Champion Idea) Reya, the Air Sorceress
Reya is a control mage who keeps enemies from getting too close and using their abilities. I consider her unique from other champions (don't quote me on this, you guys will find a way to prove me wrong) and really like the idea I have for her. Enjoy!
Reya, the Wind Sorceress
Primary and Secondary Roles: Mage/Fighter Movement Speed: 325 Attack Range: 525 Health: 571-1604 Mana: 326-850
Passive - Gathering Air
Reya gains a stack of Aerial Attack every time she uses an ability. When she uses an auto attack, she gains special bonuses based on how many stacks he has stored up. Maximum Stacks: 4. Stacks are consumed upon use.
1 Stack: Causes 18(+6/level)+(30% AP) bonus magic damage to the target. 2 Stacks: Stuns them for 0.8 seconds and deals 6% of their maximum health as magic damage on hit. 3 Stacks: Silences them and all enemies around them for 1.5 seconds, and additionally slows the hit enemy by 30%. 4 Stacks: Knocks back the enemy and knocks enemies around them away from them. If an enemy is knocked into a monster, minion, or terrain, they are dealt 40(+10/level)+(35% AP) magic damage.
Q: Air Explosion
Cooldown: 13/12/11/10/9 Mana: 60/65/70/75/80
Reya disturbs the air at a location, dealing 80/120/160/200/240 (+65% AP) magic damage and slowing enemies hit by 18/20/22/24/26%. The duration of the slow is based on their missing health, lasting a max of 5 seconds and a minimum of 1.5 seconds. Enemies slowed by this skill are marked with Air Loss which will interact with her other abilities.
W: Aerial Advantage
Cooldown: 12/11.5/11/10.5/10 Mana: 40/50/60/70/80
Passive: Reya uses her sorcery powers to enchant herself, increasing her ability power by 22/29/36/43/50 and increasing her magic penetration by 6/7/8/9/10%. These bonuses are increased by 20% when near an enemy marked with Air Loss.
Active: Reya knocks up an enemy for 0.8 seconds with an explosion of air at their feet, dealing 75/110/145/180/215 (+50% AP) magic damage to them. If they are marked with Air Loss, it is consumed to increase the knockup duration to 1.4/1.5/1.6/1.7/1.8 seconds.
E: Molecular Breakdown
Cooldown: 15/15/15/15/15 Mana: 80/85/90/95/100
Reya fits herself between air molecules, dissapearing into the air and traveling forward as a gust of wind, dealing 85/135/185/235/285 (+70% AP) magic damage. When she reappears at an area, she holds enemies nearby in their place with the force of air, rooting them briefly for 0.5 seconds. If an enemy is marked with Air Loss, then they are pulled to Reya instead of being rooted.
R: Oxygen Blast
Cooldown: 100/95/90 Mana: 125/135/145
Reya strikes a match, consuming the air around all nearby enemies. Enemies hit by this receive 280/450/620 (+80% AP) magic damage and have their secondary bars reduced to 0 for 1.5 seconds. When it returns, they have only 70/65/60% the amount they did before it was taken. If they do not use a secondary bar, they are stunned for the duration instead. Enemies marked with Air Loss (instead of losing their secondary bar) blackout from too much loss of oxygen and have their sight range reduced to 0 for the duration.
Give me your thoughts! (And no, she is not like Janna. Janna is wind, she is air.) PS- If you know a better name for her, please do tell. I don't like "Reya" but it's all I could think of.