[Champion Concept] Yamach - The Warlord of the Desert
Generosity, compassion, humility - these are not attributes of a good leader. Good leader isn't a good man. Good leader does what needs to be done. Those things can be ugly, vile, but only a good leader can do them. Good leader is always a tyrant, he doesn't tolerate opposition. He will use fear, torture, lying, whatever is necessary, because he needs to do it. Good person will spare 10 people and will get 100 killed. Good leader will kill 10 people to save 100. Good person will tell the truth and cause a riot. Good leader will lie and keep his nation strong. Good person can be moral, he is allowed to make mistakes. The leader is never allowed to make mistakes, because he have a nation to rule. There is no such thing as peace, trouble is always waiting around the corner. -- King Yamach.
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Passive A Good Leader Every 10 sec, you can target a friendly minion. That minion will become your personal pet. It will deal 10/20/30% increased damage, but it will take 5/10/15% more damage. This pet minion will still be treated as a normal minion, but it will follow you and attacks same enemies you are attacking. Up to 4 minions can be converted into pet minions. In addition, gain all gold earned by your pet minions and your Build an Armored Tower.
Range: 300 Leash range: 700
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Q Build an Armored Tower Target an area and cause a towers to be built in that location. After 4 sec, a tower will be fully built and become operational (while towers is being built, it will not attack enemies). It will acts as a normal turret, but will provide an aura to all nearby friendly targets, increasing their armor by 6/9/12/15/18. If you have any pet minions, they will speed up the building, reducing built time by 1 sec per 1 pet minion.
Cast range: 300 Tower's attacks range: 400 Tower's attack damage: 40/60/80/100/120 Aura range: 400 Armor and magic resist: equal to a normal turret Health: 20% of a normal turret's health Maximum number of towers: 1/1/2/2/3 Cooldown: 20 sec Mana cost: 80
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W The Shield of the Nation Passive: if your armor is greater than you magic resist, then while this ability lasts, you will reflect 25% of damage from basic attacks used against you. Reflects only physical damage. Damaged will be calculated before armor and damage immunities.
Active: target a direction and constantly face it (like Braum's shield wall) guard yourself and nearby friendly minions for 3 sec. You will take 20/25/30/35/40% less damage from attacks coming from that direction while this ability lasts. In addition, nearby minions behind you will move 12/14/16/18/20% faster and will be immune to hard CC and regenerate 2/3/4/5/6% of their maximum health every sec.
If there is no friendly minions nearby when you activate this ability, then inflict fear into nearby enemies for 1.25 sec.
Range (for buff to minions and for fear: 400 Cooldown: 16/15/14/13/12 sec Mana cost: 80/83/86/89/92
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E Word of Power: Enemy Passive: if you magic resist is greater than your armor, then this ability will deal 100/140/180/220/260 magic damage to your target. This damage is doubled against enemy minions. This damage is tripled against epic jungle monsters.
Active: target an enemy or neutral jungle monster and declare him/her to be the worst enemy for 3 sec. Your target will lose 20/25/30/35/40% of movement speed and 10/15/20/25/30 armor for duration of this ability. In addition, nearby friendly minions and pets will be taunted to attacks your target for duration of this ability. If there is no nearby friendly minions around your target when you activate this ability, then armor shred will be doubled.
Range: 500 Range in which no minions should be present for doubled shred: 450 Cooldown: 12/11/10/9/8 sec Mana cost: 90
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R Gruesome Inspiration Attempt to execute you target and deal 200/300/400 true damage to it. This ability will deal 50% more damage against enemies, who are at or bellow 35% of their maximum health. Enemy champions will take additional true damage equal 10% of their maximum health. This bonus damage doesn't scale with current health of your target. If this ability kills an enemy champion, you will inspire nearby friendly units for 3 sec. Allied champion will gain 30/40/50% bonus attacks speed, 5/ 7.5/ 10% bonus movement speed and 50% base health regeneration. These bonuses are tripled on friendly minions.
In addition, certain extra effects will be added to you, if you successfully execute an enemy champion with this ability: Build an Armored Tower: for next 3 sec, your towers will be built instantly and this ability will have 1 sec cooldown. The Shield of the Nation: for next 3 sec, using this ability will release a shock-wave towards targeted direction, knocking all enemies up for 0.75 sec. Word of Power: Enemy: for next 3 sec, using this ability will remove all damage absorbing shields from your target.
Range: 350 Radius of inspiration: 500 Range of shock wave: 450 Cooldown: 100/80/60 sec