterplay because the ray is instant and has no charge time.

W - Ah yes, 5 second stun on a 7.8 second cooldown.

E - Why on earth would I want to restore mana when your abilities are based on missing mana and cost a % of your mana so you literally cannot run out of mana?

R - Missing information: no radius specified.

Fateborn1 votes

The purpose of this champion is to have good chunk of mana, the exact same as Ryze, but the difference is that she actually use that weight to deal damage rather than 'HURR I HAVE MANA, ADD IT TO DMG!' The passive isn't a tank passive, its purpose is to make yourself stronger, if they harass, poof you got more damage on your spells, beside she'll be fairly squishy, maybe the same as Fizz in term of squishiness but without escape mechanism.

Q will do MASSIVE amount of damage with the missing mana + ap ratio, she'll be dealing 30% missing mana at 600 ap, not to mention it's her only reliable source of damage, E is fairly inefficient for damaging and is purposed for her mana recovery need.

You can stop her prison by ccing her, I should make that clear, think of it as Varus's Piercing Arrow, but with the additional feature of "yay i can cast while locking him" It's basically a mobility ryze rune prison but less painful considering Ryze blows you up while Nadhir has to be careful with it. This is meant to provide her a chance to unleash her spells in a quick succession without target having much to escape with.

E- It's for the sake of having mana control AND additional damage, since the both W and R deals based on how much they're draining her mana, if she has less, she won't deal much as compared to having more mana available. It's balancing.

R - I don't need a radius, the channeling is enough of a hint to give you an idea of how big it should be. My friend told me it should increase in size the longer she channel but I didn't think it could be ideal but perhaps... (I'm thinking Nunu's ulti size, since it has the same idea)

Raptamei1 votes

So what is the counterplay?

Attack her and she deals more damage. Q is undodgeable.

You can stop her prison by ccing her,

That does not justify a 5 second stun.

R - I don't need a radius, the channeling is enough of a hint to give you an idea of how big it should be.

Well, enjoy getting points docked for not giving the judges the second most important bit of information about your ultimate. First MCCC I see?

Fateborn1 votes

I didn't put in size for other spells as well, what's 'special' about ultimate? I means really...

It's also not 5 seconds stun, it's 5 seconds IMMOBILITY, the target can still fight back. The purpose of this skill is to punish those who didn't save a control ability.

You really want to know the counterplay? Assassins. Burst her enough and she'll be OOM and die, or die before she goes oom. It's not like she can escape anyone.

Miku Lv991 votes

I think you should call her resource something other than mana. Mana is something that you should have a limited amount of and can't use at least one ability if you run out. If all abilities cost a percent of current mana, you can't possibly run out of mana.

Also needs more different things to do. Kinda like Ryze but even more 1-dimentional in that she does even fewer non-damage things.

Fateborn1 votes

There's nothing else to be called for her resource. Energy and Rage would not work. Manaless would not help. Heat makes her cry. There's nothing but the substance called Mana to actually realize her kit.

Erockandroll1 votes

If you expect Maximum Mana To be an important resource on her, I would Recommend Grail over Morello's, Patually because mana font now scales with Maximum mana. This might Actually be a little Over Bearing. considering her abilities cost % mana and scale with % mana missing.

Fateborn1 votes

Chalice wouldn't make much difference in how much mana she's recovering. Better to go for damage with fair bit of regeneration.

It's better to have Mana and AP stats on her, you don't need regeneration.

FlameHalbrdOkido1 votes

the 3rd ability and ult are, cool, i wonder is there already a champ whos steals mana, if not we need Nadir. She's well balanced because he other abilities use mana over time.

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