Liam, the Heartseeker {Champion Concept}
Liam is an archer with golden hair and a beige fedora with a dark brown rim. (Male)
Roles: Marksman Secondary Assassin
Passive: Deadly Passion
Liam's auto attacks draw upon strength of a higher power, hitting the heart every third consecutive attack for a gaurunteed crit. If the attack was already going to crit, the critical damage is increased by 38%-72% (+2% per level) and reveals his target for 2 seconds.
Q- Tug on the Heartstrings
Liam charms an enemy in his path for 0.5/0.7/0.9/1.1/1.3 seconds, increasing the damage he deals to them by 20/23/26/29/32% for 3 seconds. Hitting an enemy in their heart during the charm duration breaks them from the charm but stuns them for twice the remaining duration in the charm. Will only effect the first enemy in front of Liam.
W- Untouchable
Liam tumbles to the side and realizes three arrows in a thin cone in front of him, each dealing 80/140/200/260/320 (+65% AP, +75% AD) damage to enemies hit. The arrows are imbued with a charming essence, causing enemies hit to deal 30% less damage to him and his nearby allies for 2.25 seconds. If an enemy is hit by more than one arrow, they do not take more damage, but increase the damage reduction by 5/6/7/8/9% per additional arrow hit. If allies are not within a 700-range radius of Liam, they do not receive less damage.
E- Heartbow
Liam jumps backwards a short distance and fires three love arrows in rapid succession in the opposite direction. The first arrow deals 20/30/40/50/60 (+15% AP) damage and slows enemies by 60% for 0.5 seconds. The second arrow stuns enemies for 1 second and knocks them a short distance backwards (less effective on farther enemies), and the last arrow deals 100/150/200/250/300 (+80% AP) damage with a slightly increased range. Arrows pass through all targets hit, but the second one stops on the third enemy.
R- Unresistable
Liam draws all nearby enemies towards him for 1 second, binding them to him with a 20% slow afterwards that lasts until they leave his range. Enemies are dealt 80/100/120 (+10% AP and AD) damage upon being drawn to him and then receive 10/25/40 (+5% AP) damage each 0.2 seconds until the bind is broken. After 4 seconds, the slow decreases to 10%.
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